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GregoriusT

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1

Tuesday, July 5th 2016, 9:33pm

I gotta need somewhere to write a few GT Books while I am forced to waste my time, so I made this "Notepad". Feel Free to comment.

Source code

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String tAlexGryllsIntro = "Hi, I'm Alex Grylls, Adventurer and experienced Hunter of the several Mobs you encounter in our World. In this Guide I will explain you easy Methods to hunt for wild Mobs in their natural Habitats.";
		
		UT.Books.createWrittenBook("Manual_Hunting_Creeper", "Hunting Guide for Creepers", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Creepers\n===================\nCreepers are sneaky, suicidal, leafy sticks on 4 short Legs, which will blow up when they are close by. They drop Gunpowder and will not deal any damage aside from the explosion when you let them come close."
		, "Creepers\n===================\nIf a Creeper is struck by Lightning it will become supercharged and will explode with a much larger force. Creepers in general when shot by a Skeleton, will drop Music Discs, which are usable for the Jukebox."
		, "Creepers\n===================\nIn order to detonate, a Creeper needs to see the Player, due to this it is always recommended to take the high Ground as you can hide behind the Cliff you are standing on more easily."
		, "Creepers\n===================\nWater is also a good place to melee a Creeper, as knockback will get it out of explosion Range, and even if it explodes it will not cause Damage to the ground, due to the Water absorbing the shock."
		, "Creepers\n===================\nFor Melee Combat in general it is adviced to have Weapons with a strong Knockback so you don't need to sprint to knock the Creeper out of the Detonation Zone. You can also just shoot an Arrow first and then melee."
		, "Creepers\n===================\nLast but not least, you can always just drop Water between you and the Creeper, it will slow it down considerable and if its about to explode anyways, then it won't damage the Terrain."
		});


		UT.Books.createWrittenBook("Manual_Hunting_Skeleton", "Hunting Guide for Skeletons", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Skeletons\n===================\nSkeletons, usually named after Fonts and armed with Bow and Arrows. They are good at aiming, some of them are even capable of picking up dropped Weapons and Armor."
		, "Skeletons\n===================\nIf they somehow kill Creepers, those Creepers will drop Music Discs. Killing a Skeleton on long Range will yield the Sniper Duel Achievement aswell."
		, "Skeletons\n===================\nIn order to not have a bad time with Skeletons, you need to either keep a Safe distance from them and shoot them from far away, or to quickly engage them with Melee Attacks, Speed is useful for this purpose."
		, "Skeletons\n===================\nWhen you charge at a Skeleton, strave slightly to the right or left in order to have less Arrows hit you, any way to instantly kill them with one blow, will greatly reduce the chance of more Arrows flying at you."
		, "Skeletons\n===================\nWalls of any kind are useful, but what really helps (if you are prepared) is Sugar Canes / Reeds as they can block their view on you, while letting you shoot through."
		, "Skeletons\n===================\nYou can also use Saplings and (sadistically) Bonemeal to instantly create a small Forest as a Shield in the Grasslands."
		, "Skeletons\n===================\nIn some cases it is possible to just drop a Stone or a Wooden Sword for the Skeleton to pick up, they will drop their Bow in this case. However, this does not work on every Skeleton!"
		, "Skeletons\n===================\nSkeletons are grouped amoung the Undead Mobs, meaning they can be damaged by Sunlight, since it sets them on Fire. The Smite Enchant will also help a lot."
		, "Skeletons\n===================\nDue to being undead, Healing Splash Potions deal damage to them, while poisoning ones heal them. Since Skeletons shoot Arrows, it is a good Idea to wear Armor with Projectile Protection on it."
		, "Skeletons\n===================\nIt is always a good Idea to just make Skeletons attack each other or other Mobs in order to make the attacked Mob angry at them (instead of you), causing them to kill each other."
		, "Spider Jockeys\n===================\nEver saw a Skeleton Ride a Spider? Yeah its a terrifying picture. The speed and mobility of a Spider and a 'Turret' on its back."
		, "Spider Jockeys\n===================\nTo fight them you can use easy tricks, like making the Spider crawl up a wall into the Roof, crushing the Skeleton that rides it in the process."
		, "Spider Jockeys\n===================\nIn general you can apply the Strategies for both the Skeletons and the Spiders, to this combo. It's always the best solution to just shoot them from far away though."
		, "Spider Jockeys\n===================\nIf you have a Bow then go for the Skeleton first, if you have to Melee then go for the Spider. Alternatively you can wait for the Sun to burn the Skeleton before engaging."
		, "Wither Skeletons\n===================\nWither Skeletons are just like normal Skeletons with a Stone Sword, that instead of Arrows will drop regular Coal. They also are 3 Blocks tall and can absorb your Health."
		, "Wither Skeletons\n===================\nWhile Witherskeletons behave like any other humanoid Melee Mob, they are relatively fast and less stupid than Zombie Pigmen, what makes them a harder Enemy."
		, "Wither Skeletons\n===================\nDue to being about 3m tall, just like Endermen, you can essentially hide behind a 2m tall Roof and grind them into Ashes, uhh I mean Coal."
		, "Wither Skeletons\n===================\nThose black Skeletons spawn alongside regular Skeletons with Bow & Arrow inside a Nether Fortress, and they are the only really aggressive Mob there, aside from Blazes."
		, "Wither Skeletons\n===================\nTheir Heads can be used to Summon the Wither, but the Wither is being talked about in another Book."
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 6 times, last edit by "GregoriusT" (Jul 6th 2016, 10:07am)


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

2

Tuesday, July 5th 2016, 9:33pm

Source code

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		UT.Books.createWrittenBook("Manual_Hunting_End", "Hunting Guide for the End", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Endermen\n===================\nEndermen, 3m tall, black, purple eyed Teleporters with a weakness for Water and Silver (Disjunction Enchant), that can take some Blocks away from the World."
		, "Endermen\n===================\nUnder normal circumstances Endermen just mind their Business and don't care what you are doing, but they do not like getting stared at, to the point that they will attack you if you do so."
		, "Endermen\n===================\nIf you still want to look at them without them attacking you, then wear a carved Pumpkin as Helmet. But you are hunting them, probably for the Pearls, so turn to the next Page."
		, "Endermen\n===================\nSince Endermen don't usually attack you, I presume you just want their Pearls, and for that an Enderman Trap is a good Idea."
		, "Endermen\n===================\nThe simplest Method is just standing below a 2m tall ceiling, so they cannot get to you. And then stare at every Enderman around to let them rage at you and attack you."
		, "Endermen\n===================\nAnother way would be the use of Water Buckets to shield yourself off. Also they can only teleport distances of at least 16m btw, no shorter teleports are possible for them."
		, "Endermen\n===================\nAs you may know, normal Arrows are pretty much worthless against them, that is why you should use Arrows with Disjunction on it (Silver), in order to prevent them from teleporting."
		, "Endermen\n===================\nIf you encounter an angry Enderman, then try to run into the closest Forest, the low Trees are perfect hiding Spots, and they cant teleport to you if they are too close to you already."
		, "Endermen\n===================\nMelee attacks only work out if you look at their feet while swinging, as they will teleport away when you stare at them, since staring at them would freeze them into place."
		, "Endermen\n===================\nThe Weakness Potion Effect is capable of preventing an Enderman from Teleporting, make use of that and splash them. (Note, that it is GregTech adding that Feature!)"
		, "Ender Dragon\n===================\nThe Ender Dragon is essentially the Queen of the Endermen. She flies around between Obsidian Pillars with Magical Ender Crystals, that will regenerate her Health. Her attack pattern is Kamikaze Melee."
		, "Ender Dragon\n===================\nShe will obliterate every normal Block (except Endstone, Bedrock and Obsidian) when flying through it. She is immune to Knockback and Fire, and weak to the Disjunction Enchant found in Silver."
		, "Ender Dragon\n===================\nThe first thing you have to do is making sure you don't get knocked into the Void. Building Walls will only help if you have Obsidian with you, since she can't break it, unlike everything else you can bring."
		, "Ender Dragon\n===================\nOnce you are safe on the Main Island, you have to go and get rid of the Ender Crystals. They can easily be destroyed by Snowballs and Arrows. Do not melee those Crystals as they deal a huge explosion damage."
		, "Ender Dragon\n===================\nDue to the Kamikaze Ram Attack, the Ender Dragon can be fought in Melee aswell as with Bow and Arrow. Use Weapons with the Disjunction Enchant and get yourself some Strength Buff in order to deal more melee."
		, "Ender Dragon\n===================\nDuring the Fight it can happen that you stare at Endermen by accident, in order to prevent that you could either wear a Pumpkin as Hat and press F1, or just try to only look at a slight upwards angle."
		});


		UT.Books.createWrittenBook("Manual_Hunting_Blaze", "Hunting Guide for Blazes", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Blazes\n===================\nBlazes are floating, fireball shooting, yellow Heads with valuable fiery Rods rotating around them. Those Rods only drop if they are killed by a living thing, making them rare. They also deal Melee Fire Damage too."
		, "Blazes\n===================\nAs they shoot Fireballs, they can be hard to get close to. My advice is either just shooting them with a Bow or being very creative and using a Fishing Rod to reel them in for Melee Combat."
		, "Blazes\n===================\nYou can also just hide behind a Wall and wait for them to come close, and then strike and hide again, so they don't get a chance to fire back. Building such a Wall between you and the Blazes is also a good Idea."
		, "Blazes\n===================\nFire Resistance is a nice Effect you should somehow have on yourself when you fight them, it makes you nearly immune to Blazes overall. Also possible is the use of Iron Golems, what not many think about doing."
		, "Blazes\n===================\nSnowballs are normally useless against Mobs but in case of Blazes they do cause some severe Damage and are easier throw than you can shoot a bow. Snow Golems wouldn't survive in the Nether but they would work too."
		, "Blazes\n===================\nUsing Wolves or Golems can lead to them knowing Blazes down the Platforms, meaning you might not get drops, or they will now attack you from a distance, only do this for Areas that are surrounded by Netherrack."
		, "Blazes\n===================\nBlazes can also be damaged by Water Buckets, sure they won't drop anything, and Water Buckets don't work in the Nether, but this Information might be useful if you got some way to get Water over there."
		});


		UT.Books.createWrittenBook("Manual_Hunting_Ghast", "Hunting Guide for Ghasts", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Ghasts\n===================\nGhasts, flying, ghost alike, crying Tentacle Monsters with explosive Projectiles. Their Tears are hard to get due to them being airborne and the Nether being all like 'The Floor is Lava!'."
		, "Ghasts\n===================\nTheir Projectiles can literally be punched back at them kinda like a Baseball, what will yield the 'Return to Sender' Achievement. What is a Baseball, you ask? I don't know either."
		, "Ghasts\n===================\nPunching their Fireballs back at them can be hard to do, especially with Lag, but Arrows can deflect the fireballs aswell, meaning you can shoot Arrows at the Fireballs as a defense."
		, "Ghasts\n===================\nIn general any form of ranged Attack is advised, because it happens very rarely, that a Ghastis close enough to the ground to actually melee it."
		, "Ghasts\n===================\nIt can happen very often that you are unprepared and a Ghast shows up trying to blow you into smithereens. In that case, run away and hide, first."
		, "Ghasts\n===================\nAfter you are done finding a hiding Spot, look at where exactly the Ghast is right now, so you can stay out of its Range. Then either continue your business or shoot the Ghast."
		, "Ghasts\n===================\nIf you are going to deflect a Ghast Blast the melee way, then use a Sword for that, as it gives you a slightly increased Range. This is especially useful if you cant use a Bow."
		, "Ghasts\n===================\nGhasts are the normal kind of Mob, they are neither Undead nor Spiders, there is no special Enchant against them, and Potions work normally on them."
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 5 times, last edit by "GregoriusT" (Jul 8th 2016, 7:36am)


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

3

Wednesday, July 6th 2016, 9:12am

Source code

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		UT.Books.createWrittenBook("Manual_Hunting_Zombie", "Hunting Guide for Zombies", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Zombies\n===================\nZombies, the most common Mob in Minecraft. Zombies always attack with Melee Damage and they can wield Weapons and wear Armor."
		, "Zombies\n===================\nZombies are grouped amoung the Undead Mobs, meaning they can be damaged by Sunlight, since it sets them on Fire. However, this does not apply to Baby Zombies!"
		, "Zombies\n===================\nDue to being undead, Healing Splash Potions deal damage to them, while poisoning ones heal them. The Smite Enchant is a good way to cause a lot of damage on them."
		, "Zombies\n===================\nDo not underestimate their Melee Damage and try to keep a safe distance while attacking them, make sure they dont hit you when you Melee them yourself."
		, "Zombies\n===================\nWhile wearing a Helmet they are immune to the Sun, that is until the Helmet loses all of its durability and breaks as it gets damaged when worn by a Zombie in Sunlight."
		, "Zombies\n===================\nZombies are attracted by Villagers, you can use them to distract them. If you want them to murder that Village, that is."
		, "Zombies\n===================\nThey can detect you from very far distances and will therefore end up swarming you from all directions, if you are not careful."
		, "Zombies\n===================\nBuild yourself a small fortification if you are in the wild. Zombies luckily cannot break Blocks so they won't be able to attack you if you build it right."
		, "Zombies\n===================\nSince Zombies normally group up on you due to coincedential pathfinding, it is well advised to just throw Splash Potions of Regeneration or Healing at them, since they are damaged by those."
		, "Zombies\n===================\nAs always, Bow and Arrows can help you killing Zombies, it is a good Idea to use golden Arrows or other Smite Arrows if possible. But usually there are too many of them to kill all."
		, "Zombies\n===================\nUse Knockback on Zombies even if not needed, otherwise there might be too many Zombies grouping up at you if you are surrounded, so keep them at distance."
		, "Zombies\n===================\nKeep Zombies in the Water, they are almost helpless there and can't shoot you like Skeletons would. They are swimming much slower than you do."
		, "Zombies\n===================\nIron Golems are made for killing Zombies, they might be a viable option for your purposes."
		, "Zombies\n===================\nThe official Mojang term for Zombies wearing golden Armor is 'Zom-Bling'."
		, "Baby Zombies\n===================\nAnnoying little Bastards would be a better Name for them, not only that they are immune to Sunlight, they are also very fast and hard to hit!"
		, "Baby Zombies\n===================\nIf you didn't need the Anti Zombie Strategies before, then now you probably need to use them, since those little things can ruin your day."
		, "Baby Zombies\n===================\nIf you have the option, go for the Water, they aren't fast there. Other than that, mow your lawn and then aim low and hit them as fast as you can!"
		, "Chicken Jockeys\n===================\nThought it couldn't get any worse? Chickens are faster than those Baby Zombies and now they actually ride the Chickens!"
		, "Chicken Jockeys\n===================\nShoot the Chicken, yes get rid of it as fast as possible, you won't be able to Melee it as the Zombie is in the way, but you can try to shoot it!"
		, "Chicken Jockeys\n===================\nOther than that? Run for your life and try to either find a pond of water or use a Water Bucket on them, maybe you get it to dismount by doing so!"
		, "Zombie Pigmen\n===================\nZombie Pigmen, usually wielding a Golden Sword and dropping Gold Nuggets. The only pieceful Zombie, well peaceful until a Player harms it."
		, "Zombie Pigmen\n===================\nIf a Player does any damage to a Zombie Pigman, all the other Pegmen get angry and try to kill you, not only are they pretty fast, but they also do lots of Damage!"
		, "Zombie Pigmen\n===================\nZombie Pigmen are immune to Fire and the Sun, if you happen to find one in the Overworld (Pig struck by Lightning, or fresh from a Portal) it is usually safe to kill."
		, "Zombie Pigmen\n===================\nThe easiest Solution is not to harm them, but it always can happen that you accidentially do harm to them, or you mine the Ores of that Nether Ores Mod."
		, "Zombie Pigmen\n===================\nIn that case, pillar up or dig yourself in, as fast as possible! You don't want to die instantly and drop all your Inventory into the Nether."
		, "Zombie Pigmen\n===================\nOnce you have done that, make yourself a comfortable spot to attack the Pigmen from a space where they cant attack you."
		, "Zombie Pigmen\n===================\nAs they are undead like normal Zombies aswell, Splash Potions of Regeneration and Healing can deal great damage to them, while leaving yourself unharmed."
		, "Zombie Villagers\n===================\nThey behave just like normal Zombies, even though they look much worse, the only difference is that you can cure them to get Villagers, what will be explained in the following Pages."
		, "Zombie Villagers\n===================\nFirst of all, you need a good place to actually cure that Zombie without other Zombies turning the Villager right back into the undead Green."
		, "Zombie Villagers\n===================\nFor that you need to know, that the Transformation back into a Villager for some reason goes by faster if you use vanilla Iron Bars for the Cage."
		, "Zombie Villagers\n===================\nOnce you got the Cage, there are multiple Options on the Item you use to cure the Villager Zombie. There are multiple options."
		, "Zombie Villagers\n===================\nSplash Potions of Weakness + Golden Apples are one way. Holy Water or the rainbow colored Cure-All Pill are other alternatives. Get the Item of your choice and continue."
		, "Zombie Villagers\n===================\nNow you need to somehow lure the Zombie Villager into your Cage. Don't worry, the Villager won't remember that you punched them while they were a Zombie."
		, "Zombie Villagers\n===================\nA fishing Rod can also work wonders on moving the Zombie into the right directions. Punching them into a pit and closing it off, will work aswell."
		, "Zombie Villagers\n===================\nIf your Cage is outside (or improvised), then make sure the Sun won't burn the Villager before you can heal them. Add a Roof or something to your Cage, once you caught them."
		, "Zombie Villagers\n===================\nSo, now that you got the Villager into a Cage, you can heal them. Once you have done that, transport the Villager somewhere else, maybe with Rails and Minecarts."
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 2 times, last edit by "GregoriusT" (Jul 6th 2016, 9:54am)


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

4

Friday, July 8th 2016, 7:37am

Source code

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		UT.Books.createWrittenBook("Manual_Hunting_Spider", "Hunting Guide for Spiders", "Alex Grylls, Survival Specialist", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 3), new String[] {tAlexGryllsIntro
		, "Spiders\n===================\nSpiders, octo-legged, climbing, pastry selling Arthropods. Often accompanied by a random Potion Effect, that might even make them invisible, resistant or faster."
		, "Spiders\n===================\nThey are fast, usually faster than you unless you run. They can also climb to a certain extend, so Walls won't help much, however Spiders can easily get stuck on ceilings, where they could fall down on you!"
		, "Spiders\n===================\nThe normal way to beat them is already very effective, just melee or shoot them. They have less Health than other Mobs. The Bane of Arthropods Enchant is very effective on them."
		, "Spiders\n===================\nIf you are in a Desert, then look out for some tsundere Plants called 'Cactus', plural being 'Cactii', Spiders apparently love climbing them, damaging themselves in the process."
		, "Spiders\n===================\nAt daytime, Spiders are tired and usually not aggressive. If you attack them then and with critical hits, then they will die by the surprise and won't damage you."
		, "Spiders\n===================\nRunning is the best thing to do when fighting Spiders, not running away, I mean running at them or keeping a safe distance during combat."
		, "Spiders\n===================\nThey get stuck at overhangs, meaning if you build a pillar with 4 overhang blocks (one at each side) Spiders won't get up and you can damage them from ontop of that pillar."
		, "Spiders\n===================\ndue to being 2m in diameter, hiding in a 1m tight spot is a good idea when fighting regular Spiders. This doesn't work on the poinsonous Cave Spiders though."
		, "Cave Spiders\n===================\nCave Spiders are just 1m in diameter and they inject poison when they melee you. They normally only spawn inside Mineshafts, since there are Spawners for them over there."
		, "Cave Spiders\n===================\nThe Spawners are surrounded by lots and lots of Webs, those webs will slow you down, so take your Sword or Silk Touch Shears and slice those Webs away, also useful if you need String."
		, "Cave Spiders\n===================\nCave Spiders often get Stuck at the wooden Pillars or hide in the ceiling at those, so be careful where you walk as they will fall down at you very surprisingly despite making lots of noise."
		, "Cave Spiders\n===================\nDue to them being poisonous, Milk or any sort of Antidote Pill are useful Items to have on your Hotbar. Also hiding from them by closing off Paths is very needed sometimes."
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 2 times, last edit by "GregoriusT" (Jul 8th 2016, 10:32am)


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

5

Wednesday, July 13th 2016, 9:16am

Source code

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		UT.Books.createWrittenBook("Manual_Printer", "Scanner & Printer Manual", "GregTech Electrics", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 7), new String[] {
		  "Congratulations on your acquisition of a new Scanner and/or Printer. You will find this Manual that you received with your purchase very useful. Just remember that if you lose it, you can just let the Printer create a new one."
		, "First of all you need to power your Scanner and Printer with Electricity on their back side. Just plug them into the sockets of their respective Voltage. Next you will need either an USB Cable or an USB Stick to connect them."
		, "Any USB Stick will do, Images and Text Files are not that large and won't require more than USB 1.0, even though you can ofcourse use higher USB Tiers aswell, thanks to downwards compatibility."
		, "Now you need to refill your Printers Ink reserves, depending on what Job you want to do with it. It only accepts the Chemical Dyes for this purpose. Black = Text, CMYK for Images, Blue or White for Blueprints."
		, "Having done all of that it is time to scan what you need to scan inside the Scanner. Just plug in the USB and insert the Book/Canvas/Blueprint etc. you want to scan. If you insert Blocks it will scan their Surface aswell."
		, "After a successful scan, it will eject the eventual USB Stick and the scanned Object for you. Now you can insert the Data and the desired type of Paper/Canvas into the Printer to let it print your products."
		, "The Printer can do a few more print jobs than just canvas and books. NEI will help you with all the possible Recipes."
		, ""
		});


TODO: Automatic Manual Printing if you insert an empty Book into the Printer.
TODO: Data Storage Block that can copy USB Data. Maybe some sort of fake Computer Interface. (nothing programmable, just an USB Terminal)
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

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6

Friday, July 15th 2016, 8:41am

Source code

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		UT.Books.createWrittenBook("Manual_Steam", "Steam Manual", "GregTech Thermodynamics", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 4), new String[] {
		  "This Manual is about the proper operation of a Boiler, in order to not blow yourself up. And yes there are many people who get blown up by improper operation of a Boiler."
		, "First of all you need to make sure that the Boiler you use fits the Burning Box you place below. The Tooltips will hint you the proper values you can use. The Boiler itself does accept heat from all directions, not just the Bottom."
		, "Then you need to fill the Boiler with Water on the Sides, so that you can generate Steam with it. Rightclicking with a Water Bucket works aswell."
		, "But if you use regular Water instead of distilled Water, then you will end up with calcification and a constant decrease of Steam-Creation-Efficiency. No risk of explosion due to that though, since it just makes less Steam per Water."
		, "Inserting Water into an empty hot Boiler, it will rapidly increase the Pressure maybe causing it to explode, depending on how much heat and water you insert at once."
		, "If a Boiler stores too much Heat without being able to convert Water into Steam, then it will simply melt and break, leaving you with a giant mess."
		, "Steam Turbines and Engines emit distilled Water to their Sides, which makes it possible to simply cycle the distilled Water back into the Boiler for having less calcification going on."
		, "The Boilers have a Barometer on their Front, their ideal State is if the Line is inside the dark green Area, so in the middle of the Barometer itself. The closer it is to the red Area, the closer it is to exploding."
		, "Steam Engines work best if they are in green Mode, if they are too blue then they have not enough Steam (look for Boiler Calcification if it happens after a while of running normally)."
		, "If the Engines are too Red then they will release the Steam and stop running (no Explosions, just a waste of Steam and a fizzing noise)."
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

7

Wednesday, July 20th 2016, 8:28am

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		UT.Books.createWrittenBook("FiftyShadesOfWood", "Fifty Shades of Wood", "Villager #42", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 1002), new String[] {
		  "1. Oak Wood\n===================\n"
		, "2. Birch Wood\n===================\n"
		, "3. Spruce Wood\n===================\n"
		, "4. Jungle Wood\n===================\n"
		, "5. Dark Oak Wood\n===================\n"
		, "6. Acacia Wood\n===================\n"
		, "7. \n===================\n"
		, "8. \n===================\n"
		, "9. \n===================\n"
		, "10. \n===================\n"
		, "11. \n===================\n"
		, "12. \n===================\n"
		, "13. \n===================\n"
		, "14. \n===================\n"
		, "15. \n===================\n"
		, "16. \n===================\n"
		, "17. \n===================\n"
		, "18. \n===================\n"
		, "19. \n===================\n"
		, "20. \n===================\n"
		, "21. \n===================\n"
		, "22. \n===================\n"
		, "23. \n===================\n"
		, "24. \n===================\n"
		, "25. \n===================\n"
		, "26. \n===================\n"
		, "27. \n===================\n"
		, "28. \n===================\n"
		, "29. \n===================\n"
		, "30. \n===================\n"
		, "31. \n===================\n"
		, "32. \n===================\n"
		, "33. \n===================\n"
		, "34. \n===================\n"
		, "35. \n===================\n"
		, "36. \n===================\n"
		, "37. \n===================\n"
		, "38. \n===================\n"
		, "39. \n===================\n"
		, "40. \n===================\n"
		, "41. \n===================\n"
		, "42. \n===================\n"
		, "43. \n===================\n"
		, "44. \n===================\n"
		, "45. \n===================\n"
		, "46. \n===================\n"
		, "47. \n===================\n"
		, "48. Greatwood \n===================\n"
		, "49. Silverwood\n===================\n"
		, "50. Tainted Wood\n===================\n"
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

Blockmaster139

Cute and fluffy

Posts: 627

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8

Wednesday, July 20th 2016, 4:14pm

Source code

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		UT.Books.createWrittenBook("FiftyShadesOfWood", "Fifty Shades of Wood", "Villager #42", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 1002), new String[] {... edited by greg to make that post shorter
		});
Does this mean Gregtech trees? :!:
Now you see me, now you don't...

This post has been edited 1 times, last edit by "GregoriusT" (Jul 27th 2016, 6:59am)


Chocohead

Drowning in mods.

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9

Wednesday, July 20th 2016, 4:23pm

It's going to be a lot of trees if all those blank pages are filled
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Blockmaster139

Cute and fluffy

Posts: 627

Location: IC2 Forums, duh

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10

Wednesday, July 20th 2016, 5:08pm

You could probably fit the Forestry trees in there too Greg :P
Now you see me, now you don't...

GregoriusT

inactive IC² Dev but still active GT Dev

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11

Wednesday, July 27th 2016, 7:35am

Nope, this doesn't mean GT Woods, I just wanted to sometime do an ElementAnimation Reference with that Book.

Source code

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		UT.Books.createWrittenBook("Manual_Random", "Manual with Random Information", "Unknown", UT.Stacks.make(ItemsGT.sMultiItemBooks, 1, 32000), new String[] {
		  "This Book contains random Information that might be useful sometime. Read it whenever you have Issues. Maybe it has the Solution."
		, "The first Hint is obvious: ALWAYS. READ. THE. ENTIRE. TOOLTIP. FIRST! The Tooltips often contain the Information you need, but not many people think about reading them. They usually contain all the Stats of the Machine."
		, "If a Machine doesn't process a certain Recipe (but does others), then you are not supplying enough Power. This is ALWAYS the Issue. The Tier of a Machine determines how much more Energy it consumes, than the normal Recipe."
		, "The Tiers of Machines are as follows: anything between 16 and 64 Generic Units per Tick is Tier ONE\nTier 2: 65-256\nTier 3: 257-1024\nTier 4: 1025-4096\nTier 5: 4097-16192"
		, "If the Tier of the Machine you are using is in a higher Range than the Tier of the Recipe (see its GU/t) it will multiply the required Input GU/t by 4 and half the Processing time, making the Recipe twice as expensive."
		, "And yes, 64 GU/t is STILL TIER ONE, you seriously have to insert that much into a Tier 1 Machine! It is often possible to use the Motor/Heater/etc of a higher Tier on the lowest Power Input to get the GU/t."
		, "Burning Boxes of any kind are always a Fire Hazard, make sure to only have Fireproof Stuff around them! The only ways to turn those Boxes off are placing a solid Block in front of them or the Fire Extinguishers."
		, "You want to move water or get Milk, but don't have an Iron Bucket? Try making a Wooden Bucket for that Task, its cheaper, even if it only does a few Liquids."
		, "If you need a Printer Manual, then just insert Chemical Black Dye and an empty vanilla Book into it and apply Energy. It will instantly print that Manual."
		, "The Bathing Pot and the Bath can dye Leather Armor using Liquid Dyes.\nYou can wash Ores early on by throwing them into a filled vanilla Cauldron. Also GT Pipes can fill Cauldrons with Water."
		, "Space out Machines a little in order to be able to automate them later without causing a huge Clusterfuck. Always have enough space for 2 Blocks inbetween each Machine, if not 3! Disregard the eventual Loss of Power, its not worth it."
		});
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

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