You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

1

Monday, December 19th 2016, 6:28pm

[IC2 Exp][1.7.10]EnergyAdditions addon

Hello!

I`m back! Here is my old thread: click

I decided to continue work on the addon and I hope you will like the changes. In this version added new blocks, items, ores and more. So let`s see.


What`s new:


Spoiler Spoiler


Energy Shields

Energy shields got a new mechanics! They can block damage using charge. You need to activate them and hold in hands like this:


Spoiler Spoiler









Energy Saber

Another object is energy saber. It is more powerful than the usual nanosaber and it is possible to connect the modules. For this we need to put in inventory only one module and then on hits the saber will be impose the effect on enemies, or give a positive effect to the owner. There are modules of stun, poisoning, healing and weakness.


Spoiler Spoiler










Armor

Also added 2 types of armor. First armor is Energy Armor. It is similar to nano armor, but it not visible if it is wearing on the player. Also added Advanced Energy armor. It has a built-in jetpack, and even if it is enchanted to protection 4 (full set), then the amount of discharge will be reduced to half (when the player gets damage).


Spoiler Spoiler







Updaters

Advanced Energy Armor is required for work with updaters. It is a large separate topic in this addon. Updaters - it`s items that, if put into inventory, will give effect to the player. You need to open EnergyAdditions inventory(default key - "Y"), put enabled matrix and updater in the right slots. Then dress a set of Advanced Energy Armor. After that, updater will give the wearer particular effect, using charge of the matrix.


Spoiler Spoiler

















There are some types of updaters:


- No fall damage
- Removes poison effect
- Restores food automatically
- Jump 2/4/8
- Speed 2/4/8
- Blinds all enemies around on hit
- Water breathing
- Night vision
- Poisons all enemies around on hit
- Regeneration 1/2 and 3(if your health is below 50%)
- 20% to restore 1/2/4 full heart on hit
- Jump 2/4/8 on hit
- Speed 2/4/8 on hit
- Auto-smelting with luck modifier
- Slows enemies
- 20% charce to get strength 2/4/5 on hit
- Removes wither effect
- Turns lava under a player into obsidian
- Makes player shiny
- Removes radiation effect

You can craft them or find in the dungeons.

Energy Blocks

There are few types of blocks. First it is Energy Ore that uses for crafting. The second block is Energy Charger.
Energy Charger has a buffer of 40 million EU and can charge things in the inventories of players in a radius of 10 blocks (redstone signal is required). Also you can change voltage and there is only one slot for discharging. This charger can only store energy, it hasn`t out.


Spoiler Spoiler







Third block it is Advanced Energy Charger. It can not only charge things around, it can charge machines without cables! To do this, craft Energy Binder, hold down shift and click on the machine. Then hold down shift and click on charger. Now, machine and charger are connected and charger will charge it without cable. You can connect maximum 16 machines to one charger! Like this:

Spoiler Spoiler


Shift + right click on the machine:


Then shift + right click on the charger:


Great Job!





Also this charger has four charge slots for items instead of one. This charger can only store energy, it hasn`t out too.


Spoiler Spoiler







From the main it is all. All the rest will be described on the wiki later (such as new potion effects).





Features:
- flexible config
- Option to disable iridium spawning in dungeons
- OreDict support for recipes (you can use this with GregTech 5 and 6)
- Two kinds of translation
- Recipes with Energy ore and without ore;

Credits:
Thanks my friend, for this beautiful shield rendering!

License:
If you want to modify or change this addon, or do something with it, pls contact me on this forum.

Curse link

Below you can download the latest beta version of EnergyAdditions. Waiting for your feedback, it's important to me!


The latest version: EnergyAdditions_beta_3.4.2_Stable


P.s. and i`m sorry for my bad English:)
Thunderbird has attached the following files:

This post has been edited 11 times, last edit by "Thunderbird" (Dec 24th 2016, 4:04pm)


Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,982

Location: Badly generated chunks.

  • Send private message

2

Monday, December 19th 2016, 6:33pm

Looks cool, you might want to fix the image links for the energy shield and sabres though
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

3

Monday, December 19th 2016, 8:48pm

Looks really cool.
Does the energy matrix armor thing show up in your inventory? If so, how does that interact with baubles?
But yeah, your current images for the energy shields and the energy saber are broken.
Check out my mods here.

4

Monday, December 19th 2016, 9:55pm

Yeah, thanks, i fixed images.

@Aroma1997
It is custom-created inventory and each thing has its own slot and checks
Perhaps I didn`t understand what you meant

Speiger

TMT & IC2 Classic Dev

  • "Speiger" is male

Posts: 997

Location: Germany

  • Send private message

5

Tuesday, December 20th 2016, 4:50am

The idea with the seperate Slots for effects look really epic xD

DreamMasterXXL

Mod Tweaker

  • "DreamMasterXXL" is male
  • Germany

Posts: 597

Location: Germany

  • Send private message

6

Tuesday, December 20th 2016, 8:19am

Yes looks nice I will give it a try.

7

Wednesday, December 21st 2016, 2:59pm

New beta version. Fixed .lang files

Speiger

TMT & IC2 Classic Dev

  • "Speiger" is male

Posts: 997

Location: Germany

  • Send private message

8

Wednesday, December 21st 2016, 11:12pm

Potential bugreport:
-Charger 4 items in a row and then removing the energy. That could turn into that you run into -EU
-Charger that can charge other blocks checks every tick for the Blocks. It should cache the TileEntities and look if they are valid and if the coordinates are chunkloaded. (Because You cause chunk flickerring with that)

9

Thursday, December 22nd 2016, 3:09pm

Thanks.
About first potential bug, i couldn`t get -EU. I think it works good
About charger, i fixed it so now it wont work if machine is not loaded. You will need to load charger and machine to get it work

DreamMasterXXL

Mod Tweaker

  • "DreamMasterXXL" is male
  • Germany

Posts: 597

Location: Germany

  • Send private message

10

Friday, January 13th 2017, 11:32pm

All Fluid cells from ic2 have the same flui in it ovrer 5 pages. looks like a nei bug but i am not sure. Remove you mod solved this issue.

https://github.com/GTNewHorizons/NewHorizons/issues/989


Any idea?

11

Tuesday, January 17th 2017, 9:57pm

I have no ideas...I think it wasn`t EnergyAdditions bug

This post has been edited 1 times, last edit by "Thunderbird" (Jan 17th 2017, 10:03pm)


DreamMasterXXL

Mod Tweaker

  • "DreamMasterXXL" is male
  • Germany

Posts: 597

Location: Germany

  • Send private message

12

Tuesday, January 17th 2017, 10:54pm

Without this mod all works fine. So i guess somethings maybe conflicting here.

Counter:

Hits today: 14,495 | Hits yesterday: 1,368 | Hits record: 152,331 | Hits total: 65,310,586