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Chocohead

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1

Monday, December 14th 2015, 10:12pm

[IC2 Exp][1.7.10] Unidye Reborn "Dye all the Q-Suits!"

Unhappy that you can't dye things with a machine? Lacking an automatic way to have your clay stained? Well you (somewhat) can now!

Here at Unidye® Inc, we strive to provide the highest quality dying technologies at the lowest of prices. With literally years of experience doing it manually, and about a week doing it automatically, you too can now enjoy automated dying.

Impressive image of all the 2 machines


Impressive image of a dyed quantum suit


I'm re-writing Unidye 8) It's still early on with only the Wool Dying Machine (and NEI support) implemented, but it's a fun journey of discovery to see all the questionable methods LinusPhoenix was using to make things work.

Current Features
  • Well, the Wool Dying Plant has a recipe, it works. Currently wool, hardened clay, glass and glass panes can be coloured, should work with any ore dict dye, will be easier to test when I actually have more than just vanilla dyes to test with.
  • The Armour Dying Plant has a recipe and works perfectly to dye leather armour. It also perfectly dyes Quantum Armour, but IC2 doesn't actually change it's colour :|
  • The Unidye dye is back for all your dye replicating needs, as well as the non-exploit dyes to avoid exploits with Unidye
  • The Electric Fishing Rod hurts a lot if you shank some one with it, and makes cool noises when it "fishes"
  • The Quantum Suit (and Cauldron) are ASM-patched into dying working, or cleaning working in the Cauldron's case.
  • The config file generates, and 1/9 of the options (sort of) work.
  • Recipes for the lazy


Planned Features
  • Everything else in Unidye.
  • Fix the fishing things so they actually fish out of the Fisher
  • A machine to dye leather + quantum armour
  • ASM fix dying quantum?

Current Bugs
  • Machine rotation
  • Potentially server-client syncing, don't have a server to properly test it though ;) Can't see anywhere that it could pose a problem though.
  • The config maybe be ignored/not used
  • Electric Fishing rod's damage bar likes to ignore right click
  • Electric Fishing rod is ineffective at catching fish
  • Some items, including the Electric Fishing rod, are still WIP

Changelog
  • 0.5 - Added ability to dye Quantum Armour directly via ASMing IC2, also unused half baked solution lying around in phnxflms.unidye.QSuitPatching that was my testing to getting it working ;)
  • 0.4 - Added custom dyes, including Unidye, and some items back (including the steam upgrade) as well as fixing crash bug with dying quantum. Probably some other minor things too I forgot
  • 0.3 - Added Armour Dying Machine, made dying machine generally more expandable
  • 0.2 - Fixed NEI handler being really derpy, fixed Wool Dying Machine's recipe not actually being there, added glass + glass panes dying option, cleaned up some messy things
  • 0.1 - First release
Chocohead has attached the following files:
  • unidye-0.1.jar (119.81 kB - 58 times downloaded - latest: Mar 20th 2017, 6:52am)
  • unidye-0.2.jar (124.01 kB - 43 times downloaded - latest: Mar 20th 2017, 6:52am)
  • unidye-0.3.jar (137.44 kB - 60 times downloaded - latest: Mar 20th 2017, 6:52am)
  • unidye-0.4.jar (166.98 kB - 55 times downloaded - latest: Mar 20th 2017, 6:52am)
  • unidye-0.5.jar (182.99 kB - 124 times downloaded - latest: Mar 20th 2017, 6:52am)
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

This post has been edited 5 times, last edit by "Chocohead" (Jan 18th 2016, 6:13pm) with the following reason: New version \o/


estebes

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2

Monday, December 14th 2015, 10:43pm

shouldnt it be called multidye?

Chocohead

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3

Monday, December 14th 2015, 11:00pm

That's down to interpretation, the actual Unidye item can be used both as a wildcard and a random dye depending on the situation, so it's still only really one coloured dye. I guess Quantum Dye would be just as accurate. Also Unidye sounds better than Multidye.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Queue

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4

Tuesday, December 15th 2015, 12:12am

Linus you've turned into a dog


5

Tuesday, December 15th 2015, 11:34am

You should make it so you can dye glass as well.
And leather armor.
And quantum armor. (that feature actually exists in IC2. I don't know, how usable it is, though...)
Check out my mods here.

Chocohead

Drowning in mods.

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6

Tuesday, December 15th 2015, 12:56pm

Dyeable Quantum Armour was a feature Greg worked on but never got round to fixing/finishing from what I remember. The glass and leather suggestions are good ideas.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Speiger

TMT & IC2 Classic Dev

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7

Tuesday, December 15th 2015, 2:15pm

jup someone merged it also into the API classes so everyone had to delete the class to use the API files... But now it is deleted...

Chocohead

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8

Friday, December 18th 2015, 11:13pm

Version 0.3 brings the Armour Dying Machine so that Aroma can dye all his leather clothes on the train, and fix the Quantum Suit not respecting it's dye colour ;)
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

9

Saturday, December 19th 2015, 9:39am

Aroma currently has other things to do than fixing the Q-Suit's dyability...
Check out my mods here.

Chocohead

Drowning in mods.

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  • "Chocohead" started this thread
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Posts: 5,983

Location: Badly generated chunks.

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10

Saturday, December 19th 2015, 1:26pm

Like referring to himself in the third person? :P
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

GregoriusT

inactive IC² Dev but still active GT Dev

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11

Saturday, December 19th 2015, 1:30pm

Aroma currently has other things to do than fixing the Q-Suit's dyability...
Maybe you will do it if I tell you it is impossible to do! Because then you are going to try to prove me wrong! Oh wait, you aren't murican.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

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Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

12

Friday, January 1st 2016, 3:41pm

Got this while was trying to dye quantum armor.
http://pastebin.com/NDv9d1Yh

Chocohead

Drowning in mods.

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13

Friday, January 1st 2016, 5:05pm

Got this while was trying to dye quantum armor.
http://pastebin.com/NDv9d1Yh
Hmmmm. That's probably on IC2's side as I don't directly modify any of the NBT data. Q-suit armour dying never seemed to actually change the colour of the armour anyway, guess I should just disable that feature until it's actually working in IC2. Or have a go at overriding it so it does work. One of those.

EDIT: Found the bug in IC2, I'll see what I can do it work around it.

EDIT EDIT: 0.4 seems to fix it, as well as adding a bunch of other things I forgot I put in.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

This post has been edited 2 times, last edit by "Chocohead" (Jan 1st 2016, 5:48pm)


Chocohead

Drowning in mods.

  • "Chocohead" is male
  • "Chocohead" started this thread
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,983

Location: Badly generated chunks.

  • Send private message

14

Monday, January 18th 2016, 6:14pm

Version 0.5 out, adds in Quantum Suit dying, so that it's not only a feature of the Armour Dying Machine ;)
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

15

Thursday, June 9th 2016, 10:41pm

:O
This is a thing?!
I must have it!