I do like that, actually. Its very similar to how it was back in that Rock Raiders game, too. The problem is I have NO idea how to even start making multi-block entities like that, but I guess I'll learn. Its getting to the point where this mod might need multiple coders. I am just a beginner, if even that, and a lot of this is beyond me as to where to even start to code. I don't even know if its possible to connect energynet wires and buildcraft pipes to entities, but maybe a platform that the entity sits on.I have one thing I wanted to suggest.
Railcraft adds the tunnel bore, which overlaps a lot with the laser miner.
Buildcraft has the quarry, not overlap but same deal.
What
would be really cool is a multi-block entity that you can sit in and
aim. THAT would be amazing, and that would be the reason I download this
. Quite a few mods i've seen have multi block entities, and ICBM has target able railguns so I imagine it's possible.
I
would jizz my pants if there was a 3x3 cool looking machine that I
right click, hop into, and start aiming my mining laser, which then
outputs the resources out of it's ass end into a pipe/chest. It would
require power to fire, etc. Right now I do love the idea of the mod though, and I wish you the best of luck!
Ignore the random copy/paste formatting crap
Its a breeder reactor for heavy metals and a gambler machine for high EU in the long run. Eventually I'll implement iron, tin, and gold along with uranium produced in the process. So its less of an EU machine and more of a materials machine. Real fusion reactors have little to no energy return, so I felt I should do the same here. And make my own unique version of a fusion reactor in the process. If you want an EU fusion reactor, go see Greg's model. Mine is a heavy metal machine like an old star.So you cant get a net energy gain with the fusion reactor if i understood it correctly? Then why build it?
Sounds coolIts a breeder reactor for heavy metals and a gambler machine for high EU in the long run. Eventually I'll implement iron, tin, and gold along with uranium produced in the process. So its less of an EU machine and more of a materials machine. Real fusion reactors have little to no energy return, so I felt I should do the same here. And make my own unique version of a fusion reactor in the process. If you want an EU fusion reactor, go see Greg's model. Mine is a heavy metal machine like an old star.So you cant get a net energy gain with the fusion reactor if i understood it correctly? Then why build it?
Its also a way to get EU back for other processes in the mod, but that's not the reason its implemented.
" Blaster (Shrine Runner Map Maker(WIP))This post has been edited 1 times, last edit by "FuFu1337" (Sep 12th 2012, 10:18pm)