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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

121

Monday, December 3rd 2012, 2:32pm

this isn't SMP compatible... is it?

122

Monday, December 3rd 2012, 10:37pm

this isn't SMP compatible... is it?
It's purely client-side, so compatibility isn't an issue.
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

123

Wednesday, December 19th 2012, 7:05pm

Yep, that fixed it, thanks.
(you still on 1.2.5, Dukat863?)
Who isn't? :-)

//I keep reporting posts to moderator, someone move that button outta there

124

Monday, January 7th 2013, 4:19pm

And here's a version for Minecraft r1.4.6 and IC2 beta 1.112. Haven't tested it with actual IC2, but there are no substantial changes (some classes got moved, but I think I've dealt with that) to the IC2 integration code from the MC r1.4.2 release and so it ought to work fine. Lemme know if you encounter any bugs.

I would have added in some code which allows modders to customise the Armour HUD display (allowing any headgear to define itself as a HUD provider, custom prefixes, postfixes, name and value, along with some other tweaks), but Java has a crappy inheritance system and so you'd either have to manually fill in a return value for each and every piece of information I need (there are about 28 of them) which would be incredibly tiresome; or I'd have to use icky, slow reflection to do the job instead. So it's the same old functionality again.

EDIT: fixed a retarded bug in the packaged version, re-download it.

Changelog:

v2.4a = Ported to MC r1.4.6 (required changes: a whole lot of includes due to Minecraft's classes being split into a whole bunch of subpackages, item name function has now changed from ItemStack.getItemName() to ItemStack.getDisplayName()) and moved the mod into its own package. If you use FruitDisplayLib for anything, it's now in fruitmods.fruitlibs.
DoomFruit has attached the following files:
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

This post has been edited 2 times, last edit by "DoomFruit" (Apr 9th 2013, 11:52am) with the following reason: Added changelog.


Holybastard

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125

Tuesday, January 8th 2013, 9:41am

oh interesting mod.... but... :S

trying this on IC² v1.112 for MC 1.4.6 gives me this crash report when I launch MC (the 62 other mods worked fine before I added the HUD, incl. GraviSuit)

Spoiler Spoiler

Source code

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---- Minecraft Crash Report ----
// You're mean.

Time: 08.01.13 10:25
Description: Failed to start game

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: fruitmods.armourhud.mod_ArmourHUD
	at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
	at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
	at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
	at net.minecraft.client.Minecraft.a(Minecraft.java:410)
	at asq.a(SourceFile:56)
	at net.minecraft.client.Minecraft.run(Minecraft.java:744)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: fruitmods.armourhud.mod_ArmourHUD
	at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Unknown Source)
	at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:87)
	at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:489)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
	at com.google.common.eventbus.EventBus.post(EventBus.java:268)
	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
	at com.google.common.eventbus.EventBus.post(EventBus.java:268)
	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
	at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
	... 5 more
Caused by: java.lang.NullPointerException


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
	Minecraft Version: 1.4.6
	Operating System: Windows 7 (amd64) version 6.1
	Java Version: 1.7.0_03, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 168558144 bytes (160 MB) / 259522560 bytes (247 MB) up to 3151495168 bytes (3005 MB)
	JVM Flags: 5 total; -Xms256M -Xmx3072M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts
	AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
	Suspicious classes: FML and Forge are installed
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 Feed The Beast Mod Pack 63 mods loaded, 63 mods active
	mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
	FML [Forge Mod Loader] (coremods) Unloaded->Constructed
	Forge [Minecraft Forge] (coremods) Unloaded->Constructed
	mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
	mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed
	mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed
	IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed
	AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed
	mod_ArmourHUD [mod_ArmourHUD] (Armour_HUD_v2.4a.zip) Unloaded->Errored
	mod_FruitLibs [mod_FruitLibs] (Armour_HUD_v2.4a.zip) Unloaded->Errored
	BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
	BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
	BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
	BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
	BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
	BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed
	ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed
	ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed
	CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed
	ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed
	CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed
	EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed
	EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed
	ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed
	factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed
	Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed
	GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed
	Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed
	RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed
	RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed
	RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
	RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed
	RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
	RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
	RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed
	RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
	RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed
	ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed
	ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed
	ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed
	ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed
	XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed
	GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed
	IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed
	mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed
	IronChest [Iron Chest] (ironchest-universal-1.4.7-4.5.2.213.zip) Unloaded->Constructed
	LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.6-0.6.9.33.jar) Unloaded->Constructed
	MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed
	GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed
	ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.14.zip) Unloaded->Constructed
	Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed
	NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed
	ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed
	OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed
	PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed
	SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed
	StevesCarts [Steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed
	pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.6a.zip) Unloaded->Constructed
	Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed
	ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed
	WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed
	WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed
	WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed
	LWJGL: 2.4.2
	OpenGL: GeForce GT 555M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
	Is Modded: Definitely; Client brand changed to 'forge,fml'
	Type: Client (map_client.txt)
	Texture Pack: Default
	Profiler Position: N/A (disabled)
	Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


am I doing something wrong here??

edit: I'm using the Armour_HUD_v2.4a OC ..

This post has been edited 1 times, last edit by "Holybastard" (Jan 8th 2013, 9:47am)


126

Tuesday, January 8th 2013, 11:05am

Well, I have no idea what happened there. The mod works fine in MCP, but the zip file doesn't load when fed to an actual Minecraft setup. I honestly do not know what went wrong here - this is going to take a little digging.
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

127

Tuesday, January 8th 2013, 11:23am

And I found the bug. Damn, I'm stupid.

Grab the re-uploaded version from 3 posts above.
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

Holybastard

Tree Cutter

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128

Wednesday, January 9th 2013, 2:17pm

thanks for the quick fix :D

now I can start minecraft again yay
but it took me some time to activate the display... had to look in the controles to find the HUD key since it is deactivated by default somehow....
but now everything is fine :D

129

Tuesday, April 9th 2013, 11:48am

Here's an update that works on MC r1.5.1 using the latest API available from the IC2 build site. There are two versions - one if you're using an IC2 beta and one if you don't have it installed (this contains a compiled IC2 API and shouldn't be used if you're running IC2 properly - I haven't yet figured out how to make it not depend so hard on IC2's API). If you don't have IC2 installed, then you get the full quantum suit-level HUD with exact precision. If you've got it, you need to tech up as normal.

Changelog:

v2.5 = Ported to MC r1.5.1 (required changes: some stuff about isDebugInfoEnabled, alterations to the IElectricItem in IC2's API), added the beginnings of being able to run this mod without IC2 or its API installed.
DoomFruit has attached the following files:
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

130

Thursday, August 29th 2013, 7:40pm

It's very important, so I'm not necro-posting.

I'm in 1.5.2 and...

All I want to say is that the 2.5 is in the true 2.4 ( at least in the log ). So the game... crashes:

Spoiler Spoiler


2013-08-29 15:24:51 [INFO] [STDOUT] Armour HUD Status v2.4 [MC r1.3.2] loaded.
2013-08-29 15:24:51 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: p
2013-08-29 15:24:51 [INFO] [STDERR] at fruitmods.fruitlibs.FruitDisplayLib.init(FruitDisplayLib.java:634)
2013-08-29 15:24:51 [INFO] [STDERR] at fruitmods.fruitlibs.mod_FruitLibs.load(mod_FruitLibs.java:22)
2013-08-29 15:24:51 [INFO] [STDERR] at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)
2013-08-29 15:24:51 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-29 15:24:51 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
2013-08-29 15:24:51 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
2013-08-29 15:24:51 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Method.java:491)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-08-29 15:24:51 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
2013-08-29 15:24:51 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
2013-08-29 15:24:51 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-29 15:24:51 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
2013-08-29 15:24:51 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
2013-08-29 15:24:51 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Method.java:491)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-08-29 15:24:51 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-08-29 15:24:51 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
2013-08-29 15:24:51 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
2013-08-29 15:24:51 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
2013-08-29 15:24:51 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
2013-08-29 15:24:51 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-08-29 15:24:51 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733)
2013-08-29 15:24:51 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:724)


With magic launcher ( only for logs, I tested before without it )

131

Tuesday, July 29th 2014, 9:19pm

ARISE, THREAD! ARISE TO SERVE YOUR MASTER ONCE MORE!

So I'm finally moving to a newer version of Minecraft (r1.6.4) and consequently had to update the armour HUD mod. It got a *massive* re-working under the hood and some new features - enough to warrant me bumping the version number up to 3.0. Features include:

-Thermal Expansion and Universal Electricity integration (not fully tested)

-More explicit integration with IC2 (now shows the status of your nanosabre and electric jetpack), Gravisuite (shows status of the advanced/nanosuit jetpacks) and Simply Jetpacks addon for Thermal Expansion (again, hover status display)


-UNICODE! (look at the description for the diamond, unicode names aren't saved in the config file)


All text is now in Unicode - so if it looks a little funny compared to the old version, blame Notch's fonts.

There is also now an API which mod developers can use to display their own custom strings instead of my autogenerated ones. Usage should be fairly self-explanatory once you get used to the quirks of how I render text.

Downloads are at the bottom of the post, lemme know if you find any bugs.

A final note: I don't know if I'm going to update this past 1.6.4. I only managed to get this far because Forge 9.11.1.965 (after replacing the MD5 values in a few scripts to make it work again) doesn't use this strange Gradle crap and actually lets me recompile my mod. And none of the instructions were any use - they all tell me to use Eclipse, which I am not doing (screw IDEs, text editor, file manager and command line FTW).

EDIT (2014-08-04): I've made a very small change to the code that adds a bit more spacing between letters - the default unicode font is too squished up. If you got the mod before now, you can re-download it to get the change.
DoomFruit has attached the following files:
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

This post has been edited 2 times, last edit by "DoomFruit" (Aug 4th 2014, 11:46am) with the following reason: Replaced downloads with patched unicode font spacing versions. No version number change.


xbony2

Copper Miner

  • "xbony2" is male
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Posts: 1,191

Location: United States of America

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132

Tuesday, July 29th 2014, 9:50pm

NO. NO. BAD BOY! Use 1.7, nobody is coding in 1.6.

Welcome back though.

Glad to see an addon creator who's active again.
Help the Official FTB Wiki reach 8000 9000 10,000 11,000 12,000 13,000 14,000 pages!

Someone should fix the gravel texture in the background...

133

Tuesday, August 5th 2014, 7:14am

Minor update here where I tried to make it compatible with Tinkers' Construct tools. It still doesn't recognise them (internally, they're not even damageable and my little compatibility hax failed), but formatting codes are now stripped from item names - no longer do you have to see those funny S-things.
DoomFruit has attached the following files:
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

134

Tuesday, April 21st 2015, 12:58pm

And here's an update for Minecraft r1.7.10. Yes, that's about 9 months between having a usable version of Forge and this mod's release. The only change from the previous version is that UE compatibility has been removed - since the UE website now seems to be owned by some kind of domain parker, I'm assuming that it's a dead mod. The API, if anyone ever used it, remains the same.
DoomFruit has attached the following files:
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

This post has been edited 1 times, last edit by "DoomFruit" (Apr 23rd 2015, 1:28pm)


Chocohead

Drowning in mods.

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Location: Badly generated chunks.

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135

Tuesday, April 21st 2015, 4:08pm

Hurrah for addons still updating!
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Mine_Sasha

A ninja with a composite unbreakable armor made out of diamond and carbon nanotubes :3

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136

Tuesday, April 21st 2015, 4:15pm

Gonna test compatibility with IC2 classic ^.^

It's not dead, I don't remember if it was Calclavia.com or another site, but you can still find it, in the form of resonant engine ( which has realistic DC wires now :D ).

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,983

Location: Badly generated chunks.

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137

Tuesday, April 21st 2015, 6:09pm

People actually use UE? I thought it was just one of those nice idea mods that people kinda ignored after the Voltz and Ampz modpacks.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Mine_Sasha

A ninja with a composite unbreakable armor made out of diamond and carbon nanotubes :3

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138

Wednesday, April 22nd 2015, 7:33pm

I use it, I know some obscure community modpacks have it, MysteryDump also use it iirc and yeah, here is the new exiting addition :

https://www.youtube.com/watch?v=7T-8jAB1GnI

139

Thursday, April 23rd 2015, 1:29pm

If you downloaded Armour HUD v3.1 before this post came up, get it again. The old version was broken due to directory structure issues.
GENERATION (Pineapple + i): The first pineapple you see, copy it into your sig on any forum and add sqrt(-1) to the generation. Pineapple experiment.

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