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Foghrye4

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841

Tuesday, February 7th 2017, 6:47am

wormzjl
"Gyubnera" is an incorrect Google translation of a world "Гюбнерит". Actually it is hubnerite.

https://en.wikipedia.org/wiki/H%C3%BCbnerite

842

Tuesday, February 7th 2017, 2:22pm

wormzjl
"Gyubnera" is an incorrect Google translation of a world "Гюбнерит". Actually it is hubnerite.

https://en.wikipedia.org/wiki/H%C3%BCbnerite
Ok so this is actually one type of wolframite, You didn't provide a russian localization with the mod actually?

Also I'm trying to test the electrolysis bath, but it seems that it does not accept power directly and I'm unable to find any documentation.
Could you explain a bit how this thing works?

Foghrye4

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843

Tuesday, February 7th 2017, 4:46pm

You didn't provide a russian localization with the mod actually?

Uhum.

Could you explain a bit how this thing works?

I updated a wiki:
http://minecraft.gamepedia.com/Mods/IHL_…ectrolysis_bath

844

Wednesday, February 8th 2017, 8:33pm

Umm did you forgot to put the frequency generator into the mod?
I'm unable to find it through

Also the transformer looks a bit different from the wiki...

Got a crash trying to connect stuff
http://pastebin.com/5sx1FcPU

This post has been edited 2 times, last edit by "wormzjl" (Feb 8th 2017, 8:41pm)


Foghrye4

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845

Thursday, February 9th 2017, 6:56pm

wormzjl
I forgot that I removed frequency generator. It is not needed anymore. Bugs are fixed.

Also I would like to remove blower, tunneling shield, redstone signal switch box and collectors in next version. This will reduce size of a mod and amount of code I need to maintain. If someone need them speak now. If someone will need them after 0.619 release I will release them as separated add-ons.
I did a mistake by throwing all my experiments in a one big pile.

846

Saturday, February 11th 2017, 1:37am

There are some similar stuff in other mods for replacement so it's fine IMO

Just testing the electrolysis, how do I prevent the wire from catching fire while maintaining a reasonable processing speed?
I've set the voltage to 0.125x and it still burns, if I set it to the minimum the progress will be too slow.

Also can you make it possible to automate the electrolysis bath, like dumping the fluid upon receiving a redstone signal?

Foghrye4

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847

Saturday, February 11th 2017, 8:20am

Just testing the electrolysis, how do I prevent the wire from catching fire while maintaining a reasonable processing speed?
I've set the voltage to 0.125x and it still burns, if I set it to the minimum the progress will be too slow.

Use thick copper cables. You can craft up to 135 sq. mm cables (I should fix GUI here \/ ).

Also can you make it possible to automate the electrolysis bath, like dumping the fluid upon receiving a redstone signal?

It is possible to drain electrolysis bath as any other fluid tank.

This post by "wormzjl" (Saturday, February 11th 2017, 9:46am) has been deleted by the author himself (Sunday, February 12th 2017, 7:19pm)

849

Saturday, February 11th 2017, 9:46am

The problem is, during electrolysis the molten salt is not comsumend, and if you use regular pipe or cells both the salt and the target fluid will be drained
Just testing the electrolysis, how do I prevent the wire from catching fire while maintaining a reasonable processing speed?
I've set the voltage to 0.125x and it still burns, if I set it to the minimum the progress will be too slow.

Use thick copper cables. You can craft up to 135 sq. mm cables (I should fix GUI here \/ ).

Also can you make it possible to automate the electrolysis bath, like dumping the fluid upon receiving a redstone signal?

It is possible to drain electrolysis bath as any other fluid tank.

This post has been edited 1 times, last edit by "wormzjl" (Feb 11th 2017, 2:02pm)


850

Saturday, February 11th 2017, 1:10pm


Also I would like to remove blower, tunneling shield, redstone signal switch box and collectors in next version. This will reduce size of a mod and amount of code I need to maintain. If someone need them speak now.

Tunneling shield can be replaced by, for example, railcraft bore machine. But I don't know any equivalent of collectors (not counting drones from some computers mod, but they are surface ones AFAIK).

Foghrye4

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851

Saturday, February 11th 2017, 1:23pm

But I don't know any equivalent of collectors (not counting drones from some computers mod, but they are surface ones AFAIK).

https://mods.curse.com/mc-mods/minecraft…-pneumaticcraft

Pneumaticcraft have an immersive drones with programmable behavior. If I known about Pneumaticcraft in time I start to develop tunneling shield I wouldn't dare to introduce collectors.

Quoted from "wormzj"

The problem is, during electrolysis the molten salt is not comsumend, and if you use regular pipe or cells both the salt and the target fluid will be drained

You can use IC2 pump or something alike directly attached to electrolizer. It will drain only that fluid which it already contain.
_____________________________________________
EDIT: Update:
- 0.619 - Removed explosion radius limitations. Explosion calculation optimized (reduced memory usage). One more detonator and explosive pack recipe. GT6 recipes for both chemical reactors and cryogenic distiller. Max stack size of muffle furnace is limited to 32. A lot of old features are removed.
Also video:
https://youtu.be/piJCza9fCdI

This post has been edited 3 times, last edit by "Foghrye4" (Feb 12th 2017, 6:17pm)


852

Sunday, February 12th 2017, 7:19pm

Actually the maximum in game is 24 mm^2
I still have to set the voltage to x0.03125 to prevent the wire from burning
Just testing the electrolysis, how do I prevent the wire from catching fire while maintaining a reasonable processing speed?
I've set the voltage to 0.125x and it still burns, if I set it to the minimum the progress will be too slow.

Use thick copper cables. You can craft up to 135 sq. mm cables (I should fix GUI here \/ ).

Also can you make it possible to automate the electrolysis bath, like dumping the fluid upon receiving a redstone signal?

It is possible to drain electrolysis bath as any other fluid tank.

Foghrye4

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853

Sunday, February 12th 2017, 7:37pm

Actually the maximum in game is 24 mm^2


Right-click at "set of dies" in Iron workbench output slot before crafting and set any transverse section between 0.1 and 135 sq. mm. After that use it in wire mill.

854

Sunday, February 12th 2017, 7:59pm

All right, that's a hidden feature MinecraftGhast

855

Sunday, February 12th 2017, 8:27pm

Actually I would like to know what else can I do with this cable aside from connecting the electrolysis bath?
It seems quite complicated and expensive to transfer power with this

Chocohead

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856

Sunday, February 12th 2017, 8:27pm

Tunneling shield can be replaced by, for example, railcraft bore machine.
Nothing works like the tunnelling shield though, the fact it doesn't move (or at least the original block doesn't) and uses EU are both very useful.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Foghrye4

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857

Monday, February 13th 2017, 6:26am

Actually I would like to know what else can I do with this cable aside from connecting the electrolysis bath?
It seems quite complicated and expensive to transfer power with this

Flexible cable originally designed to transfer power between two energy tiles which are positioned a far away from each other without need to load chunks in-between. Although I never hear or read that someone use them anyhow. I made them not only complicated to craft but also too comlicated to setup HVDC line with them.

858

Monday, February 13th 2017, 6:29pm

Yeah I think it's probably a good idea to make simplifications, also add a tooltip saying that it works across unloaded chunks
Actually I would like to know what else can I do with this cable aside from connecting the electrolysis bath?
It seems quite complicated and expensive to transfer power with this

Flexible cable originally designed to transfer power between two energy tiles which are positioned a far away from each other without need to load chunks in-between. Although I never hear or read that someone use them anyhow. I made them not only complicated to craft but also too comlicated to setup HVDC line with them.
Actually I would like to know what else can I do with this cable aside from connecting the electrolysis bath?
It seems quite complicated and expensive to transfer power with this

Flexible cable originally designed to transfer power between two energy tiles which are positioned a far away from each other without need to load chunks in-between. Although I never hear or read that someone use them anyhow. I made them not only complicated to craft but also too comlicated to setup HVDC line with them.

bear989

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859

Wednesday, February 22nd 2017, 6:26am

hey is it intended that sticky resin dosent stack in the evaporator?
Gregtech 5 & 6 tutorials and game play from the Thylacraft server
https://www.youtube.com/user/aBear989

Foghrye4

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860

Thursday, February 23rd 2017, 6:16am

No, its a bug.
EDIT: Fixed in 0.621

This post has been edited 1 times, last edit by "Foghrye4" (Feb 23rd 2017, 4:38pm)