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Quoted from "Design"
TDCTCC
DUD.CT
CDCTCC
TCCCCT
CCTCCC
CTCCTC
T = Integrated Heat Dispenser
C = Cooling Cell
D = Depleted Isotope Cell
U = Uranium Cell
Quoted from "Calculations"
All heat gain goes directly to the reactor hull, so that's all good - no overloading components here! Every heat dispenser is connected to at max four cooling cells, and every cell is connected to at least one dispenser, so it can distribute heat properly. This means that it is a simple heat gain/heat loss equation.
heat loss = Reactor Loss + Chamber Loss * # Chambers + # Water Blocks + # Cooling Cells = 1 + 2*6 + 20 + 21 = 54
heat gain = Uranium Gain * # Pulses + Depleted Gain = 10*5 + 4 = 54
Just a hint:Bugger it! D: Can the code please be changed?
I had great plans for 18000 heat reactors![]()
Insert 8 plates into the Reactor, bam, it can tolerate 18000 heat.
Quoted
2. Reactor Plating
Reactor Plating serves multiple functions:
It can store 10000 heat and will (though 10 times slower then a coolant cell), cool itself down as well.
More important, it can transport heat to adjacent components. If a reactor plating is heated up by something, it will instantly divert the heat among all surrounding coolant systems. Even to other platings (which will again divert the heat, however, NOT to other platings anymore).
Additionally, each piece of plating will increase the Reactor Hull's integrity, causing it to to take more heat before melting.
Just a hint:Bugger it! D: Can the code please be changed?
I had great plans for 18000 heat reactors
Insert 8 plates into the Reactor, bam, it can tolerate 18000 heat.
Quoted
2. Reactor Plating
Reactor Plating serves multiple functions:
It can store 10000 heat and will (though 10 times slower then a coolant cell), cool itself down as well.
More important, it can transport heat to adjacent components. If a reactor plating is heated up by something, it will instantly divert the heat among all surrounding coolant systems. Even to other platings (which will again divert the heat, however, NOT to other platings anymore).
Additionally, each piece of plating will increase the Reactor Hull's integrity, causing it to to take more heat before melting.
Just a hint:Bugger it! D: Can the code please be changed?
I had great plans for 18000 heat reactors
Insert 8 plates into the Reactor, bam, it can tolerate 18000 heat.
Quoted
2. Reactor Plating
Reactor Plating serves multiple functions:
It can store 10000 heat and will (though 10 times slower then a coolant cell), cool itself down as well.
More important, it can transport heat to adjacent components. If a reactor plating is heated up by something, it will instantly divert the heat among all surrounding coolant systems. Even to other platings (which will again divert the heat, however, NOT to other platings anymore).
Additionally, each piece of plating will increase the Reactor Hull's integrity, causing it to to take more heat before melting.
Okay, so it doesn't give 1000 durability. With 6 reactor chambers, you still only need 8 plating in 1.0 to get 18000 durability, so my post can be said to be 100% accurate for 1.0 :3WhyTF do you think plating gives 1000 hull durability to the reactor? It solely awards 250 (in 1.0)
Okay, so it doesn't give 1000 durability. With 6 reactor chambers, you still only need 8 plating in 1.0 to get 18000 durability, so my post can be said to be 100% accurate for 1.0 :3WhyTF do you think plating gives 1000 hull durability to the reactor? It solely awards 250 (in 1.0)
(This may not be the right section)
-Is heat an integer? Is heat for components/hull stored as an integer, meaning that you cannot have half of a heat unit? if you can, Most of my questions are not neccisary.
-How does plate heat splitting work? I assume it cannot split heat to the tile it got the heat from, but I assume the heat can be tranfered between two plates in the case of two heat pulses going on oppisite directions. Also, it is unclear on how it splits uneven amounts of heat, such as 3 heat to 2 tiles. Does each tile get 1 heat, and one is stored in the plating? Do they get 2 heat, creating 1 extra heat magically? Does it do either, but use stored heat to equalize it?
-How much does plating increase hull durability by? Also, Unless you had orphaned urainium cells, or a HD, I see no way heat would find it's way to the hull. Do platings interact with the hull to cause this? Does external cooling do nothing unless the hull has heat stored, or does it start to apply to the components in that case?
-How long does it take to refine a almost depleated uranium fuel cell, in the case of 0 heat? I know it is 2x as fast in the case of 3k heat, and 4x as fast for 6k, and 8x as fast for 9k. (would higher amounts be possible if you have plating as well, which I think increase the threshhold for something, I assume increases the threshhold for explosions, but does it also increase the threshholds for melting/radiation? I am not sure about this either.
How would you design a reactor that heats up, but does not melt any components without using a HD? I am pretty sure that unless some magic occurs for plate conduction/other interaction, this is impossible to do. I know that if you give a cooling cell exactly 2 heat per tick, it will melt EXACTly at the moment the reactor deactivates, unless I missed part of the model, such as how heat gets to the hull without a HD or orphaned reactor.
-Yes, heat is an integer. No decimals here.
-The Plating will only distribute "fair" heat. If you got 2 heat but 3 connected takers, it will store the 2 heat on itself. In the next hit, it will subtract 1 from it's own heat to increase the "received" heat to 3, then equally distribute 1 heat to each taker.
-Each chamber provides 1000 additional "hp", each piece of plating 100. Probably need to increase that. To determine "heat effects", there is a ratio calculated, based on currentHeat/maxHeat, where maxHeat = 10000(Reactor)+1000*chambers+100*Plating. A result of 1.00 or higher is meltdown. 0.85 is lava spawn, etcetc First effects start by 0.45
-In case of 0 heat, it should take 80000 ticks, thus "8 cycles". I strongly recommend setting up breed reactors on heat 6500 with 2 uranium cells surroundung 1 breeder cell.
-Start the reactor, then, after a few ticks, switch all coolant cells against fresh ones :3 But ye, per design it's near impossible not to use HD's... yet.
Afaik the maximum would be 4? Diagonal adjacent doesn't count.
Just a hint:Bugger it! D: Can the code please be changed?
I had great plans for 18000 heat reactors
Insert 8 plates into the Reactor, bam, it can tolerate 18000 heat.
Quoted
2. Reactor Plating
Reactor Plating serves multiple functions:
It can store 10000 heat and will (though 10 times slower then a coolant cell), cool itself down as well.
More important, it can transport heat to adjacent components. If a reactor plating is heated up by something, it will instantly divert the heat among all surrounding coolant systems. Even to other platings (which will again divert the heat, however, NOT to other platings anymore).
Additionally, each piece of plating will increase the Reactor Hull's integrity, causing it to to take more heat before melting.
Well a reactor with two columns of stacked ice and everything else uranium cells works, might be a way to cheese buildcraft into getting an ice maker... that would be very nice.
Because everything I connect to the reactor blows up due to power overload, up to and including a mass fabricator, I don't really have a measurement on the reactor's power yet.
Okay it blows high energy stuff up after 26 cells and/or 505 current; totally safe as far as the reactor goes as long as ice is in the reactor, and if automated ice/snow farming works it's a golden reactor design to build, through it might need to be scaled down in terms of uranium so that it can easily power an MFSU.