Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
Relays. Just put a Relay adjacent to your BC-Quarry and the Quarry should fill it. Then connect the Inputtube to the Outputfacing of the Relay and viola, you fill the Tubesystem like the Quarry fills BC-Pipes.1. Whats the best way to transfer the resources from quarries into my factories redpower tubing system? I've tried running the buildcraft tubes into a series of chests and using the retriever, but that has 2 problems. First it ignores some of the chests and second it tends to focus on the items popping up in the top left corner (least thats what happens when using a single chest). The latter becomes a big problem when it stops grabbing stacks and just does single items half the time.
Just branching like in BC-Pipes. But you have to make the Ways equivalent long, because otherwise it would choose the shortest Way.2. What would be a simple way to split some items up? For example sending half the stone to the output chests and the other half is processed.
More Machines. The Lag produced by them, is only from the Sound they make, so you can just decrease the maximum amount of IC²-Soundsources in the Configfile for no Lag.3. Should I be using overclockers or instead increase the number of machines? I was using 4 quarries in my creative game and it easily out paced my factories ability to process all the materials. I've heard that having too many machines together can create a ton of lag. Also maybe the number of overcloakers needed would push the power requirements sky high.
What would be a decent level to set it to to remove lag but still hear them properly?More Machines. The Lag produced by them, is only from the Sound they make, so you can just decrease the maximum amount of IC²-Soundsources in the Configfile for no Lag.
1. Whats the best way to transfer the resources from quarries into my factories redpower tubing system? I've tried running the buildcraft tubes into a series of chests and using the retriever, but that has 2 problems. First it ignores some of the chests and second it tends to focus on the items popping up in the top left corner (least thats what happens when using a single chest). The latter becomes a big problem when it stops grabbing stacks and just does single items half the time.
2. What would be a simple way to split some items up? For example sending half the stone to the output chests and the other half is processed.
3. Should I be using overclockers or instead increase the number of machines? I was using 4 quarries in my creative game and it easily out paced my factories ability to process all the materials. I've heard that having too many machines together can create a ton of lag. Also maybe the number of overcloakers needed would push the power requirements sky high.
Thanks GregoriusT, your thread in the tutorials is amazing btw.
What would be a decent level to set it to to remove lag but still hear them properly?More Machines. The Lag produced by them, is only from the Sound they make, so you can just decrease the maximum amount of IC²-Soundsources in the Configfile for no Lag.
Single Items are not really laggy.Though most of the resources that got fed into factories tube system were mainly single items or tiny stacks. Wouldn't this possibly cause increased lag with so many entities going through the tubes? In which case is there a easy way to get them to form full stacks?
Does your Buffer really pulse a Filter? I should've read all of your Descriptions.The Buffer in TubeStuff was designed for things like this. Send items in one side via pipes, put a filter on another side, and it'll pulse the filter to extract items, while also combining stacks to reduce lag.
Single Items are not really laggy.
The GregTower2 has sometimes hundreds of single Items and small Stacks traversing through a huge Tubesystem without any Lagincrease. I was also able to decrease the Pathfinding (and increase the Overviewability), using colored Tubes and colorcoded Items in the whole System.
Oh yes, i forgot to mention my Framequarry, which mines 128 Blocks at once. Only the Blockbreaking, Railcraft-Anchor-Chunkloading and Framemoving lags me.Similar here. in the game with Aether (1.9 pr2) I couldn't use logistics pipes so I reverted to the other way of sorting stuff. (some effort, a lot of paint cans and more effort stuffing it all behind walls) When the frame quarry really got going I had tons of stuff traveling through two different tube networks. (one on the frame head, one in my base) and didn't really get any lag.
Got another question for you lot! connecting the relays to the buildcraft pipes worked great and I increased my number of machines too (no noticeable lag increase either).
Though most of the resources that got fed into factories tube system were mainly single items or tiny stacks. Wouldn't this possibly cause increased lag with so many entities going through the tubes? In which case is there a easy way to get them to form full stacks?
Because you never tried that old BC-trick (to store infinite Items) with the Tubes. I disrecommend any use of Tubes as infinite Storage. (happened to me accidently with my Sortingsystem yesterday)i never noticed much lag with the tubesystem.
Because you never tried that old BC-trick (to store infinite Items) with the Tubes. I disrecommend any use of Tubes as infinite Storage. (happened to me accidently with my Sortingsystem yesterday)i never noticed much lag with the tubesystem.

This post has been edited 1 times, last edit by "Gaxx" (Aug 12th 2012, 11:20am)