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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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21

Saturday, March 15th 2014, 9:11am

I was happy to see that someone update my mod to 1.6.4

I was so busy at the moment, dont have to time to do any modding

By the way,
I've come up with a idea about a entirely new energy network, that can improve the efficiency a lot(Don't have to do calculations in every ticks, just do calculations in some ticks - change of the energy network happens, eg. machine attach, detach, battery runs out)

See this project at github, it's called SimElectricity, 1 of my friend and i have been working on it for a while, it can works now, but there are still many issues(eg. cable rendering, model of transformers and rechargable battery boxes)


Cool t osee you're alive! Looked at your project, it looks really cool and I like the resistor mechanic :D Uhm, your frogcraft source has many "par1, par2" parameters, is that intended or did you once decompile your mod and github it? :D


I upload my original source code to github...... those par1, par2 stuff may come from forge......

Pwnie2012

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22

Saturday, March 15th 2014, 9:52am

Ok, Linus pushed NEI support, latest build works w/ nei :D

23

Saturday, March 15th 2014, 11:28am

I am gonna have to roll back on that one. I started, but crashes in my dev environment are hindering my progress at the moment. I sent Greg a PM since it seems to be that GT is causing it.

Ever wanted dyes to be more interactive? Do you like automated fishing as much as I do? Is Crystallising things your favourite thing ever? Then check out:
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
I am also contributing to FrogCraft, a GT AddOn, and soon Advanced Reactors.

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24

Saturday, March 15th 2014, 12:24pm

Ok, Linus pushed NEI support, latest build works w/ nei :D

You forgot licensing :(
Founder/CEO of TechCavern (www.techcavern.com)

Pwnie2012

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25

Saturday, March 15th 2014, 12:49pm

@Rikka0_0
What License does original FC have? If you permit I would just use MIT or(L)GPL or so

26

Saturday, March 15th 2014, 1:15pm

Pwnie, does running Minecraft in your dev environment work or do you test it in a normal environment too?

Ever wanted dyes to be more interactive? Do you like automated fishing as much as I do? Is Crystallising things your favourite thing ever? Then check out:
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
I am also contributing to FrogCraft, a GT AddOn, and soon Advanced Reactors.

Pwnie2012

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27

Saturday, March 15th 2014, 3:10pm

I normally test in the dev environment unless i use stuff w/ obfuscation/deobfuscation

28

Saturday, March 15th 2014, 3:21pm

Hm, the dev environment crashes for me with GT in it (even only with IC²+GT and an empty source folder). Anyway, NEI Support is halfway complete now :P

Ever wanted dyes to be more interactive? Do you like automated fishing as much as I do? Is Crystallising things your favourite thing ever? Then check out:
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
I am also contributing to FrogCraft, a GT AddOn, and soon Advanced Reactors.

SSC

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29

Tuesday, March 18th 2014, 7:06pm

@Rikka0_0
What License does original FC have? If you permit I would just use MIT or(L)GPL or so

I think maybe he didn't know about this when he lead this mod to open source.
GregTech SHALL rule the world !

This post has been edited 1 times, last edit by "SSC" (Mar 30th 2014, 8:19am)


SSC

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30

Monday, March 24th 2014, 8:05pm

long time with no update now...
GregTech SHALL rule the world !

31

Monday, March 24th 2014, 8:39pm

Pwnie and I will have to discuss setting up a wiki and making new content.


What's left is NEI support for the industrial devices and updated lang assets. Both are rather tedious and boring, so blame us for being lazy and unmotivated. :P

Ever wanted dyes to be more interactive? Do you like automated fishing as much as I do? Is Crystallising things your favourite thing ever? Then check out:
[Addon][1.6.2+] Unidye - Get more awesome for your IC²!
I am also contributing to FrogCraft, a GT AddOn, and soon Advanced Reactors.

32

Tuesday, March 25th 2014, 11:49am

@Rikka0_0
What License does original FC have? If you permit I would just use MIT or(L)GPL or so


I haven't thought about the license problem yet....
I guess GPL is fine?
I'm going to restart programming soon wwwwww

33

Tuesday, March 25th 2014, 2:19pm

Keep up the good work, you two ^.^ We'll all wait patiently for the next update, so don't feel rushed.

SSC

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34

Wednesday, March 26th 2014, 2:41pm

@Rikka0_0
What License does original FC have? If you permit I would just use MIT or(L)GPL or so


I haven't thought about the license problem yet....
I guess GPL is fine?
I'm going to restart programming soon wwwwww
I think you should work with 1.7.2 if you have time to work on it
GregTech SHALL rule the world !

35

Saturday, March 29th 2014, 1:31am

http://pastebin.com/v1Sy8twW
Umm, some kind of conflict with GT?

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36

Sunday, March 30th 2014, 5:50pm

Its probably something to do with GT not ensuring it is loaded last.

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37

Sunday, March 30th 2014, 5:59pm

It's IC2's way of saying an item has 2 macerator recipes that are different.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

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38

Monday, March 31st 2014, 2:13am

Aka Greg will blame you for not checking if the recipe already exists before adding it.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

GregoriusT

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39

Monday, March 31st 2014, 9:54am

Aka Player will blame you for not checking if there is already a Recipe with the same Input before adding a new one. I don't blame you.

I would have done it a different way, either just preventing the Recipe from being added or auto-overriding the Recipe.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

40

Monday, March 31st 2014, 3:38pm

Is it me or is there some sort of localisation issue? Items have long weird names for me.
Sorry at work now so cant write out exact item name from memory, ill write them out some examples as I get home.