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IC2 Experimental builds (jenkins):
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1

Monday, June 23rd 2014, 1:32am

Kirara 2.0 Bases

People playing on the Kirara 2 server can now post screenshots of their bases here !

Spoiler Spoiler










Minimalist Technology current version : v0.8
Minimalist Technology "Legacy" current version : v0.7

Queue

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2

Monday, June 23rd 2014, 1:40am

My base is very WIP. In the style of dwarven fortresses and yeah, it isn't much:
http://imgur.com/a/Blf4k


Queue

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3

Friday, July 18th 2014, 7:40pm

The SuperDome:
http://imgur.com/a/Matyo


4

Sunday, July 20th 2014, 2:14am

http://imgur.com/a/luvkt

Current state of my base

Minimalist Technology current version : v0.8
Minimalist Technology "Legacy" current version : v0.7

Queue

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Posts: 567

Location: I honestly don't know.

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5

Thursday, July 24th 2014, 3:32am



Queue

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6

Tuesday, July 29th 2014, 4:09am

The redesign begins: http://imgur.com/a/xQqXY

btw, Sig you should post your progress (Ishi too)


7

Tuesday, July 29th 2014, 2:29pm

Here we go. Week number 2 coming at you.

http://imgur.com/a/ScjsV


Interior decorating, along with major house renovations. And some machines to top it off. Let the bronze smelting begin!

Queue

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8

Friday, August 8th 2014, 12:23pm

My client mod/resource pack setup:

CyanideX's Unity (http://www.minecraftforum.net/forums/map…etexture?page=6) (http://minecraft.curseforge.com/texture-packs/222097-unity)
>Unity Forestry
>Unity IronChests
>Unity Extra Cells
>Unity Vanilla (and a bit of SMP's revival at times) (http://smptextures.com/revival/)

Our very own Pyro's Textures
>IC2 Alternate ([16x] Pyrolusite's IC2 Alternate Textures v0.5)
>Gregtech Alternate *MUST HAVE* ([16x] Pyrolusite's GregTech Alternate Textures (1.7))
>PFM (http://www.minecraftforum.net/forums/map…-packs-pfm-v1-1)
>PMM (http://www.minecraftforum.net/forums/map…-packs-pfm-v1-1)

Underground Biomes' 16x version BECAUSE THE 32x is WIERD AS FUCK (http://www.minecraftforum.net/forums/map…omes-constructs)

Client side mods:

Better Foliage (http://www.minecraftforum.net/forums/map…-better-foliage)
Journeymap Unlimited (http://journeymap.techbrew.net/)
Sonic Ethers Shaders' with the CUDA shaderpack for AMD cards (http://dedelner.de.tl/)
WAILA (http://www.curseforge.com/profiles/ProfMobius/)
ShadersModCore (http://www.minecraftforum.net/forums/map…ted-by-karyonix)
QuickHotbar (http://www.minecraftforum.net/forums/map…uick-hotbar-mod)
PiP (shhhhh) (http://ichun.us/)
NEI (do I need to link this)
NEI Addons Forestry (link in the OP)
NEI Addons (the original bDew version finally updated) (http://bdew.net/)
MineMenu (so I dont have to type in chat or type /tps) (http://www.minecraftforum.net/forums/map…-menu-nuff-said)
Inventory Tweaks (http://inventory-tweaks.readthedocs.org/en/latest/)
iChun Util (for PiP) (http://ichun.us/)
BetterRain (http://www.minecraftforum.net/forums/map…tter-rain-v0-14)
BetterRain Core (above)

All in all this combo makes for an actually quite subtle yet dramatic improvement over Vanilla minecraft. The resource packs are all 16x and based off of vanilla, while the mods only serve to enhance how I sort my inventory, save on hotkeys, look up recipes, minimaps, and such. It is very uncluttered and I love this setup. I encourage others to experience it too.

This post has been edited 1 times, last edit by "Queue" (Aug 8th 2014, 12:29pm)


Blood Asp

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9

Friday, August 8th 2014, 11:27pm

A few Pics of my Base: http://imgur.com/a/tieRr

UNG_God made a Video of it a few Days back: http://youtu.be/xV-uTSl5gfw

Credits also go to my MIA Teammates Varin and Gemji.

10

Thursday, August 14th 2014, 9:08am

My WIP Skybase XD

Spoiler Spoiler


11

Thursday, August 14th 2014, 6:03pm

Well, i am a bit late but i didnt make any pictures of first steps i took.

Firstly i did outer border 411x411. Then i did center 211x211. After that i burned down all the forrest in the middle area and started flattening the mountains and building layer by layer of outer island shell. Now this shells is more or less complete and here are the first few snapshots!

Location on server 1:




Pics:









shell completed:






....will update soon....

This post has been edited 5 times, last edit by "VuIture" (Aug 15th 2014, 5:18am)


Queue

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12

Saturday, August 16th 2014, 1:25am

http://imgur.com/a/jTAyt

Part one of the overhaul of my base


13

Sunday, August 17th 2014, 3:32am

Hey, cool it down with the "chicken rape" thing I turned it off for a couple of days so I could get more eggs to build to more :P

Queue

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14

Monday, August 18th 2014, 12:46am

Hey, cool it down with the "chicken rape" thing I turned it off for a couple of days so I could get more eggs to build to more :P
It still rapes them ;)


Queue

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Posts: 567

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15

Thursday, August 21st 2014, 4:50am

http://imgur.com/a/W6Gpn

I am too tired to add titles and shit. Suck it up you ungrateful bastards. Back in my day, we had to walk to school uphill all three ways. Upside down.


:P


16

Thursday, August 21st 2014, 11:01am

I planning to build a large industrial complex on K3 (because K1 is laggy, and K2 will be soon). Looking for novice players, who would like to cooperate with me in game for play and then to build it.
Here a some screenshots: Main base , towers , logo .
Everything is very raw, WIP.

P.S. Architects from all countries, unite!
http://powdertoy.co.uk/ - physics/chemistry/electronics 2D sandbox.

17

Thursday, August 21st 2014, 4:59pm

My client mod/resource pack setup:

CyanideX's Unity (http://www.minecraftforum.net/forums/map…etexture?page=6) (http://minecraft.curseforge.com/texture-packs/222097-unity)
>Unity Forestry
>Unity IronChests
>Unity Extra Cells
>Unity Vanilla (and a bit of SMP's revival at times) (http://smptextures.com/revival/)

Our very own Pyro's Textures
>IC2 Alternate ([16x] Pyrolusite's IC2 Alternate Textures v0.5)
>Gregtech Alternate *MUST HAVE* ([16x] Pyrolusite's GregTech Alternate Textures (1.7))
>PFM (http://www.minecraftforum.net/forums/map…-packs-pfm-v1-1)
>PMM (http://www.minecraftforum.net/forums/map…-packs-pfm-v1-1)

Underground Biomes' 16x version BECAUSE THE 32x is WIERD AS FUCK (http://www.minecraftforum.net/forums/map…omes-constructs)

Client side mods:

Better Foliage (http://www.minecraftforum.net/forums/map…-better-foliage)
Journeymap Unlimited (http://journeymap.techbrew.net/)
Sonic Ethers Shaders' with the CUDA shaderpack for AMD cards (http://dedelner.de.tl/)
WAILA (http://www.curseforge.com/profiles/ProfMobius/)
ShadersModCore (http://www.minecraftforum.net/forums/map…ted-by-karyonix)
QuickHotbar (http://www.minecraftforum.net/forums/map…uick-hotbar-mod)
PiP (shhhhh) (http://ichun.us/)
NEI (do I need to link this)
NEI Addons Forestry (link in the OP)
NEI Addons (the original bDew version finally updated) (http://bdew.net/)
MineMenu (so I dont have to type in chat or type /tps) (http://www.minecraftforum.net/forums/map…-menu-nuff-said)
Inventory Tweaks (http://inventory-tweaks.readthedocs.org/en/latest/)
iChun Util (for PiP) (http://ichun.us/)
BetterRain (http://www.minecraftforum.net/forums/map…tter-rain-v0-14)
BetterRain Core (above)
Very nice, i like it.
For everyone, who building i would recommend two mods:
World Edit Wrapper
Schematica mod
http://powdertoy.co.uk/ - physics/chemistry/electronics 2D sandbox.

18

Thursday, August 21st 2014, 9:57pm

Quite low progress today, looks very chunky now (it will be like 2,5 times taller).
It takes a bunch of time to make it, even with WE.


Update (looks better, when taller):
http://powdertoy.co.uk/ - physics/chemistry/electronics 2D sandbox.

This post has been edited 2 times, last edit by "Airam" (Aug 22nd 2014, 3:05am)


masterzh

Stone Miner

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19

Friday, August 22nd 2014, 10:41am

Quite low progress today, looks very chunky now (it will be like 2,5 times taller).
It takes a bunch of time to make it, even with WE.


Update (looks better, when taller):
Remind me of Rupture farms project.

20

Friday, August 22nd 2014, 10:47am

Remind me of Rupture farms project.
Exactly that. Since i dont know OddWorld universe, im planning to remake it in some modern style.

Update:
Update 2:
http://powdertoy.co.uk/ - physics/chemistry/electronics 2D sandbox.

This post has been edited 2 times, last edit by "Airam" (Aug 22nd 2014, 2:52pm)