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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)
Experimental builds: v2.0/2.1 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
IndustrialCraft recent version: v8.55_02! (For Minecraft 1.7.3 Beta)
Please pay attention on where you put your topics! (IC² doesn't belong into IC)

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ultimate_omega

Copper Miner

  • "ultimate_omega" is male

Posts: 1,131

Location: Ontario, Canada

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101

Wednesday, December 21st 2011, 3:46am

Patiently awaiting 1.0 port 8)


Incoming this week, barring unforeseen catastrophe. Holiday season's got me running everywhere, you all know how it is. :D But I'll make sure we have charging benches for Christmas!
Thanks Drashian. IC2 is nearly empty without these benches alongside a few others.

Merry Christmas!!!

102

Thursday, December 22nd 2011, 3:34am

Bump for updated to 1.42, leaving the old version up for now in case anyone stuck back in 1.8.1 for any reason needs to get a copy.

  • "SmithOfDreams" is male
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103

Thursday, December 22nd 2011, 3:53am

Yay! First server file download :)

Excellent mod.

HeadHunter67

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104

Thursday, December 22nd 2011, 4:29am

Yay! Another useful machine updated! Thanks!
"A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

105

Thursday, December 22nd 2011, 5:17am

1.42 bukkit port, attached :)

I've got bukkit porting nailed :) Enjoy!
cpw has attached the following file:

106

Friday, December 30th 2011, 10:39pm

Bukkit Error

Attached error Bukkit #1597. Put mod contents into jar.

Spoiler Spoiler

Source code

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>Failed to load mod from "mod_ChargingBench.class"
>java.lang.NullPointerException
    	at net.minecraft.server.ItemStack.<init>(ItemStack.java:32)
    	at net.minecraft.server.mod_ChargingBench.<init>(mod_ChargingBench.java:35)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at net.minecraft.server.ModLoader.addMod(ModLoader.java:160)
    	at net.minecraft.server.ModLoader.readFromClassPath(ModLoader.java:797)
    	at net.minecraft.server.ModLoader.init(ModLoader.java:554)
    	at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
    	at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
16:34:20 [SEVERE] Unexpected exception
java.lang.NullPointerException
    	at net.minecraft.server.ItemStack.<init>(ItemStack.java:32)
    	at net.minecraft.server.mod_ChargingBench.<init>(mod_ChargingBench.java:35)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

107

Saturday, December 31st 2011, 1:08am

RE: Bukkit Error

Attached error Bukkit #1597. Put mod contents into jar.

Spoiler Spoiler

Source code

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>Failed to load mod from "mod_ChargingBench.class"
>java.lang.NullPointerException
    	at net.minecraft.server.ItemStack.<init>(ItemStack.java:32)
    	at net.minecraft.server.mod_ChargingBench.<init>(mod_ChargingBench.java:35)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at net.minecraft.server.ModLoader.addMod(ModLoader.java:160)
    	at net.minecraft.server.ModLoader.readFromClassPath(ModLoader.java:797)
    	at net.minecraft.server.ModLoader.init(ModLoader.java:554)
    	at net.minecraft.server.ModLoader.Init(ModLoader.java:1082)
    	at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
:    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
    	at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
16:34:20 [SEVERE] Unexpected exception
java.lang.NullPointerException
    	at net.minecraft.server.ItemStack.<init>(ItemStack.java:32)
    	at net.minecraft.server.mod_ChargingBench.<init>(mod_ChargingBench.java:35)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)


why in the jar? probably better to use the mods folder. bukket is a bit different about stuff I'm the jar as I recall.

108

Saturday, December 31st 2011, 1:14am

Yeah don't put in the jar. Use the mods folder. With a recent bukkit modloadermp, you control mod ordering by naming of the jar/zip files. Then these problems don't happen.

109

Saturday, December 31st 2011, 2:38am

Yeah don't put in the jar. Use the mods folder. With a recent bukkit modloadermp, you control mod ordering by naming of the jar/zip files. Then these problems don't happen.
Yeah, I've tried that too, with a few of the bukkit ports, I always end up with a similar error.

Spoiler Spoiler

20:32:00 [INFO] ModLoader Server 1.0.0 Initializing...
>Failed to load mod from "mod_ChargingBench.class"
>java.lang.SecurityException: sealing violation: package net.minecraft.server is sealed
at java.net.URLClassLoader.getAndVerifyPackage(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.server.ModLoader.addMod(ModLoader.java:131)
at net.minecraft.server.ModLoader.readFromModFolder(ModLoader.java:715)
at net.minecraft.server.ModLoader.init(ModLoader.java:522)
at net.minecraft.server.ModLoader.Init(ModLoader.java:1046)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:100)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:402)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)


Thinking I may have some META-INF Problems? Not really sure what to do with the META-INF in the bukkit ports, the install thread over at mcportcentral used ic2 as an example and said to throw them into the jar, has worked for them all except a few of cpw's ports ;(

If I need to redo my bukkit jar properly I will, It's got quite a few mods in it. I'm just not sure what properly is.

EDIT: Using MANIFEST.MF from modloadermp seems to let everything work as expected. (mods in the mods folder)

110

Monday, January 2nd 2012, 12:31pm

request

Hi
Would it be possible for you to add an item that I think is in the same spirit as the charging bench?

My idea is an induction charger,
It would only be for tools, and probably slightly expensive.
Basically you would stand on this block and it would charge all tools and armors that you are wearing.
I would make this only in a tier 3 version and also only have it charge the same things as the tier 3 bench. Of course such details would be up to you.

Thank you for the work you put in to the charging benches I find them super useful.

Earl

111

Monday, January 2nd 2012, 12:52pm

RE: request

Hi
Would it be possible for you to add an item that I think is in the same spirit as the charging bench?

My idea is an induction charger,
It would only be for tools, and probably slightly expensive.
Basically you would stand on this block and it would charge all tools and armors that you are wearing.
I would make this only in a tier 3 version and also only have it charge the same things as the tier 3 bench. Of course such details would be up to you.

Thank you for the work you put in to the charging benches I find them super useful.

Earl
What about a block that is like a batbox, but when you rightcklick on this blocks, it insta charge the tool that you have in your hand ?
Industrialcraft² :3² :D

112

Friday, January 13th 2012, 2:03pm

Advanced machines

First i would like to say that i love the charging bench mod AND the advanced machines mod they are both awesome addons which i cannot live without, put i cant use the charging bench mod right now because an id conflicts id 189 the mk1 charging bench id is the same as solar array id for advanced machines. I tried fixing it put then it just turned my mk1 charging bench into a solar array (i changed the id of the charging bench) i dont really need you to fix anything if someone tells me how to fix it myself. Thanks for the time you took reading this

HeadHunter67

Mad Scientist

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113

Friday, January 13th 2012, 2:39pm

First rule is: Whenever possible, don't change the ID of anything you already have in your world. Change the ID in the new add-on you're adding to your build.

If you're unable to do that for whatever reason, then go with what you've got and rebuild whatever got changed. Even a MkIII Charging Bench isn't that expensive - 5 wood, 3 iron and an Advanced Circuit.
"A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

114

Tuesday, January 17th 2012, 8:27pm

First rule is: Whenever possible, don't change the ID of anything you already have in your world. Change the ID in the new add-on you're adding to your build.

If you're unable to do that for whatever reason, then go with what you've got and rebuild whatever got changed. Even a MkIII Charging Bench isn't that expensive - 5 wood, 3 iron and an Advanced Circuit.

no thats just it now the solar array recipe creates an charging bench and the charging bench recipe gives me a solar array

HeadHunter67

Mad Scientist

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115

Tuesday, January 17th 2012, 8:39pm

So why not just swap the IDs in the configs? It's not that difficult.
(I really hope you're not the same guy from Direwolf's YouTube channel, or you're going to be very embarrassed). :whistling:
"A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand." - Bertrand Russell

116

Saturday, January 21st 2012, 10:39pm

Brill addition to IC2 but 1 question can you make it so that there is an extraction and input side for buildcraft pipes? :D yet again brill mod XD

Kane Hart

Godcraft.Com Administrator

    Canada

Posts: 2,294

Location: Barrie, Ontario, Canada

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117

Monday, January 23rd 2012, 2:31pm

Thanks for keeping this mod going. Looking forward to the next release!
Check out my GregTech Server .:Here:.
Check out my Brand New 1.6.4 Let's Play Series .:Here:.

118

Friday, January 27th 2012, 12:58pm

Update?

Are you updating to 1.64 or did I miss it hidden in the comments.

119

Friday, January 27th 2012, 2:28pm

RE: Update?

Are you updating to 1.64 or did I miss it hidden in the comments.


Update incoming tonight. :D

Kane Hart

Godcraft.Com Administrator

    Canada

Posts: 2,294

Location: Barrie, Ontario, Canada

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120

Friday, January 27th 2012, 3:02pm

RE: RE: Update?

Are you updating to 1.64 or did I miss it hidden in the comments.


Update incoming tonight. :D
Thanks!
Check out my GregTech Server .:Here:.
Check out my Brand New 1.6.4 Let's Play Series .:Here:.

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