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IC2 Experimental builds (jenkins):
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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1

Sunday, October 21st 2012, 11:41pm

Just some random image



Nothing to see here, please move on.

CrafterOfMines57

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2

Sunday, October 21st 2012, 11:43pm

Wat is this I don't even :huh:
Is the answer to this question no?

Quoted

Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

coffeene

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3

Sunday, October 21st 2012, 11:45pm

That pig looks really confused. what did you do to it RG?

Mister_Omega

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4

Sunday, October 21st 2012, 11:45pm

I take it the MCP prereleases helped?

5

Sunday, October 21st 2012, 11:46pm

Wat is this I don't even :huh:


I imagine an armor stand that doubles as a charging station? Either case, I doubt this will replace current add-on's if that's what it is...
Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

Quoted

this isn't about arrogance or ego, I have a block that I put a lot of freaking work into

Every Mod Author, in existence. And yet, you STILL say otherwise.


Blaster

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6

Sunday, October 21st 2012, 11:46pm

If that means what i think it means, then Shrine Runner completion will be that much quicker


Mediaholics: http://mediaholicreviews.blogspot.com.au/

Thank you to all who are working on updating the Wiki

Blaster Analysis and Reviews inc. Part of
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CrafterOfMines57

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7

Sunday, October 21st 2012, 11:46pm

Wat is this I don't even :huh:


I imagine an armor stand that doubles as a charging station? Either case, I doubt this will replace current add-on's if that's what it is...

No, but that's 1.4 stuff with IC2
Is the answer to this question no?

Quoted

Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

8

Monday, October 22nd 2012, 12:21am

Was it 1.4 that is adding NightVision? Thats going to be favorite thign for 1.4.

9

Monday, October 22nd 2012, 1:10am

Wow you have already begun to port IC2 to 1.4 that was quick.

CrafterOfMines57

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10

Monday, October 22nd 2012, 1:29am

How is this possible without Forge? Unless Forge has already been updated to 1.4, and in that case I repeat my "wat is this I don't even :huh: "
Is the answer to this question no?

Quoted

Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

Blaster

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11

Monday, October 22nd 2012, 1:38am

How is this possible without Forge? Unless Forge has already been updated to 1.4, and in that case I repeat my "wat is this I don't even :huh: "
Like what they did for 1.3, the Forge team is probably working of a 1.4 version based on the snapshots. The IC2 team probably has access to this version of Forge as 1.4 itself is suposed to be coming out next week


Mediaholics: http://mediaholicreviews.blogspot.com.au/

Thank you to all who are working on updating the Wiki

Blaster Analysis and Reviews inc. Part of
Blaster Adventure Terrain Gen .inc

12

Monday, October 22nd 2012, 11:50am

That was a very quick guess, to go with a very quick MCP, FML and incomplete Forge update, and a very quick port with a new world record of less than 50 errors that I quickly fixed with search and replace.

(1.3 was the opposite record with thousands of errors if I recall)

Mister_Omega

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13

Monday, October 22nd 2012, 11:02pm

That was a very quick guess, to go with a very quick MCP, FML and incomplete Forge update, and a very quick port with a new world record of less than 50 errors that I quickly fixed with search and replace.

(1.3 was the opposite record with thousands of errors if I recall)
Which is weird as, iirc, the 1.4 update was termed the "Very Scary Update" I think in terms of core changes and due to the fact that this is essentially another Halloween update.

14

Monday, October 22nd 2012, 11:43pm

There is one slight problem with 1.4 coming so soon. I am wanting to port at Tekkit map out of Tekkit, but I need all of the mods plus some (I am adding THX Helecopter for certain) to be updated to 1.3, but since the next version coming it is likely that some will not have a 1.3 version.
A Rock Raider trained as an Engineer, among other things.

FenixR

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15

Tuesday, October 23rd 2012, 6:24pm

That was a very quick guess, to go with a very quick MCP, FML and incomplete Forge update, and a very quick port with a new world record of less than 50 errors that I quickly fixed with search and replace.

(1.3 was the opposite record with thousands of errors if I recall)
Which is weird as, iirc, the 1.4 update was termed the "Very Scary Update" I think in terms of core changes and due to the fact that this is essentially another Halloween update.


There is no core changes in 1.4. Just a few extra items, a few changes to existing ones and bugfixes. The only thing that could be considered "Core" was the New Lightning engine, but that was pushed for a 1.5 or later release.

And like i said in another thread, i think the 1.2 to 1.3 jump traumatized way too many people.

GregoriusT

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16

Tuesday, October 23rd 2012, 6:48pm

They changed Redstone too, but that will not be a large Problem, as it does that internally far away from the used Functions.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

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Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

17

Tuesday, October 23rd 2012, 7:55pm

Wow, that was fast, I was thinking a mod as big as IC2 would take longer to update compared to some of the smaller ones I've seen. Good job guys.

Mister_Omega

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18

Tuesday, October 23rd 2012, 8:43pm

That was a very quick guess, to go with a very quick MCP, FML and incomplete Forge update, and a very quick port with a new world record of less than 50 errors that I quickly fixed with search and replace.

(1.3 was the opposite record with thousands of errors if I recall)
Which is weird as, iirc, the 1.4 update was termed the "Very Scary Update" I think in terms of core changes and due to the fact that this is essentially another Halloween update.


There is no core changes in 1.4. Just a few extra items, a few changes to existing ones and bugfixes. The only thing that could be considered "Core" was the New Lightning engine, but that was pushed for a 1.5 or later release.

And like i said in another thread, i think the 1.2 to 1.3 jump traumatized way too many people.
Should have mentioned that I was going off of what was on the Minecraft wiki. I really have to learn not to trust everything over there... And yeah, I agree that the jump from 1.2 to 1.3 traumatized too many people.

Excuse me while I go back to testing EBXL.

@GregoriusT: What I'm interested in is if Eloraam decides to implement something similar to the repeater locks in her repeaters. It could produce some interesting new compact circuits.

19

Wednesday, October 24th 2012, 2:27am

Hey guys wanna know how this is possible? go check out matta's stream.
and heres jenkins for forge 1.4 :D http://jenkins.minecraftforge.net/job/forge/

Kane Hart

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20

Wednesday, October 24th 2012, 6:15am

Let me know when you want me to approve the release of this.
Check out Our Brand New GT New Horizons Server .:Here:.
Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

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