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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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Foghrye4

Iron Miner

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1

Saturday, March 15th 2014, 10:46am

[IC2 Exp][1.7.10][V0.625] IHL Tools & Machines



Latest video:
https://youtu.be/piJCza9fCdI

Mod using a slightly modified fluid renderer, which is a part of RailCraft code, written by CovertJaguar <http://www.railcraft.info>

My addon is distributed at a same conditions, as listed for industrial craft 2.
IC² Policy regarding ModPacks / Redistribution <<< READ THIS!
Mod is configurable! See <minecraft folder>/config/ihl.cfg for configuration file after first mod launch.
Also check <minecraft folder>/config/ihl-recipe.cfg to customise all ihl machine recipes.
Almost all features can be turned off separately.
For those, who are using IHL only for rubber tree sap gathering sack there is light-weight mod called Cutting Edge http://minecraft.curseforge.com/projects/cutting-edge I suggest to use it instead

Source code: https://github.com/Foghrye4/ihl

Features:

Check wiki for details: http://minecraft.gamepedia.com/Mods/IHL_Tools_%26_Machines:
Mirrors.
Explosives.
Light emitting devices.
A lot of chemistry and self made text API to create custom recipes outside of Java.
Flexible cables.
Sticky resin production branch.
Thansdimesional item teleporter.
Handpump (also advanced).
Wailer (mob).

From v0.624 mod include Chinese translation by indoorsNB.

Changelog:

Spoiler Spoiler


- 0.625 - Added translation for flexible cable tooltip. Changed a way saltwater generates.
- 0.624 - Oil now replace only lava blocks. Added Chinese translation by indoorsNB. Fixed fluidized bed reactor not updating GUI on crafting.
- 0.623 - Oregen is rewritten.
- 0.622 - Glyceryl -> glycerol, fixed non-consumed items in chemically resistant oven and detonation spraying machine. Axes removed from crafting recipes. Iron workbench crafting fixed.
- 0.621 - All furnaces brutally simplified. Evaporator fixed.
- 0.620 - Reduced memory usage (including video memory) by cleaning code from unused functions and by pile block render optimization. Explosion power base now configurable (does not affect already crafted explosives). Added hints on detonator delay and explosion power of explosived. Piles are now added more rarely (at random) and therefore contain more items. Added fail proof method of adding drops on a explosion site (100% of ore drops are obtainable). Added explosion event.
- 0.619 - Removed explosion radius limitations. Explosion calculation optimized (reduced memory usage). One more detonator and explosive pack recipe. GT6 recipes for both chemical reactors and cryogenic distiller. Max stack size of muffle furnace is limited to 32. A lot of old features are removed.
- 0.618 - Fixed muffle furnace bauxite recipe, RTU and crucible slot. Default explosion bits is 7 now.
- 0.617 - Fixed an ore dictionary recipes of Iron workbench which using wrong set of items. Fixed wire recipe input. All recipes of Iron workbench now use fluid container input and will drop an empty container.
- 0.616 - Coagulator recipe for rubber tree sap nerfed. Fixed Cryogenic distiller accepting fuids from output side.
- 0.615 - Fixed irongraphite liner recipe for GT6. Fixed vulcanization extruding mold. Added centrifuge recipe for rubber tree sap in GT6.
- 0.614 - Fixed missing rubber tree sap block. Fixed compatibility with Uncomplicated addon. Fixed sodium sulfate tooltip. Most of machines now consume 10x energy, Lab electrolizer 100x energy per tick.
- 0.613 - Explosion radius bits config.
- 0.612 - Outdated "hasEngine" field removed from list of synchronized fields.
Saltwater block is back (fixes worldgen).
Lab electrolyzer texture fixed (no more "(M)" due to no more necessary engine)
Lab electrolyzer GUI now have two spots (over an arrows) to launch NEI integration recipes GUI.
Iron workbench now accepts only tools in tools slots.

- 0.611 - Fixed critical bug while launching server. Catalysts in NEI now show 0.001 stack amount.
- 0.610 - Explosives. No more fluid blocks (except oil). No more electric motor slot in machines.
- 0.609 - Iron workbech will return used empty containers. Rubber tree sap gathering sack use ore dictionary "blockDirt" instead of vanilla dirt.
- 0.608 - Unlimited casting recipe config.
- 0.607 - You can define casting molten metal amounts in recipe config. You can define fluid containers as recipe input.
- 0.606 - Added support of NBT in recipes.
- 0.605 - Fixed IronWorkbench craft output stacksize on adjusting via config.
Older: http://www.mediafire.com/file/xn57q74zy7…l_changelog.txt
Foghrye4 has attached the following files:

This post has been edited 251 times, last edit by "Foghrye4" (Mar 26th 2017, 1:29pm)


SirusKing

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2

Saturday, March 15th 2014, 10:53am

It would be better to add the effect to a different tool, than just the tree tap :p Nice addon, though.
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

3

Saturday, March 15th 2014, 1:04pm

Wow, very nice addon. :) I will have to agree with Sirus on this one, its not very *great* to use the treetap as the item to suck up fluids. :\

Foghrye4

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Saturday, March 15th 2014, 1:41pm


Wow, very nice addon. I will have to agree with Sirus on this one, its not very *great* to use the treetap as the item to suck up fluids. :\


Why not? Treetap have only one function - extract sticky resin from rubber wood, so almost noone bring it underground. My mod make old item work new way - so player might save a place in inventory for other nessesary things.
Ok, if i make a new item, what you think, does a players bother to craft it, recharge and take it underground?

SirusKing

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Saturday, March 15th 2014, 1:45pm

I would keep your tool on me, yes. It seems rather useful.
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

Foghrye4

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6

Saturday, March 15th 2014, 2:06pm

I would keep your tool on me, yes. It seems rather useful.
A-ah, it seems now, i must learn, how to make a new electric tool using ic2 api... ^^

7

Saturday, March 15th 2014, 5:11pm

I would keep your tool on me, yes. It seems rather useful.
A-ah, it seems now, i must learn, how to make a new electric tool using ic2 api... ^^


Those are pretty easy to make. ;)

Foghrye4

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8

Saturday, March 15th 2014, 6:00pm

Those are pretty easy to make. ;)
But i've got troubles.
See here: How to properly register electric tool in IC2V2

9

Saturday, March 15th 2014, 9:27pm

For the charged and discharged, you use super.itemID; not whatever your using.

hoho

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10

Sunday, March 16th 2014, 4:37pm

Wow, I've wanted something like that for ages :o

[edit]
Aww, 1.7 only.

This post has been edited 1 times, last edit by "hoho" (Mar 16th 2014, 5:35pm)


Foghrye4

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Monday, March 17th 2014, 5:03pm

Ok, i think - i'm done. I made a new item for my mod, as was requested by poll. Now i request you to provide a beta test of it. Tool is very very powerful, so i decide to make it a tier 2 of power.

This post has been edited 1 times, last edit by "Foghrye4" (Mar 17th 2014, 5:12pm)


SirusKing

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12

Monday, March 17th 2014, 5:18pm

Download is borked for me :p
I recommend dropbox for download links, btw.
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

Foghrye4

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13

Monday, March 17th 2014, 5:47pm

it's good, because i find a major bug already. I upload new version (with a rude patch) on mediafire.

SirusKing

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14

Monday, March 17th 2014, 5:59pm

Mediafire is also decent.

I hate liquids is a far better name, btw xD
Nice texture, too!
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

This post has been edited 1 times, last edit by "SirusKing" (Mar 17th 2014, 6:13pm)


15

Monday, March 17th 2014, 8:51pm

How about in your recipe Instead of a wooden tree tap you use electric. It is more reasonable and makes more sense because we will be sucking up lava with this and lava and wood don't really mix.

Foghrye4

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Tuesday, March 18th 2014, 3:46pm

Addon updated!

Mediafire is also decent.

I hate liquids is a far better name, btw xD
Nice texture, too!


"I Hate Liquids" - is my mod, that addon is based in (http://www.minecraftforum.net/topic/2469…i-hate-liquids/). Actually, this addon still have some functions from original. Try to break 2 blocks under water flow and watch what's happened.

How about in your recipe Instead of a wooden tree tap you use electric. It is more reasonable and makes more sense because we will be sucking up lava with this and lava and wood don't really mix.


Where is no "natural logic" or "common sense" in minecraft or any of it mods. In vanilla minecraft you take a wooden chunk from tree with your naked hands and then you split it to boards with your naked hands. Industrial craft isn't much less surrealistic. For example, water mill consume cells with water and turn it to air, generating electricity. This is a "matter annihilator" of some kind, not a water mill, using common sence! ^^

This post has been edited 3 times, last edit by "Foghrye4" (Mar 19th 2014, 8:42am)


SirusKing

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17

Tuesday, March 18th 2014, 5:37pm

IHL looks pretty damn cool, too. I am gonna have to install that ;p
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

18

Monday, March 24th 2014, 6:19pm

any chance of a 1.6.4 backport given that most of us are still waiting on alot of other mods to update inc gregtech and such i know its a rather major ask but i feel this would be used alot right now on 1.6.4 and not so much on 1.7 till other mods catch up if they even do alot of devs have said there waiting for 1.8

Foghrye4

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Tuesday, March 25th 2014, 2:51pm

fuyuyuki
Ok, why not. Where i can find IC2V2 build for minecraft 1.6.4?

Chocohead

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Tuesday, March 25th 2014, 5:55pm

Easy, this is the latest/last build: http://ic2api.player.to:8080/job/IC2_experimental/397/
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


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// I just don't know what went wrong :(

I see this too much.