You are not logged in.

IC² Forum

IC2 Experimental builds: v2.0/2.1/2.2 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


[Today, 7:53pm] Blaster: No, Bank transfer, I just needed another Landorus to get both forms

[Today, 5:37pm] Blockmaster139: You bought both versions yourself?

[Today, 5:37pm] Blockmaster139: lol

[Today, 10:01am] Blaster: THANKYOU!!!

[Today, 10:01am] Blaster: Landorus, please, I beg you. FOR THE LOVE OF ARCEUS, STAY IN THE F&@()!& BALL!!!

[Yesterday, 6:41pm] Manuepolis23: any idea on solving this?

[Yesterday, 1:03pm] xbony2: Actually don't :P

[Yesterday, 1:03pm] xbony2: Bug the mod author of Waila till he fixes it :P

[Yesterday, 12:44pm] Manuepolis23: is there a way to make the ic2 work with waila in 1.7.0?

[Yesterday, 12:22pm] GregoriusT: Now I know that last Button Kowalski pressed to turn off his invisible Invisibility Ray.

[Yesterday, 12:21pm] GregoriusT: I finally found out how an Inverted Dodecahedron looks like (and how it is properly spelled in order to find search results)

[Nov 24th 2014, 9:10pm] Aroma1997: that's why the turning blanks have 'blank' in their name...

[Nov 24th 2014, 9:00pm] Chocohead: oh, ok then

[Nov 24th 2014, 9:00pm] Aroma1997: cause the sticks are only a byproduct

[Nov 24th 2014, 8:59pm] Aroma1997: special kind of axles

[Nov 24th 2014, 8:59pm] Aroma1997: it does not have any use yet, but the Turning Blanks may or may not be used for axles

[Nov 24th 2014, 8:28pm] Chocohead: Then it's useless

[Nov 24th 2014, 8:28pm] Chocohead: Until all the 5s change to 1s

[Nov 24th 2014, 8:28pm] Chocohead: A wood block needing 6 planks and 3 sticks can randomly generate sticks

[Nov 24th 2014, 8:28pm] Chocohead: Although, the turning table does seem very pointless

[Nov 24th 2014, 8:19pm] Chocohead: Also Player's back reading the forums ;)

[Nov 24th 2014, 8:19pm] Chocohead: New build hype

[Nov 24th 2014, 3:01pm] MistrX: Moo.

[Nov 24th 2014, 3:01pm] MistrX: Moo.

[Nov 23rd 2014, 1:13pm] gollark8: Hello

[Nov 22nd 2014, 6:36pm] Chocohead: *insist

[Nov 22nd 2014, 6:36pm] Chocohead: Nuclear Control, why you insit in breaking :|

[Nov 22nd 2014, 5:04pm] LuxusDarkangel: crafting manager incompatibility

[Nov 22nd 2014, 4:17pm] LuxusDarkangel: it's caused by other mod

[Nov 22nd 2014, 4:16pm] SpwnX: and you can't turn that off

[Nov 22nd 2014, 4:16pm] SpwnX: those three recipes are BC quarry, forestry bronze and mekanism plates :P

[Nov 22nd 2014, 4:15pm] LuxusDarkangel: but if i use the entire modpack, it doesn't

[Nov 22nd 2014, 4:14pm] LuxusDarkangel: yup, but for example, whe i use gt and buildcraft, it changes the quarry recipe

[Nov 22nd 2014, 4:12pm] SpwnX: this page might help…&threadID=10901

[Nov 22nd 2014, 4:11pm] SpwnX: so you need to use minetweaker

[Nov 22nd 2014, 4:11pm] SpwnX: GT doesnt alter other mod recipes other than 3 recipes

[Nov 22nd 2014, 4:11pm] SpwnX: no

[Nov 22nd 2014, 4:09pm] LuxusDarkangel: hmm... ok, it looks like another mod dont let gt change the recipes

[Nov 22nd 2014, 3:57pm] LuxusDarkangel: or i need to enable it in any of the testaments from the cfg and i'm unable to find it?

[Nov 22nd 2014, 3:56pm] LuxusDarkangel: harder recipes from gt to bc and other mods no longer works in 1.7.10?

[Nov 22nd 2014, 3:56pm] LuxusDarkangel: spwnx, i need you D:

[Nov 21st 2014, 10:19am] Blaster: I know the Hoenn region, what do you want from me?

[Nov 21st 2014, 10:19am] Blaster: Taking it slow... 6 hours in, up to slateport, 3 of the 5 normal class ribbons, cleared first trick mansion and have already abused mechanics in the game (Grovile and Marshtomp)

[Nov 19th 2014, 7:52pm] Blaster: I'm going to the launch tonight, seeing as I'm going to try and get a timely review done for it (though a back up is ready just in case)

[Nov 19th 2014, 12:26pm] Blockmaster139: I have to wait until next week, which means I can wait for Battle Frontier/More Megas to be confirmed ;)

[Nov 19th 2014, 6:23am] Blaster: Welp... If you're want anything from me, don't expect to be getting it for some time after the 21. ORAS HYPE :D

[Nov 18th 2014, 12:02pm] SpwnX: I meant the mox fuel and enriched nuclear fuel which are dense radioactive materials. Anyway, there's one bug that allows radiradiation to be milk-removed.

[Nov 18th 2014, 9:44am] Chocohead: Alright then

[Nov 18th 2014, 9:39am] imer: Only hardware costs, and those are split too. I'd even say it barely costs me anything extra. (Since I kinda need the server for other stuff too)

[Nov 18th 2014, 9:37am] imer: @Chocohead: No, I bought the WBB 3 license back then and that was it

[Nov 18th 2014, 7:50am] ExDomino: hello

[Nov 18th 2014, 7:32am] GregoriusT: And yes I just watched that Movie, and it was Bullshit. But Batman was awesome.

[Nov 18th 2014, 7:30am] GregoriusT: It would be as stupid as a "Fusion Reactor" made by Wayne Enterprises, that explodes after Months due to instability of "not supposed to even extist" Radioactive Material.

[Nov 18th 2014, 7:10am] GregoriusT: I don't think so.

[Nov 18th 2014, 7:10am] GregoriusT: Or do you think that Uranium becomes more radioactive all of a sudden, just because of being filled into an Iron Cell?

[Nov 18th 2014, 7:10am] GregoriusT: There is absolutely NO reason to make Radioactive Fuel more deadly than enriched Radioactive Items. It would be stupid and unrealistic to do that.

[Nov 18th 2014, 4:16am] SpwnX: And i just noticed that the radiation timer is based on amount of radioactive crap in the inventory. Well, anything beyond 4 plutonium seems to be deadly.

[Nov 17th 2014, 11:51pm] SpwnX: rad II+ are too deadly, so leave it only for nuclear fuels.

[Nov 17th 2014, 11:28pm] SpwnX: by less deadly i mean the radiation strength.

[Nov 17th 2014, 9:32pm] SpwnX: then make it less deadly. You can't quite survive the radiation by eating "prussian blue" (reduces rad timer by 30s).

[Nov 17th 2014, 9:17pm] GregoriusT: Ahem, the System works similar to IC²s System, the Timer already increases over exposure. I did that BEFORE IC² did it.

[Nov 17th 2014, 6:08pm] SpwnX: Make it similar to IC2s (timer increases with exposure) and strength of radiation is not that powerful to kill you (unless you pick nuclear fuel)

[Nov 17th 2014, 6:08pm] SpwnX: btw greg, you might want to consider changing how radiation is applied with your stuff.

[Nov 17th 2014, 3:57pm] Chocohead: Oh, thought so, was really worried about that.

[Nov 17th 2014, 2:13pm] GregoriusT: No, I mean the missing space inside the Name of Chromium Dioxide, ofcourse.

[Nov 17th 2014, 2:02pm] Chocohead: Do you mean the arrows?

[Nov 17th 2014, 1:44pm] GregoriusT: I wonder if anyone reads the upcoming Changelog. I expected much more reaction from it considering what kind of Feature it is.

[Nov 16th 2014, 9:46pm] Chocohead: imer, are you actively paying to host the IC2 forums (software wise)?

[Nov 16th 2014, 8:44pm] imer: Upgrading for me would require a license upgrade, which i cant afford xurrently - wbb 4 is also still new so i'd still give it a while

[Nov 16th 2014, 8:43pm] imer: didnt upgrade anything - woltlab was updating theirs which was the message i copied in (their site was unavailable)

[Nov 16th 2014, 5:57pm] Aroma1997: yes, that might me true

[Nov 16th 2014, 5:42pm] SpwnX: configs dont change the ku/t of the kinetic wind only

[Nov 16th 2014, 5:10pm] Aroma1997: And I'm on something else ATM (Just waiting for textures)

[Nov 16th 2014, 4:59pm] Aroma1997: you can change the amount of energy per ku in the config file (I think)

[Nov 16th 2014, 4:10pm] SpwnX: and it earned a few disablements on some packs

[Nov 16th 2014, 4:09pm] SpwnX: ~100 EU/t from a carbon rotor seems excessive, ya know.

[Nov 16th 2014, 4:08pm] SpwnX: 1-4 EU/t for wood, 2-8 EU/t for iron, 4-16 EU/t for steel and 8-32 EU/t for carbon ?

[Nov 16th 2014, 4:08pm] SpwnX: so, make it generate somewhere around the 0-15 EU/t

[Nov 16th 2014, 4:08pm] SpwnX: the iron and steel ones also generate quite a bunch of energy anyways

[Nov 16th 2014, 4:07pm] SpwnX: it generate more than a nuclear reactor (the carbon one) ...

[Nov 16th 2014, 4:07pm] SpwnX: too much EU/t

[Nov 16th 2014, 3:55pm] Aroma1997: regarding what?

[Nov 16th 2014, 3:51pm] SpwnX: its a bit too powerful :P

[Nov 16th 2014, 3:51pm] Malinia: i already have it

[Nov 16th 2014, 3:51pm] SpwnX: hey aroma, would you be interested in modifying the wind kinetic gens power generation?

[Nov 16th 2014, 3:49pm] Malinia: hello

[Nov 16th 2014, 2:46am] SpwnX: poke binnie

[Nov 16th 2014, 1:22am] LuxusDarkangel: i suppose we'll need a fix from binnie...

[Nov 16th 2014, 1:22am] LuxusDarkangel: pd: there isn't any way to fix the load times of binnie's mods with GT?

[Nov 16th 2014, 1:06am] LuxusDarkangel: lot of but xD

[Nov 16th 2014, 1:05am] LuxusDarkangel: but it can be a problem with the infrastructure, as you said

[Nov 16th 2014, 1:04am] LuxusDarkangel: but this have some requeriments, chek it

[Nov 16th 2014, 1:04am] LuxusDarkangel: here you have another plugin that works similar

[Nov 16th 2014, 1:03am] LuxusDarkangel:…in-his-profile/

[Nov 16th 2014, 12:54am] Saddamo: we will get mountain of silver credits :-D

[Nov 16th 2014, 12:34am] Chocohead: So imer, was does updating the forum software actually mean for users? Do we get working emoticons? :P

[Nov 16th 2014, 12:27am] imer: Might be because woltlab is changing around their infrastructure so ill wait a little

[Nov 16th 2014, 12:27am] imer: Cant install the plugin - some stuff seems to be dead (An error occured: The download of the package de.joshsboard.timeBan has been failed. (HTTP/1.1 301 Moved Permanently) (18009))

[Nov 16th 2014, 12:18am] SpwnX: hello

[Nov 15th 2014, 11:26pm] DriedCanadian: Hello

193 users are browsing the forums

12 members and 181 guests - Record: 1,228 users (Friday, October 31st 2014, 11:13pm)

Airam, aka13_404, Barmacraft, Duckfan77, LuxusDarkangel, Malevolence, master801, Methes, Namarius, pjwerdna, Sbotkin, TechoMan


30,810 Members - 9,384 Threads - 167,993 Posts (131.66 Posts per day)
Newest member: snackace61.


Hits today: 22,225 | Hits yesterday: 21,863 | Hits record: 111,506 | Hits total: 36,465,648