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IC2 Experimental builds (jenkins):
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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

MauveCloud

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41

Wednesday, February 1st 2017, 6:03pm

Bug report: this mod does not handle higher-resolution gui textures properly. I initially noticed it with the Molecular Transformer (in survival), and that is what the screenshots show, but I checked the other machines in creative mode, and they are similarly affected. First screenshot is with default ASP textures. Second is with 256x textures from http://bdcraft.net/community/pbdc-patche…anels-t788.html

I'm using Forge 12.18.3.2221 and the following mods:

Spoiler Spoiler

Advanced Solar Panels-4.0.4.jar
Batty's Coordinates PLUS Mod for Forge-1.10.0_001.jar
BedrockLayer_1.9.4-v1.2.1.jar
BetterFoliage-MC1.10.2-2.1.3.jar
FastLeafDecay-v11.jar
forestry_1.10.2-5.2.17.360.jar
FortuneOres-MC1.10.2-4.0.0.jar
industrialcraft-2-2.6.161-ex110.jar
InventoryTweaks-1.61-58.jar
jeibees-0.9.0.4-mc1.10.2.jar
jei_1.10.2-3.14.3.403.jar
journeymap-1.10.2-5.4.4.jar
MouseTweaks-2.6.4-mc1.10.2.jar
OptiFine_1.10.2_HD_U_D6.jar
OreExcavation-1.2.84.jar
Waila-1.7.0-B3_1.9.4.jar
ic2\EJML-core-0.26.jar


I also tried disabling Optifine, in case that would help, but it did not.
MauveCloud has attached the following files:

42

Wednesday, February 1st 2017, 8:17pm

That was fixed in Build 162 of IC2, but it didn't compile. I#ll look into it.
Check out my mods here.

MauveCloud

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43

Wednesday, February 1st 2017, 8:42pm

How would a new build of IC2 fix gui textures in ASP? Sphaxified gui textures in IC2 machines have been scaling just fine.

Chocohead

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44

Wednesday, February 1st 2017, 9:18pm

162 shouldn't change anything related to scaling, with XML GUIs anyway. In trying to make IC2 handle it properly it appears to have broken ASP, although that was quite a while ago so I would've expected someone to have noticed sooner. Should be simple enough to fix though, the image tags in the XMLs will need basesize=256 as an additional attribute.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

MauveCloud

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45

Wednesday, February 1st 2017, 9:34pm

162 shouldn't change anything related to scaling, with XML GUIs anyway. In trying to make IC2 handle it properly it appears to have broken ASP, although that was quite a while ago so I would've expected someone to have noticed sooner. Should be simple enough to fix though, the image tags in the XMLs will need basesize=256 as an additional attribute.

I tried that locally, and it seems to have worked.

46

Saturday, February 4th 2017, 9:28pm

At first: Great mod thanks for updating it!

I was finally able to craft my first Quantum Solar panel but then I realized that it generates at the day more than it can output.
This means I actually halved my EU production. Is there a way I can output the 4096 EU/t ?
Maybe you could increase the output or add another line in the config file to change it.

Have a wonderful day.

Greetings

Chocohead

Drowning in mods.

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47

Saturday, February 4th 2017, 11:10pm

Is there a way I can output the 4096 EU/t ?
You can increase the tier in the config from 4 to 5 and that should mean it can output up to 8196 EU/t.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

48

Sunday, February 5th 2017, 1:49pm

Thanks. You granted me a lot EU :D

49

Sunday, February 12th 2017, 9:42pm

[1.10] UI issue: Molecular Transformer

See my screenshot

I'm using the Sphax ressource pack, the normal BDcraft x32 MC1.10 pack and the suplemental Sphax x64 RR4 pack - I'm using Resonant Rise 4 btw


Now, the Molecular Transformer's UI goes back to normal if I disable the ressource packs. But I really like the nice look of Sphax.

Any thoughts on how to fix this?
webkilla has attached the following file:
  • screengrab3.png (462.71 kB - 12 times downloaded - latest: Mar 27th 2017, 11:11am)

Chocohead

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50

Sunday, February 12th 2017, 10:53pm

See my screenshot

I'm using the Sphax ressource pack, the normal BDcraft x32 MC1.10 pack and the suplemental Sphax x64 RR4 pack - I'm using Resonant Rise 4 btw


Now, the Molecular Transformer's UI goes back to normal if I disable the ressource packs. But I really like the nice look of Sphax.

Any thoughts on how to fix this?
It's the same thing as at the top of the page, I haven't got around to releasing the fixed build yet.

In the mean time you can just add basesize=256 to all of the image tags in the XML files if you want to fix it immediately.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

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