You are not logged in.

IndustrialCraft² recent version: v1.111! (For Minecraft 1.4.5)
IndustrialCraft recent version: v8.55_02! (For Minecraft 1.7.3 Beta)
Please pay attention on where you put your topics! (IC² doesn't belong into IC)

GregoriusT

Leader of GregTech Intergalactical

  • "GregoriusT" is male
  • "GregoriusT" started this thread

Posts: 5,156

Location: Testing GregTech 3.0. It's also released btw.

  • Send private message

1

Monday, August 27th 2012, 9:08am

[Question] The Pump->Geothermal-Code is wasting Lava, is that intended?

I recently found out that the IC²-Pump, when used in conjunction with Geothermals, is able to produce 30000EU instead of 20000EU.

So i took a look at the Code, to proof it, and found out that, if the Geothermal Generator is nearly full, the Pump still inserts Lava into the Geothermal Generator, and that the overflown Lava is lost forever!

Also there is a small mistake in the returnvalue of the same Function (deliverLavaToGeo), which is theoretically enabling infinite Energy, from one Geothermal Generator! (Even when its nearly impracticable)

Is that intended?

Btw, why is the Pump checking for Insertiontargets under it? Isnt there supposed to be Water/Lava? Nvm, i forgot, that the Miner can use adjacent Pumps.

Fallen_dead

IC2 makes Minecraft worth playing.

  • "Fallen_dead" is male
  • United States

Posts: 261

Location: USAW

  • Send private message

2

Tuesday, August 28th 2012, 11:33pm

I though something fishy was going on with my Geo/Pumps.
This explains why its been eating so much lava.

Gah! my heart hurts from all that lost potential power.
Alblaka says:
"People using their intellect in attempts to discuss other people into the ground could be considered less intellectual then people using their intellect for something beneficial :3"

GregoriusT

Leader of GregTech Intergalactical

  • "GregoriusT" is male
  • "GregoriusT" started this thread

Posts: 5,156

Location: Testing GregTech 3.0. It's also released btw.

  • Send private message

3

Tuesday, September 4th 2012, 9:24am

This is a serious issue, my Pumps are overfilling one single Geothermal Generator (of 4), producing about 500 EU per Lavablock instead of the promised 30000EU!!!

Fallen_dead

IC2 makes Minecraft worth playing.

  • "Fallen_dead" is male
  • United States

Posts: 261

Location: USAW

  • Send private message

4

Friday, September 7th 2012, 8:08pm

Im using a grid of 6 geo generators attatched to pumps and they just keep eating lava!

Is there a way to stop my redpower pumps when my geo/pump are full?
Alblaka says:
"People using their intellect in attempts to discuss other people into the ground could be considered less intellectual then people using their intellect for something beneficial :3"

GregoriusT

Leader of GregTech Intergalactical

  • "GregoriusT" is male
  • "GregoriusT" started this thread

Posts: 5,156

Location: Testing GregTech 3.0. It's also released btw.

  • Send private message

5

Friday, September 7th 2012, 9:10pm

Im using a grid of 6 geo generators attatched to pumps and they just keep eating lava!

Is there a way to stop my redpower pumps when my geo/pump are full?
Only Engineering. You need Timers, which precicely giving the Geothermals Input, or better:

Fill the Geothermals all with Lava until they are Full, and then disable the RP-Pump and let the Energy flow from your Geothermals to your Massfab/MFSU by reconnecting the Splittercable.

6

Saturday, September 8th 2012, 6:14am

Or, you could use a detector cable, in combination with a batbox set to emit redstone when full, to tell the pump to activate whenever the geogen is empty and the batbox isn't full.
BTW, if you do it right, you don't lose a single eu :D
There is an example attached.
This setup only pulls in lava whenever there is a demand for eu, and the geogen isn't already going.
P.s. there is a torch underneath the pump, and I hate using timers. too laggy and unreliable.
theshadedone has attached the following image:
  • 2012-09-08_15.13.02.png

7

Saturday, September 8th 2012, 9:36am

Its not the only coding issue in Industrial Craft. The energy net has errors too. Hence why it took them so long to track down what was causing, and still is causing in some extreme circumstances, the ghosting bug.

GregoriusT

Leader of GregTech Intergalactical

  • "GregoriusT" is male
  • "GregoriusT" started this thread

Posts: 5,156

Location: Testing GregTech 3.0. It's also released btw.

  • Send private message

8

Saturday, September 8th 2012, 10:42am

Its not the only coding issue in Industrial Craft. The energy net has errors too. Hence why it took them so long to track down what was causing, and still is causing in some extreme circumstances, the ghosting bug.
They fixed it in minutes, but they didnt release the fix.

I'm still waiting for a Devs say about this geothermal Bug, to know if its (going to be) fixed.

9

Sunday, September 9th 2012, 10:18am

well considering that most mods have to re write there code for 1.3.2, i wouldn't be surprised if they "did it right"(not implying ic2 was poorly coded). and the issue would just "disappear" yeah know?

CrafterOfMines57

Miner Of Diamond

  • "CrafterOfMines57" is male

Posts: 1,484

Location: The Great Islands of Nigeria

  • Send private message

10

Sunday, September 9th 2012, 2:33pm

well considering that most mods have to re write there code for 1.3.2, i wouldn't be surprised if they "did it right"(not implying ic2 was poorly coded). and the issue would just "disappear" yeah know?
What? I'm pretty certain you could say this to every support request out there and it would be equally true.
Is the answer to this question no?

Quoted

Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

GregoriusT

Leader of GregTech Intergalactical

  • "GregoriusT" is male
  • "GregoriusT" started this thread

Posts: 5,156

Location: Testing GregTech 3.0. It's also released btw.

  • Send private message

11

Thursday, September 20th 2012, 10:10pm

Since no Dev is relplying to this and since i have the decompiled Source, i have moreless good news for you.

Its partially fixed.
That means after the Pump filled all (instead of just one like in the old Version) surrounding Geothermals, it will begin to waste Power, but its better than nothing as you still get the 30000 EU instead of 20000.

12

Thursday, September 20th 2012, 11:42pm

Feel bad for leaving this unreplied. Have no idea about Alblaka's code, I'd rather rework the pump to be more like BC's
Please do not PM me or any of the devs asking them to see suggestions or reply to support requests.

Counter:

Hits today: 32,449 | Hits yesterday: 37,505 | Hits record: 71,403 | Hits total: 13,250,105