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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1

Tuesday, March 11th 2014, 8:20pm

[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)

The kirara servers now have a new owner.
This marks the dawn of Kirara 3.0. New forum thread: [Kirara 3.0] - A serie of well-made GT hardmode servers.. Please direct all whitelist applications to the new owner http://forum.industrial-craft.net/index.…er&userID=30404


Hi All,

This is the successor of kirara 1.0. Kirara 2.0 follows the same guiding principles and is still a slow progression gregtech based server. Main difference with kirara 1.0 is the addition of thaumcraft. Another change is we are now running on a dedicated server.


Donations:
PitchIn Kirara2.0 donation
(This is supposed to be an embedded widget but the forum does not like that, just click it and it will work)


Contents:
IMPORTANT: Raise your permgen when playing this modpack by adding

Source code

1
-XX:PermSize=256m
to your startup parameters (128m might be enough as well, assuming you use the oracle jvm).

Forge build #1277 (http://files.minecraftforge.net/)
Codechicken Core V1.0.4.35 (http://www.chickenbones.craftsaddle.org/…sions/links.php) (Avoid adfly: http://chickenbones.net/maven/codechicken/)
Nei V1.0.4.83 (http://www.chickenbones.craftsaddle.org/…sions/links.php)
Custom ore gen V1.2.17 (http://www.minecraftforum.net/topic/1935…-first-revival/)
Per fabrica ad astra V0.2.23 (http://www.minecraftforum.net/topic/2363…stra-geologica/)
Underground biomes constructs V0.7 (http://minecraft.curseforge.com/mc-mods/…onstructs/files )
Morpheus 1.5.26 - server only! (http://minecraft.curseforge.com/mc-mods/69118-morpheus)
Minetweaker 3.0.9C (http://minetweaker3.powerofbytes.com/)
Immibis core 59.0.7 (https://dl.dropboxusercontent.com/u/2944…uilt/index.html)
Immibis redlogic 59.1.9 (http://www.minecraftforum.net/forums/map…p2-wiring-logic)
qCraft 1.2-invultri (http://qcraft.org/about/) (Attached to the op)
Eirairc 1.7.56 - Not required but could be helpful (http://minecraft.curseforge.com/mc-mods/68420-eirairc)
AppleCore 1.2.1+101.b8584. (https://drone.io/github.com/squeek502/AppleCore/files) (optional)
FastLeafDecay-1.7.10-1.0.jar (https://github.com/Olafski/FastLeafDecay) (server only)
Fastcraft 1.19 ([WIP|1.7.10] FastCraft 1.19)(recommended)
Sampler 1.17 ([WIP|1.7.10] FastCraft 1.19) (server only)

Industrialcraft experimental build #676 (http://ic2api.player.to:8080/job/IC2_experimental/)
gregtech 5.07.06 ([Addon][1.7.X]GregTech-Addon)
IHL Tools & Machines 0.526 ([Addon for IC2V2][MC1.7.X]IHL Tools & Machines
IC2 Nuclear Control 2.1.2a ([Addon] Nuclear Control 2)

Railcraft V9.5.0.0 (http://www.railcraft.info/releases)
Thaumcraft V4.2.3.4 (http://www.minecraftforum.net/topic/2011…updated-652014/)
Baubles (Automatically downloaded by the mod)
Forestry 3.5.0.464-unstable (http://jenkins.ic2.player.to/job/Forestry_Dev/)
Galacticraft build #264 (All 3 modules) (http://ci.micdoodle8.com/job/Galacticraft-1.7/)
GalacticGreg v0.5 [GregTech-Addon-Addon]GalacticGreg 0.2 - Gregtech Oregen on Galacticraft Planets(server only)

Bibliocraft V1.9.2 (http://www.bibliocraftmod.com/?page_id=48)
Bibliowoods Forestry - V1.7 (http://www.bibliocraftmod.com/?page_id=50)
Carpenters blocks V3.3.5 (http://mineshopper.github.io/carpentersblocks/)
Chisel2 build #52 (http://coloredlightscore.us.to:8080/job/…2%20v1.7.10-Dev)

Applied energistics rv2-beta-8 (http://ae2.ae-mod.info/)
Extra cells V1.7.10-2.2.53b82 (http://www.minecraftforum.net/forums/map…ls-2-1-3-2-1-12) (make sure to get the ae-rv2 edition!)
Ironchest build #742 (http://www.minecraftforum.net/topic/9818…raft-15-update/)


Mods currently on Kirara Test (you can add these to your regular install and still connect to the regular servers)
Starminer 1710-0.9.8bf1 (http://forum.minecraftuser.jp/viewtopic.php?f=13&t=17975) (Somewhere in the post is the starminer zip, do not forget to extract it!)


Lets play movies:
I will allow these, please take this into account when applying / playing.


Config:
Current configs are attached


Style of play:
It has been suggested to build a village / town together. This is fun for showboating your skills in building nice looking things, it also has the disadvantage that once you wake up someone will have build the fusion reactor for you ;). Therefor I would like to suggest for everyone to find a base to do progression, at least 1k from spawn. Within 1k of spawn we will build a town by handing out plots to players, this would be an ideal place to host your stores etc. We could then connect bases / town with a railway or other transportation mechanisms. At spawn a little getting started hut would be nice.


Rules:
Social rules: I want to keep this simple: Don't be a dick, Don't steal, Do have fun. As a rule of thumb: If its not yours, don't touch it without permission!
Gaming rules: NO quarry like holes within 2000 blocks of spawn OR the village. No building within LOS (>10chunks) of an other person base, unless permission granted by said person.
Town rules: You can select a plot of upto 5 adjacent 16x16 slabs in any shape you like (That is 1280 blocks, if you want to deviate from the slab layout you can ask the town committee (me) to allow the proposed plot) as long as its not closer than 10 blocks to other plots with one side of the plot being within 10-16 blocks of other plots. This should allow for an organic growing town whilst leaving room for roads and other beautifications. With a bit of luck we might have full chunks in between building for fountains, Greg statues and other fun stuff. Chunkloading of houses needs coordination with your neighbours.


Server address:
The following servers are connected in game via qCraft portals.
91.121.114.54:25566 Kirara#1
91.121.114.54:25565 Kirara#2
91.121.114.54:25567 Kirara#3


Test server address:
91.121.114.54:25569
A flat creative flat.


VOIP:
Mumble is running on the same address as the server, default port.


IRC:
#kirara@esper.net


How to join:
Send me a private forum message why you want to be whitelisted including your in game name.


Hall of fame:
Everybody for providing feedback!
Miradae for helping me with the configuration of COG+PFAA+UB
invultri has attached the following files:

This post has been edited 190 times, last edit by "invultri" (May 18th 2015, 11:02am)


2

Tuesday, March 11th 2014, 8:21pm

Second part of op

PlayerList


Invultri (owner)
BadAlchemy (player)
Nonotan / Ishiyama (co-admin)
SpwnX (player)
LinusPhoenix (player)
c4commando (player)
phycist1616 (player)
Gemji1990 (player)
GregoriusT (player)
Phx_Ikki / oscares91 (player)
malcanteth (player)
Syvinna (player)
qubicrage (player)
Bechill (player)
drags7er / mafaaz9966 (player)
mr10movie (player)
rex6000 (player)
BrianDorantes (player)
PaulWallPsChamp (player)
Ahntmizin / Zwapan404 (player)
rixster98 / Morgy67 (player)
CarbonBasedGhost (player)
Rockarabbit (player)
Verillia (player)
Varin90 (player)
Tezzeri (player)
gylindril (player)
Pwnie2012/M3gaFr3ak/Leonelf (player)
Reloque (player)
Marilsanya (player)
not_loki (player)
MrSkuF (player)
Cocofang (player)
UNG / UNG_God (player)
gr34tn3ss88 (player)
Chocohead (player)
noradith (player)
CrafterOfMany / Broken_Rin (player)
Generalcamo (player)
stoorot (player)
tinfoilhattery (player)
hamsor (player)
abculatter_2 (player)
anexo3210 (player)
gordominossi (player)
Calypants (player)
jayraymo (player)
Roktaj (player)
BloodyAsp (player)
Periphera_ (player)
Virezz (player)
Miradae (player)
aka13_404 (player)
Yo_ru (player)
hausfath (player)
melanclock (player)
tk_gamer (player)
FatAndyTheGreat (player)
Tibarn0wned (player)
chickenman8 (player)
FireLion1983 (player)
muphet (player)
spida22 (player)
Methes (player)
FrozenTaco (player)
mitk0100 (player)
MomoNasty (player)
MrMaleficus (player)
shidima301 (player)
INVICTRA (player)
xCouzchat7 (player)
Tzxmr (player)
cyprus2056 (player)
Turboloser (player)
vertibirdo (player)
likastreol / Likas (player)
arvincat (player)
KairaKate (player)
Yraen (player)
Lovetta (player) (alt c4commando)
equod (player)
hanakocz (player)
Too_Quataz (player)
Tarmunora (player)
dixoncase (player)
Foghrye (player)
geel12 / luffyYC13 (player)
Ray_CZ (player)
AlFox / NajdekTojo (player)
Plem (player)
Backdraft / Pyrolosite (player)
Boyan368 / frncwz (player)
Asmodai_00 (player)
BAKRENIcigo (player)
crlosg2 (player)
RajatheBeast (player)
warhawkk (player)
n0ugat (player)
weapingwillowe (player)
trunks301 (player)
eein / endreein (player)
Duckfan77 / duckshockeyfan (player)
Diolas (player)
Schleiden / aliarcy (player)
Slate15 / stateofhockey (player)
MatrixVirus (player)
TooThi / TooThi72 (player)
Moon Moon / _Moon_Moon (player)
randompants9955 (player)
Nuclearsmilz (player)
ijzm (player)
Ridderrasmus (player)
RandomX45 (player)
PiNkPoRsChE (player)
EPfencer (player)
Noogenesis / lawremi (player)
VuIlture (player)
mightydanp (player)
Mine_Sasha (player)
Kosyak / oblauhov (player)
keda (player)
Malevolence / Malevolence_ (player)
Airam / AiramProvoker (player)
Zulfurlubak (player)
Hakameda / Walmart_Employee (player)
Debosha (player)
Wasska (player)
IridiumDrill (player)
Wormbrain (Player)
313BoBSOn (Player)
Gamepadboy (player)
sfPlayer1 (player)
Forecaster (player)
Garkin / _garkin_ (player)
noobozyabr (player)
Denelorn (player)
KasaiPk (player)
Eramatic (player)
Fatey_PC (player)
pashokok (player)
Palstek (player)
cjburris (player)
Snavry (player)
chriss0r / XardyaMC (player)
eredithus (player)
Goshen / Goshen_Ithilien + Zanup (player)
mwbennett (player)
SeaJay / TamadaBayanist (player)
Imnafoy (player)
jazz27 (player)
nameless578 (player)
Vindex / The_Vindex (player)
Reaperman / Xx_Reaperman_xX (player)
lomy (player)
hixak (player)
Marc010 (player)
Abel9210 (player)
BaccaBacon (player)
Razashi (player)
HitowaSan (player)
CELL_Technology_ / solu1 (player)
Evilko / Evilk0 (player)
TrovaGamer (player)
Xyic0re / colouredsotd (player)
immibis (player)
neptunepink (player)
Krackit (player)
zxvnm4 (player)
krafty (player)
Huiu (player)
Donmyster (player)
deviluna (player)
Ferkoplays1 (player)
OndraSter (player)
therealjohn / jonjon1200 (player)
Arakratio / colejames05 (player)
mjmanik (player)
Mattcrafter007 (player)
Santey0091 (player)
TheHaiweiToHell (player)
ItakPC (player)
Brunnen (player)
TheJizzy (player)
hanzikl (player)
Nikolahade (player)
JapikCZE (player)
BiBaButzemann (player)
Bicadori (player)
JEERNEEJ (player)
blub01 / AlextheBrain (player)
CubeWrench202 (player)
PapaC20x6 (player)
avo / avo_O (player)
Ty4ka / Ty4ka_kou (player)
Sinnaj63 (player)
I dont't know / Mr_Brain (player)
SuperTroll / __SuperTroll__ (player)
gollark8 (player)
Condor700 (player)
Xeroxis / Xerox1s (player)
Max_Shen / MaxShen (player)
trollguy751 (player)
UnknownXLV (player)
Drullkus (player)
OnEdgePL / Jujek (player)
theorder20 / the-order (player)
imthelag (player)
falgarum (player)


Active players


AiramProvoker
AlextheBrain
BiBaButzemann
Bicadori
BloodyAsp
Diolas
Evilk0
Generalcamo
Goshen_Ithilien
Guy370
Holler666
INVICTRA
Imnafoy
JEERNEEJ
JapikCZE
Marilsanya
Max_Shen
Mr_Brain
Nexey_
Nikolahade
Noobozyabr
OndraSter
Palstek
Rokeeey
Santey0091
Sinnaj63
Snavry
SpwnX
StealtyTaco
Syvinna
TK_Gamer
TamadaBayanist
TheJizzy
Ty4ka_Kou
UNG_God
UnknownXLV
VuIture
Walmart_Employee
Xerox1s
Zulfurlubak
_Moon_Moon
__SuperTroll__
_garkin_
aliarcy
avo_O
equod
gollark8
hanzikl
hausfath
iSurio
immibis
invultri
keda
mindstorm8191
mr10movie
nameless578
pelemesh_KO
rex6000
trollguy751
xbony2
Drullkus
OnEdgePL


Suggested but not included:
Jabba I do not like barrel mods
Harder mobs, in my opinion not needed the server will be put on hard anyway
Resetting the end, I do not want to deal with multiple syphons, try to be considerate to other players.
Highland biomes mod, lets stick to vanilla 1.7 and see what Mojang did.
EE3, This is yet again a fun mod that WILL NOT fit into the vision of the server.
TreeCapitator, We have thaumcraft and farms.

This post has been edited 124 times, last edit by "invultri" (Mar 17th 2015, 5:36am) with the following reason: Added a spoiler to reduce post size.


3

Thursday, March 13th 2014, 11:25am

Update log

Saturday 14 February 2015

Spoiler Spoiler


*Updates*
AppleCore-mc1.7.10-1.2.1+101.b8584.jar (server only)
Galacticraft-Planets-1.7-3.0.8.264.jar
GalacticraftCore-1.7-3.0.8.264.jar
MicdoodleCore-1.7-3.0.8.264.jar
Railcraft_1.7.10-9.5.0.0.jar
fastcraft-1.19.jar (Optional)
forestry_1.7.10-3.5.0.464-unstable.jar
industrialcraft-2-2.2.676-experimental.jar
sampler-1.17.jar (server only)


*New server! Kirara 4*
Address:
kirara.vanderstap.org:25568 Kirara#4

Removed:
Underground biomes
Fast leaf decay

Added:
RWG-alpha-1.3.01.jar
Electric rails

Planned:
GT 6
Galacticraft (all 3 modules, needs gt6 for recipes)
Starminer (needs gt6 for recipes)
Ironchest build (needs gt6 for recipes)
MPS (needs to implement gt recipes, hopefully for gt6)

Config changes:
Removed enchanted book duplication from bibliocraft

Considered changes:
Removing railcraft blast furnace


Saturday 07 February 2015

Spoiler Spoiler


AppleCore-mc1.7.10-1.1.0+89.1415c.jar server only
Carpenter's Blocks v3.3.5 - MC 1.7.10.jar
Chisel2-2.3.5.31.jar
ExtraCells-1.7.10-2.2.53b82.jar
Galacticraft-Planets-1.7-3.0.8.261.jar
GalacticraftCore-1.7-3.0.8.261.jar
MicdoodleCore-1.7-3.0.8.261.jar
Railcraft_1.7.10-9.5.0.0.jar New railcraft makes chisel puke (seems related to abyssal stone
Thaumcraft-1.7.10-4.2.3.4.jar
UndergroundBiomesConstructs-1.7.2-0.7.jar
forestry_1.7.10-3.5.0.458-unstable.jar
industrialcraft-2-2.2.673-experimental.jar

Starminer1710-0.9.8.jar Only on KT now
Somewhere in one of the posts is the starminer zip:
http://forum.minecraftuser.jp/viewtopic.…bf451f48a64d6c3


Saturday 31 Januari 2015

Spoiler Spoiler


forestry_1.7.10-3.3.0.447-unstable.jar


Friday 30 January 2015

Spoiler Spoiler


forestry_1.7.10-3.3.0.443-unstable.jar


Wednesday 28 January 2015

Spoiler Spoiler


gregtech_1.7.10-5.07.06.jar

Downgrade to get the lens and HV tier back into action


Sunday 25 January 2015 part B

Spoiler Spoiler


industrialcraft-2-2.2.666-experimental.jar

Update containing admin tools to help find lag spots.


Sunday 25 January 2015

Spoiler Spoiler


Carpenter's Blocks v3.3.4.4 - MC 1.7.10.jar
Chisel2-2.3.3.28.jar
ExtraCells-1.7.10-2.2.46b72.jar
Galacticraft-Planets-1.7-3.0.8.257.jar
GalacticraftCore-1.7-3.0.8.257.jar
IC2NuclearControl-2.1.2a.jar
MicdoodleCore-1.7-3.0.8.257.jar
Thaumcraft-1.7.10-4.2.3.3.jar
appliedenergistics2-rv2-beta-8.jar
forestry_1.7.10-3.3.0.435-unstable.jar
immibis-core-59.0.7.jar
industrialcraft-2-2.2.664-experimental.jar
redlogic-59.1.9.jar

Missing Blocks/Items:
chisel:bone
chisel:scorching
chisel:bone
chisel:scorching


Saturday 17 January 2015

Spoiler Spoiler


forge-1.7.10-10.13.2.1286-installer.jar (Do not forget to apply your profile settings again) Causes render issues on clients

AppleCore-mc1.7.10-1.0.2+86.be66e.jar (server only) It is optional actually, you get a lil hud on your food bar if you install it. ~SpwnX
BiblioCraft[v1.9.2][MC1.7.10].jar
CodeChickenCore-1.7.10-1.0.4.35-universal.jar
ExtraCells-1.7.10-2.2.35b61.jar
Galacticraft-Planets-1.7-3.0.7.254.jar
GalacticraftCore-1.7-3.0.7.254.jar
MicdoodleCore-1.7-3.0.7.254.jar
Thaumcraft-1.7.10-4.2.3.2.jar
eirairc-mc1.7.10-v1.7.56.jar (optional)
fastcraft-1.16.jar (optional)
forestry_1.7.10-3.3.0.422-unstable.jar
gregtech_1.7.10-5.07.07.jar
ihl-tools_n_machines-0.526-1.7.10.jar
immibis-core-59.0.6.jar
industrialcraft-2-2.2.660-experimental.jar
redlogic-59.1.8.jar
sampler-1.16.jar (server only)


Saturday 03 January 2015

Spoiler Spoiler


AppleCore-mc1.7.10-1.0.2+84.fefd1.jar (server only)
Carpenter's Blocks v3.3.4.2 - MC 1.7.10.jar
Chisel 2-2.2.1.jar
CustomOreGen-1.7.10-1.2.17.jar
Galacticraft-Planets-1.7-3.0.6.250.jar
GalacticraftCore-1.7-3.0.6.250.jar
MicdoodleCore-1.7-3.0.6.250.jar
NotEnoughItems-1.7.10-1.0.4.83-universal.jar
PFAA-1.7.10-0.2.23.jar
Thaumcraft-1.7.10-4.2.2.1.jar
appliedenergistics2-rv2-beta-7.jar
forestry_1.7.10-3.3.0.394-unstable.jar Not updating
gregtech_1.7.10-5.07.06.jar
ihl-tools_n_machines-0.524-1.7.10.jar

Blocks that are removed:
ihl:setOfCastPartsLatheStearin
ihl:setOfCastPartsLatheBronze


Sunday 28 December 2014

Spoiler Spoiler


forge-1.7.10-10.13.2.1277-installer.jar

AppleCore-mc1.7.10-1.0.1+83.02471.jar
Carpenter's Blocks v3.3.4 - MC 1.7.10.jar
Chisel 2-2.2.0.jar
CustomOreGen-1.7.10-1.2.16.jarNot updating
ExtraCells-1.7.10-2.2.23b43.jar (this is the rv2 version!)
Galacticraft-Planets-1.7-3.0.6.249.jar
GalacticraftCore-1.7-3.0.6.249.jar
MicdoodleCore-1.7-3.0.6.249.jar
NotEnoughItems-1.7.10-1.0.4.80-universal.jar
PFAA-1.7.10-0.2.23.jarNot updating
Thaumcraft-1.7.10-4.2.2.1.jar (if the npe's go away else it will be removed from the update)Not updating
appliedenergistics2-rv2-beta-2.jar
forestry_1.7.10-3.3.0.379-unstable.jar
gregtech_1.7.10-5.07.02.jar
ihl-tools_n_machines-0.523-1.7.10.jar
industrialcraft-2-2.2.658-experimental.jar
redlogic-59.1.5.jar

More conflicts:
Between IHL and Forestry:
[Addon for IC2V2][V0.522][MC1.7.2-1.7.10]IHL Tools & Machines and https://github.com/ForestryMC/ForestryMC/issues/412
Fixed by Foghrye.
Between COG and TC (likely due to how forge is doing biome dict with reflection voodoo on enums)
http://www.minecraftforum.net/forums/map…al?comment=1200

Conclusion:
With new TC earlier NPEs seem to have gone away Unsure ... could be that the test world was just broken beyond repair.
There is a conflict between IHL and Forestry which can be prevented by not updating forestry.Fixed
COG and latest TC do not seem to play nice together.

Blocks that will be removed (should not cause any grief)

Spoiler Spoiler


ihl:fluidSeedOil
ihl:chargerEjectorItem
ihl:copperWire8x
ihl:glassBoxItem
ihl:IHLDriverItem
ihl:flexibleCableCopper2x
ihl:flexibleCableCopper4x
ihl:flexibleCableCopper8x
ihl:fluidSeedOil
ihl:copperWire4x
ihl:copperWire2x
ihl:ironWorkbenchItem
Forestry:vialCatalyst



Saterday 13 December 2014

Spoiler Spoiler


forge-1.7.10-10.13.2.1264-installer.jar

CustomOreGen-1.7.10-1.2.14.jar
ExtraCells-1.7.10-2.1.20b22.jar
GalacticGreg-0.5.jar (server only)
Galacticraft-Planets-1.7-3.0.6.246.jar
GalacticraftCore-1.7-3.0.6.246.jar
MicdoodleCore-1.7-3.0.6.246.jar
NotEnoughItems-1.7.10-1.0.3.73-universal.jar
PFAA-1.7.10-0.2.22.jar
forestry_1.7.10-3.1.1.324-unstable.jar
industrialcraft-2-2.2.656-experimental.jar
redlogic-59.1.3.jar
sampler-1.12.jar (server only)


Monday 1 December 2014

Spoiler Spoiler


Updates:
Carpenter's Blocks v3.3.3 - MC 1.7.10.jar
ExtraCells-1.7.10-2.1.13b15.jar
FastLeafDecay-1.7.10-1.0.jar (server only)
GalacticGreg-0.4.jar (server only)
Galacticraft-Planets-1.7-3.0.6.235.jar
GalacticraftCore-1.7-3.0.6.235.jar
IC2NuclearControl-2.0.8c.jar
MicdoodleCore-1.7-3.0.6.235.jar
NotEnoughItems-1.7.10-1.0.3.68-universal.jar
PFAA-1.7.10-0.2.20.jar
forestry_1.7.10-3.1.1.300-unstable.jar
gregtech_1.7.10-5.06.06.jar
ihl-tools_n_machines-0.521-1.7.10.jar
immibis-core-59.0.5.jar
industrialcraft-2-2.2.654-experimental.jar
redlogic-59.1.2.jar

Promoted:
AppleCore will be available on all kiraras (server only)

Configs:
Made gregtech blocks sealable
Rockets consume 5 times as much fuel
All drinks can be consumed

Todo:
Make desh be accepted by the macerator
Some way to create forestry fertilizer in chemical reactor


Friday 21 November 2014

Spoiler Spoiler


Updated:
BiblioCraft[v1.9.1][MC1.7.10].jar
Carpenter's Blocks v3.3.2 - MC 1.7.10.jar
Galacticraft-Planets-1.7-3.0.6.233.jar
GalacticraftCore-1.7-3.0.6.233.jar
IC2NuclearControl-2.0.8b.jar
MicdoodleCore-1.7-3.0.6.233.jar
Morpheus-1.7.10-1.5.26.jar (server only)
Railcraft_1.7.10-9.4.0.0.jar
forestry_1.7.10-3.1.1.284-unstable.jar REVERTED! K3 was having issues with this
gregtech_1.7.10-5.06.04.jar
ihl-tools_n_machines-0.518-1.7.10.jar
redlogic-59.1.0.jar

Config:
Added this to the gc config on K1, maybe it helps with the crashes on the moon
I:"Static Loaded Dimensions" <
-28
>

It did not work -_-

Enabled to get the OreGen going of GalacticGreg on all Kiraras
B:"Generate other mods features on planets"=true

This post has been edited 20 times, last edit by "invultri" (Feb 16th 2015, 4:53pm)


zorn

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4

Thursday, March 13th 2014, 3:28pm

not applying but thought id toss a few things in here in case they might help:

Hunger overhaul can be used on its own and not create the 'everyone just starves early on' problem. I posted to Iguana_man and asked about it, as i didnt use Harvestcraft with it (i wanted more challenge, not to sit around making meals). he said 'thats why I said harvest craft is recommended' but a few others replied and siad its really required to make the game playable at all. OR... you change the configs, allow hoes and make grass drop seeds. Then you have a more normal game style, but food stack sizes are reduced, healing is very slow, and you get hungry faster. Healing when MC is set to Hard is veeery slow, so you still want to make Tin Cans for healing, but its not as hard as just removing regen entirely.

MPS can also be configured along with gt recipes to really nerf it. I lowered the armor values a bit, and increased the power draw of the jetpack by a ton so it becomes more of a utility suit, not a q-suit plus gravisuite chestplate type suit. Which I would agree with Rainbow on... q suit is OP, now with the jetpack its even worse. The worst item for that suit is the damn lux capacitor! the main challenge of dungeons is spawners... spawners rely on you having to light up the area while being attacked. If you can fire off light sources from a distance... almost all danger from spawners is negated.

Finally found someone who also thinks iron chests is OP! woot!

is it possible to jsut visit on a server like this? Id love to be able to just look around and check out how other people here play, evne if i wouldnt apply to actually play on it.

5

Friday, March 14th 2014, 8:06am

Op updated

Hi All,

Thanks a lot for the input (And no BA, you did not break rule #1 it was very constructive :)).

Main things that I did was:
- Move HO to the maybe section since I can see that not everyone agrees but it can be tweaked to give a little more dimension to the food thing, personally I grow tired of the carrot diet.
- Iron chest will be changed to use plates
- Added project red transmission and illumination
- Added beautification mods
- Added suggested things to the maybe
- Added things to the 'NO' post
- Added town rules
- Added restriction on how close you are allowed to build to each other without permission
- mumble

- Contemplating to remove the qsuit in favor of mps, might up the energy consumption of mps even if I do like the ic2 jetpack more than the mps flight.
- Probably not adding biome mods other than sedimentary ones for more colors of stone.
- I think thaumcraft will not be included.. since it does not fit the theme. Yes I do think its an awesome mod, but I am trying to not go FTB style and just throw in every cool, sorta cool and then some more mods into a pack.

Zorn, I think we can arrange something to show you around OR you just apply and play along ;)

And could anyone explain to me this FrogCraft and why I would want to add it to the server ?

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Friday, March 14th 2014, 8:29am


- I think thaumcraft will not be included.. since it does not fit the theme. Yes I do think its an awesome mod, but I am trying to not go FTB style and just throw in every cool, sorta cool and then some more mods into a pack.
Aww, i was hoping to have side objectives when i get somewhat bored of GregTech Tech Tree.
I know the intention of the server is to play GT at its hardest, but... i still want my hextech aspect/vis reactor.

And could anyone explain to me this FrogCraft and why I would want to add it to the server ?http://forum.industrial-craft.net/index.php?page=Thread&postID=152091#post152091Fr
FrogCraft (Industrial Chemistry)
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

7

Friday, March 14th 2014, 8:34am


And could anyone explain to me this FrogCraft and why I would want to add it to the server ?http://forum.industrial-craft.net/index.php?page=Thread&postID=152091#post152091Fr
FrogCraft (Industrial Chemistry)


Yes that leads me to a page of bug reports and no actual info :)

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Friday, March 14th 2014, 8:39am

Theres a link in that link that leads to the original thread: [1.6.2 SMP/SSP] FrogCraft 1.6.2 - Bring industrial chemistry to Minecraft!
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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Friday, March 14th 2014, 9:01am

ron chests, will be changed to use plates. Meaning no diamond chest until plate cutter. This should be enough to go from "a little op" to just fine. Besides, early on we have better uses for that iron

Nice!

As for 'maybe' section, I'd upvote TC4 and Glann's Gases and downvote the rest. Would GrowthCraft play nicely with Forestry?

死! 冬! 運命!

10

Friday, March 14th 2014, 9:59am

TC4 poll added

OP now has a poll for thaumcraft 4

PS: How to make polls not mess up the layout ??

11

Friday, March 14th 2014, 10:14am

Mumble

Up and running using the same address as the server, default port.

12

Friday, March 14th 2014, 2:29pm

Aww, i was hoping to have side objectives when i get somewhat bored of GregTech Tech Tree.
I know the intention of the server is to play GT at its hardest, but... i still want my hextech aspect/vis reactor.


I thought it fit pretty well. It's the most techy magic mod I know of.

Edit: Not a fan of chisel. We've got loads of decorational blocks already.

This post has been edited 1 times, last edit by "mr10movie" (Mar 14th 2014, 3:20pm)


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Friday, March 14th 2014, 10:10pm

Can't vote, choices not specific enough. My opinion is require some level of tech to make the first wand, (Al, Cr, Stainless) and select an option from my earlier post regarding aura nodes, and/or this:

Possibly also disable magical forest biomes and use something like Ex Aliquo's method of generating silverwoods: http://www.minecraftforum.net/topic/2391…hilo-companion/
Spoiler Tree to see the recipe: Additions > Thaumcraft > Silverwood shenanigans > Silverwood crafting recipes

I think there is a solid way to shape those nerfs into a not-lightly-taken but rewarding path.

14

Friday, March 14th 2014, 10:13pm

I made a thing
Not official, or accurate as of yet. Will get better when we straighten the mod list out, but for now it works.

15

Friday, March 14th 2014, 10:17pm

I made a thing
Not official, or accurate as of yet. Will get better when we straighten the mod list out, but for now it works.


Access request send

16

Friday, March 14th 2014, 10:22pm

I made a thing
Not official, or accurate as of yet. Will get better when we straighten the mod list out, but for now it works.


Access request send

I think I need a google account or something.

Edit: Maybe just an email address, PM me.

This post has been edited 1 times, last edit by "mr10movie" (Mar 14th 2014, 10:29pm)


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Saturday, March 15th 2014, 1:47am

Access request sent aswell.

Everyone, vote YES for ThaumCraft4! Vote because TC is a tech mod disguised as a magic one.
Please?

Also, as physicist said, we can always tweak TC4 recipes to require some level of GT tech.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

This post has been edited 1 times, last edit by "SpwnX" (Mar 15th 2014, 1:53am)


MrRainbow

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Saturday, March 15th 2014, 8:53am

Wow I just checked out what Chisel is and I like it way more than carpenter's blocks. If it's worldgen can be turned off and have it use something from oredict I think that having craftable block variations is much better than making fake blocks.

Also, just to be as obnoxious as the situation warrants :P , everyone vote NO for TC4, it has no place here. Proof? Almost everyone who wants it hasn't been seen on the server for a long long time.

AAAI Suk UR AURA! Let's take Wands of Excavation and Wisp our Taints! 8) How is that techy? Mine Little Pony is an industrial mod disguised as an um... whatever that is. Also no place here. :D

19

Saturday, March 15th 2014, 11:32am

Is Thaumcraft4 as worldgen heavy as TC3? If not, a trial should be no problem, since you can always kick it out again.

Ever wanted dyes to be more interactive? Do you like automated fishing as much as I do? Is Crystallising things your favourite thing ever? Then check out:
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
I am also contributing to FrogCraft, a GT AddOn, and soon Advanced Reactors.

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Saturday, March 15th 2014, 12:56pm

TC4 with the aura nodes should be far easier on servers than TC3 and it's system.


If you want to avoid heavy load during worldgen you really can't use PFAA. It multiplies the chunk generation time by at least tenfold, if not more. It does seem rather interesting but figuring out how to get a balanced oregen is something I've yet to achieve with it.

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