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masterzh

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Location: Kosice

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21

Tuesday, April 22nd 2014, 12:02am

Another bunch of shots of todays (re)work on main station systems...

[Top view] Did you think its just fancy looking platform? Bro, this is full of logic, sensors and other shit! Pfff...


Elevator control rooms. (left side 3x striped carphenter doors)


BEHOLD! MasterZH and his rslogic "happy hour". (if you get the (dirty?)reference :p)


Another even more "dirty" point of view on RS-porn...


Overview of 3 elevator control rooms merged together with some fancy toys around...


I do love to play with railcraft blocks time to time... <3


New lights design? Muhahahohaha!(crazy laugh) Done! its your choice.

masterzh

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Location: Kosice

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22

Monday, May 12th 2014, 2:17pm

Only small news about social media update.


IRC: #ERAM
(if you feel like asking/discussing something ERAM related...)

Facebook: https://www.facebook.com/pages/E-R-A-M-P…656201701118658
(for fast news if its your favorite online social networking service)

Twitter: https://twitter.com/ERAM_corp
(same as above)

masterzh

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23

Saturday, May 31st 2014, 1:46pm

[SIZE=4]First to purpose of this thread. I will no longer post any shots or reveal anything specific about E.R.A.M. lore or structures. Instead i will start to spam recruiting propaganda every second post.(or until i get banned) 90% of jobs are still free so until i get proper team you have to deal with it. No help = no (free) awesomeness from E.R.A.M. here.[/SIZE]
[CENTER][SIZE=5]Project future stages:[/SIZE]
[SIZE=4](click to enlarge)[/SIZE]

[/CENTER]
[SIZE=4]As you can see we plan to create machinima series instead of any media updates.[/SIZE]
Machinima has low to none priority right now however i do want to start recruiting team in advance. (if you look at my project history you can see that even 2 years is not enough to find proper help) This will be the only and official way to follow E.R.A.M. project until first official release of map. Main reason why i decided for machinima instead of: timelapse videos, server tours, shots, showcase vids, gifs... is that i can reveal what i want in order i decide. I can include description, backstory or related lore to each section by editing screenplay. Each part can be showed in specific conditions/situation to create perfect scene. Some areas will be described to deep functionality others will be only teased by passing by, fast look behind doors or skipped completely to include more content for in hand experience later. (including easter-eggs) There is already enough built to create 5-6 very interesting episodes but as i sad it has no priority to me right now. I do have some basic idea what it will be based on and story in my mind for first 2 episodes. Actually i am building part of E.R.A.M. map where will first season most likely end so filling "middle part" will be piece of cake. Machinima will include re-creations of some popular film/game scenes, lots of humour and reference to other MC communities. I hope that all together it will create unique experience of E.R.A.M., keep audience interested and set new higher level of modded minecraft project. I want E.R.A.M. to be something more then just file on your hard-drive.

Machinima related recruitment:
(all members will be promising to not share any informations or materials about upcoming episodes until it release)

  • Voice actors: Obviously nice voice, good microphone, willingness to record given script and based on feedback adapt/record again (with application send your voice sample :) you can say whatever you want i will not share or post it anywhere)
    Note: I am also looking for at least 1 female voice

  • Script writer: Creative, with perfect English, familiar with lot of films and games with understanding of script creations, common film plots/twists, and minecraft capabilities. He will be acquaint with map, lore, all my suggestions and basic idea for story. Close coop is necessary.
  • Fan scene/script helper: Can suggest cool scenes, jokes, parts of script or inspirations.

All video edit, effects, post processing, sounds, music, directing, in-game recordings, external rendering, NPC setup and final script will be done by me.

Project building internal/external related recruitment:
  1. Designer (highly experienced and skilled in designing project related stuff)
  2. Lore writer (well educated in all inspiration films/games mentioned in first post, creative!, good knowledge of history, weapons, technology, conspiracy theories...)
  3. Voxel sniper, worldedit, other plugin expert (well skilled in any or all of these)
  4. Mod expert (will help with a specific mod thanks to his excellent knowledge of that mod)
  5. Hand-builder (will help build difficult parts by hand, i.e. microblocks/slopes/wires)
  6. Texture artist (will create or modify textures for blocks or skins)
  7. CT(connected textures) maker (as title sad, will create custom CT support for my TP)
  8. Sound artist (will create or modify sounds for my project)
  9. Mod-community/modpack specialist (will suggest updates, new mods and troubleshoot modpack)
  10. Idea genius (will suggest excellent ideas/features to make this project even cooler)

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