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IC2 Experimental builds (jenkins):
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Blaster

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1

Wednesday, January 1st 2014, 10:58pm

Have I ever mentioned how much I hate vanilla redstone? This is a Vanilla automated Egg collector that during the day is collecting eggs and at night is in a position to collect them. I don't care if it's efficient or not because this isn't a legit world.
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  • 2014-01-01_22.08.20.png
  • 2014-01-01_22.08.28.png
  • 2014-01-01_22.08.34.png
  • 2014-01-01_22.17.44.png


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2

Wednesday, January 1st 2014, 11:32pm

I just use 4 hoppers, a double chest, and a cage to keep the birds in for my egg farm, lol...

I do, however, need to design a way to auto farm them so that I can actually use my multiple stacks of eggs somehow....
Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

Quoted

this isn't about arrogance or ego, I have a block that I put a lot of freaking work into

Every Mod Author, in existence. And yet, you STILL say otherwise.


SpwnX

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3

Wednesday, January 1st 2014, 11:35pm

You know... you can spam chickens over water streams and use hoppers to collect eggs...
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

SirusKing

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4

Thursday, January 2nd 2014, 12:15am

Greg should add a recipe in the centrifuge for 32 eggs = 1 methane cell + 2 sulphur dust
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
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SpwnX

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5

Thursday, January 2nd 2014, 12:46am

eggs also has calcium and carbon.
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masterzh

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6

Thursday, January 2nd 2014, 3:59pm

Is this related to IC2?
(nah just saying its pretty much dead around here anyway)

Blaster

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7

Thursday, January 2nd 2014, 7:26pm

Is this related to IC2?
(nah just saying its pretty much dead around here anyway)

Check the links in my signature and you'll be able to find out what this has to do with IC2. Bare in mind, this is in 1.7 so it is vanilla at the moment.


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Blaster

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8

Thursday, January 2nd 2014, 8:03pm

If anyone can recommend a building for this town, post them here. But for now, Horses
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9

Thursday, January 2nd 2014, 10:11pm

A blacksmith shop. +1 to luck if you have tinker's construct.
¿?

Blaster

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10

Thursday, January 2nd 2014, 11:23pm

Already built a Blacksmith. The idea for this spawn is that it is completely vanilla (but I might make a smeltery out of vanilla blocks). As for tinkers itself though, i'm tossing up wether to put it in or not because of compatibility with GregTech (Not in terms of balance because there will be ways of denying players from getting ores via mining).
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  • 2014-01-03_10.20.11.png


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Chocohead

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11

Thursday, January 2nd 2014, 11:48pm

As for tinkers itself though, i'm tossing up wether to put it in or not because of compatibility with GregTech

It'll be fine. People over worry things
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Blaster

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12

Friday, January 3rd 2014, 1:46am

As for tinkers itself though, i'm tossing up wether to put it in or not because of compatibility with GregTech

It'll be fine. People over worry things

I just don't want to be the blame when mDiyo gets "I'm using Shrine Runner Mod pack, why doesn't this work with GregTech


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Blaster

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13

Friday, January 3rd 2014, 9:09am

Your "Smeltery"
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  • 2014-01-03_20.07.33.png
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Blaster

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14

Tuesday, January 7th 2014, 12:08am

I'm going to be posting screenshots for the next few weeks because I'm a bit busy at the moment. I am still taking suggestions for builds in spawn (try to keep it to vanilla) so if anyone want to post sugestions...

Currently planned builds include
1. Several farms that use the lake near by spawn (Next)
2. Housing (closer to the end of the spawn build)
3. A train Station

I will also begin working on what is currently named "the key" soon aswell


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Blaster

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15

Saturday, January 11th 2014, 4:37am

Who wants to play this take on dropper? No water, get from A-B. Pretty simple right?
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  • 2014-01-11_15.29.24.png
  • 2014-01-11_15.29.34.png
  • 2014-01-11_15.29.19.png
  • 2014-01-11_15.29.51.png


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Blaster

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16

Sunday, January 12th 2014, 5:08am

Knowledge, Power, Confidence
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Blaster

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17

Monday, January 13th 2014, 9:27am

A test of Power and test of wisdom blocks your path to the tomb
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Blaster

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18

Monday, January 13th 2014, 10:52am

And finally, a test of Courage (with my attempt at pixel art). Who can guess what the challenges for these three rooms are?
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  • 2014-01-13_21.49.01.png
  • 2014-01-13_21.49.15.png


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Blaster

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19

Tuesday, January 14th 2014, 8:39am

MOAR Pixel art. I have a better angle for the first one and two new ones along with links to what they should be. These are WIP so if there are any pieces of advice that could make them better, i'm all ears

1. http://fc08.deviantart.net/fs71/f/2011/0…eel-d3aozba.png

2. http://fc00.deviantart.net/fs71/f/2010/2…y_alijameel.png

3. http://fc03.deviantart.net/fs70/f/2011/0…eel-d3aozgm.png
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  • 2014-01-14_18.25.23.png
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  • 2014-01-14_19.35.32.png


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Blaster

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20

Wednesday, January 15th 2014, 6:07am

New screenshots of the room coming together. As it sais in the title now, I am looking or texture artists to work on the resource pack for the map. Said person (persons if they decide to work in a team of their own) will have free reign of the textures, provided they fit the theme of the map and some specific textures may need to be made for specific challenges. Apart from that though, they can do what they like. Please PM me with a request if you are interested and provide screenshots of your work (to help me decide).

As for the screenshots, its the same room as the last post (it takes a while to clear terrain in snapshots). as with the last one, here are the links to what they are supposed to look like

1. http://fc07.deviantart.net/fs71/f/2010/2…y_alijameel.png

2. http://fc02.deviantart.net/fs70/f/2011/2…eel-d4d4tr4.png
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  • 2014-01-15_16.56.41.png
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