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4,161

Thursday, October 13th 2016, 4:00pm

MachineStats.cfg/machineconfig/B:MultiBlockMachines.disableMaintenance_false=false
Thank you very much! I knew i saw it somethere.

Blood Asp

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4,162

Thursday, October 13th 2016, 4:04pm

My replicators, IV, EV or HV are not being connected any pipes. Tried to pump it directly from the mass fab but it did not work. I even added the pump covers to all the possible sides but the pipes did not attached. GT pipes and other fluid transportation methods did not attached nor worked on the replicators. Any help would be appreciated.
Found the problem. Will be fixed soon.

UNG_God

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4,163

Thursday, October 13th 2016, 9:30pm

I can understand if this exact amount is op and should be larger but is there a reason that something along the lines of X dirt and X water in a mixer doesn't produce clay?
because there is already a recipe for "clay" , using dirt and some round and round. if it still exist.


Blood sorry for trouble you , but i am having a interesting "bug" , i play infitech 2, and after the update of pollution i build one pyroluse oven, supplied with nitrogen to make charcoal , and it run quite nicely, until it run out of nitrogen and stopped, now even giving it more nitrogen and with the correct circuit (2) , it refuses to process log in charcoal as it did before, the normal recipe without nitrogen goes normal, i tried to break and replace the input hatch and muffler, but nothing changed.
Check my channel on YT for finished LPs (GT4 and GT5 ), and some stuff on 1.6.4
I am realy not good with speech and english.

4,164

Thursday, October 13th 2016, 10:18pm

I can understand if this exact amount is op and should be larger but is there a reason that something along the lines of X dirt and X water in a mixer doesn't produce clay?
because there is already a recipe for "clay" , using dirt and some round and round. if it still exist.


Blood sorry for trouble you , but i am having a interesting "bug" , i play infitech 2, and after the update of pollution i build one pyroluse oven, supplied with nitrogen to make charcoal , and it run quite nicely, until it run out of nitrogen and stopped, now even giving it more nitrogen and with the correct circuit (2) , it refuses to process log in charcoal as it did before, the normal recipe without nitrogen goes normal, i tried to break and replace the input hatch and muffler, but nothing changed.
Hmm Maybe they took it out in Infitech 2 but I don't see a gregtech recipe for clay. There is one recipe with red cobblestone and three buckets of water from ExtraBiomes XL.

Edit: I just saw there is a recipe to make a tiny pile of clay dust by centrifuging a piece of dirt

This post has been edited 1 times, last edit by "targetingyou78" (Oct 13th 2016, 11:26pm)


Blood Asp

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4,165

Thursday, October 13th 2016, 10:56pm

Update GT 5.09.25

Bugfix update.

Many fixes on the new Material system.
Also added a Minetweaker script parser. GT automaticly scanns for MT scripts and enables all items used in them automaticly.
If a Material is fully disabled, go to the MaterialProperties.cfg, search for the Material and enable it.

I:MaterialID_-1= <-Give it an unused Material ID, best the one it had before it was disabled.
B:HasParentMod_false=true <- Not always there, but if it is, it must be set true.
I:MaterialTypes_205=205 <- Bitmask for autogenerated Metaitems

Spoiler Spoiler


* @param aTypes which kind of Items should be generated. Bitmask as follows:
* 1 = Dusts of all kinds.
* 2 = Dusts, Ingots, Plates, Rods/Sticks, Machine Components and other Metal specific things.
* 4 = Dusts, Gems, Plates, Lenses (if transparent).
* 8 = Dusts, Impure Dusts, crushed Ores, purified Ores, centrifuged Ores etc.
* 16 = Cells
* 32 = Plasma Cells
* 64 = Tool Heads
* 128 = Gears

All known mods that use GT items got included and now work fine. Should there be more, please leave an issue on github.

Other fixes:

Fix pollution crash.
Remove .bats because of some antivirus programms misrecognition them.
Fixed short distance teleports.
Fixed Fusion Reactor input.
Fix returning slabs on paper craft.
Fix GT Capes.
Fix Asteroid worldgen.
Fix Electric Blast Furnace heat behavior.
Change load order for doors to fix malisis doors conflict.
Changed nerfed Comb&Crop recipes.
Allow energy hatch to be in every slice of assembly line.
Optimize hiding of recycling recipes.
Change Multiblock Tooltips(Large Boiler, Large Turbine and Large Diesel Gen).
Add config to drop items from exploding machines.
Fixed charcoal pile igniter bug.
Added forming press support for processing arrays.

Alkalus

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4,166

Friday, October 14th 2016, 5:00am

So am I meant to be supporting .25 now or is .23 still stable/recommended?
Join us on AlkalusCraft! http://Alkaluscraft.top
Gregtech 5u Based server - Australian Hosted.

Gregtech++ Forum Page - Click here to check out the GT5u Extension

Blood Asp

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4,167

Friday, October 14th 2016, 11:55am

.23 Gets the fixes of old bugs and then reuploaded until the new material system seems fully stable, so no one has to care much about unstable worlds.

But .25 should be mostly working fine by now and new features will come only on that branch now. A bit like the 5.08->5.09 move, but this time if possible much faster moving on.

4,168

Friday, October 14th 2016, 2:28pm

Blood Asp, I'm sorry that I repeat, but the problem is still not solved in version .25 - https://github.com/Blood-Asp/GT5-Unofficial/issues/642
Should I wait for the fix? Thanks for you help.

This post has been edited 1 times, last edit by "vrnRaptor" (Oct 14th 2016, 2:38pm)


Blood Asp

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4,169

Friday, October 14th 2016, 2:52pm

Somehow forgot about it since the bug annoyed me. Did reopen the issue to not forget it again.

4,170

Saturday, October 15th 2016, 4:41pm

Blood Asp, I'm sorry that I repeat, but the problem is still not solved in version .25 - https://github.com/Blood-Asp/GT5-Unofficial/issues/642
Should I wait for the fix? Thanks for you help.

Fix in 26pre. Test this build.

4,171

Saturday, October 15th 2016, 8:13pm

Fix in 26pre. Test this build.
Thank you very much, now it works. Waiting for final version. :thumbsup:
My first generated world, I hope this within the normal range?
vrnRaptor has attached the following file:

leagris

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4,172

Saturday, October 15th 2016, 8:33pm

Thank you very much, now it works. Waiting for final version. :thumbsup:
My first generated world, I hope this within the normal range?

Oh, you got cows gazing lignite ore?

4,173

Saturday, October 15th 2016, 9:06pm

Oh, you got cows gazing lignite ore?
Should be there so much the ore?

Blood Asp

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4,174

Saturday, October 15th 2016, 9:08pm

You mean so little? :D

No, that is fine, but better you read a bit in the wiki if you start at that point. https://ftb.gamepedia.com/GregTech_5_Unofficial

4,175

Saturday, October 15th 2016, 9:21pm

You mean so little? :D
Well, ok. :S
I will learn, earlier it was a lot easier. :rolleyes:

PaladinOne

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4,176

Saturday, October 15th 2016, 9:53pm

TLDR relevant point: GregTech 5 (and 6) Ores generate semi-rarely, but when you find them you find about 1000-4000 blocks of ore in once place.
-A. H. / Paladin One
<entity>, Feed The Beast Wiki
Order is Progress

4,177

Saturday, October 15th 2016, 10:46pm

you find about 1000-4000 blocks of ore in once place.
... and if you dig them via Adv Miner II then you receive about 7000 - 8000 ingots of metal.
and if you also work on crops breeding then that quantity could be additional multiplied by 4 :)
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

PaladinOne

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4,178

Sunday, October 16th 2016, 3:54am

METALS!
-A. H. / Paladin One
<entity>, Feed The Beast Wiki
Order is Progress

4,179

Sunday, October 16th 2016, 9:00am

... and if you dig them via Adv Miner II then you receive about 7000 - 8000 ingots of metal.
and if you also work on crops breeding then that quantity could be additional multiplied by 4 :)
in such a case must have the applied energistics to be used to store, chests will not help.

PaladinOne

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4,180

Sunday, October 16th 2016, 9:08am

Bring a Barrel.

... Or a room full of Barrels.
-A. H. / Paladin One
<entity>, Feed The Beast Wiki
Order is Progress

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