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1

Saturday, July 12th 2014, 6:13am

[IC2 Exp][1.7.10] Iridium Mod v0.8 - Adds iridium ore to the world generation

Hey, I am DevilDead, a new minecraft modder/JAVA programmer (I am a noob, don't forget that, I am trying to learn java, so I will have noob questions sometimes).
Here is my first mod (Addon) : Iridium Mod.

I have set a modpack for 1.7.10 (for my friends and me) and they was complaining because there were no iridium generation.
So I add it to the overworld and the dimension 6 (mining world from aroma1997).

What you can do(outdated, check the changelog for the new route):
-Mine it: it will return the iridium ore block
-Put it in a furnace: it will return one iridium ore from IC2
-Put it in a macerator: it will return 2 iridium dust
-Put it in a furnace: 1 dust will make 1 iridium ore

This can seem a little bit too much easy for you and that's why I ask you how I can make it harder, what would I change or add in the mod ? Don't forget that the goal is to have an easier way to have iridium than in the original industrial craft 2 mod.

Screens:

Spoiler Spoiler







Changelog:

Spoiler Spoiler


0.5:

-New way to have iridium:
Mine it (Same as diamond) you will get a block that you will put in a Macerator to have 1 crushed iridium
Then put this crushed iridium in a Ore Washer to have 1 purified crushed iridium and some extra (2 tiny pile of diamond dust and a stone dust)
Then put the purified crushed iridium in a Thermal Centrifuge to have an Iridium Ore and some extra (2 tiny pile of diamond dust and a stone dust)
-Ore generation:
Spawn height: 0 to 21
There are 3 iridiums per vein
I have no Idea how to convert that but this is my rarity

Source code

1
for(int i = 0; i < 50; i++)

It is a little bit high, say what you want
0.6:
-Bugfixes
0.7:
-Rewrite of a lot of things (this wil be the exact same thing for you)
-Rarity of the Iridium Ore divided by 2


Download Link(works on 1.7.2 and 1.7.10) :
1.7.*-0.8
Old Downloads:


Permissions :

Spoiler Spoiler


You have the permission to include my mod in your ModPack but my Name and a link to my mod has to be given.
You can decompile and modify it too but if you do so and then put it in a ModPack, a link and my has to be found.


Don't forget to give me your suggestions !

This post has been edited 13 times, last edit by "DevilDead" (Nov 27th 2014, 2:35am)


Mateeus1208

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2

Saturday, July 12th 2014, 6:54am

I think that I am the first one to download it :D

xbony2

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3

Saturday, July 12th 2014, 12:43pm

Not too bad for a first mod, something that some people might actually like and use. Thumbs up.
Help the Official FTB Wiki reach 8000 9000 10,000 11,000 12,000 13,000 14,000 pages!

Someone should fix the gravel texture in the background...

Mateeus1208

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4

Saturday, July 12th 2014, 3:55pm

Great mod!

5

Sunday, July 13th 2014, 9:32pm

Is this only for 1.7.2?
I probably think too far, but if that would be feasible with Tekkit? xD
But otherwise it's real a cool mod :D

6

Monday, July 14th 2014, 2:34am

Is this only for 1.7.2?
I probably think too far, but if that would be feasible with Tekkit? xD
But otherwise it's real a cool mod :D
The mod has been developed in 1.7.2 but works properly on 1.7.10(I tested it).
For tekkit, you should give it a try, since it is a really simple mod there should be no problem, if there is: give the log.

Mateeus1208

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7

Sunday, July 20th 2014, 4:20pm

How about adding crushed ore, and purified ore(ore washer), and finally going to iridium dust(thermal centrifuge)
Also, how about iridium ingots??

8

Monday, July 21st 2014, 7:38pm

As Mateeus1208 said, my suggestion would be to enable the ore washer and centrifuge road like with normal ores.

Macerator: Iridium Ore Block -> Crushed Iridium Ore
Ore Washer: Crushed Iridium Ore -> Purified Iridium Ore + Tiny pile of Diamond Dust
Thermal Centrifuge: Purified Iridium Ore -> Iridium Ore + Tiny pile of Diamond Dust

just as a quick example. One could then add 4 or 9 Tiny pile of Diamond dust to create 1 Diamond dust

9

Tuesday, July 22nd 2014, 5:12am

As Mateeus1208 said, my suggestion would be to enable the ore washer and centrifuge road like with normal ores.

Macerator: Iridium Ore Block -> Crushed Iridium Ore
Ore Washer: Crushed Iridium Ore -> Purified Iridium Ore + Tiny pile of Diamond Dust
Thermal Centrifuge: Purified Iridium Ore -> Iridium Ore + Tiny pile of Diamond Dust

just as a quick example. One could then add 4 or 9 Tiny pile of Diamond dust to create 1 Diamond dust
that would be good then

10

Wednesday, July 23rd 2014, 8:48pm

As Mateeus1208 said, my suggestion would be to enable the ore washer and centrifuge road like with normal ores.

Macerator: Iridium Ore Block -> Crushed Iridium Ore
Ore Washer: Crushed Iridium Ore -> Purified Iridium Ore + Tiny pile of Diamond Dust
Thermal Centrifuge: Purified Iridium Ore -> Iridium Ore + Tiny pile of Diamond Dust

just as a quick example. One could then add 4 or 9 Tiny pile of Diamond dust to create 1 Diamond dust
I'll work on that right now, but I don't when it will be ready for testing since I am missing all the textures ... I can't make them because I am really not good at that, so I need help for the textures. I don't know what it will be for now ...
Thank you for the idea ^^

11

Wednesday, July 23rd 2014, 11:06pm

Version 0.5 with all the Macerator/Ore Washer/Thermal Centrifuge route is almost finished now I need some textures: Crushed Iridium, Purified Crushed Iridium, Tiny Pile of Diamond Dust and a simple brick (like an ingot) of Stone.

This post has been edited 1 times, last edit by "DevilDead" (Jul 23rd 2014, 11:23pm)


Mateeus1208

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12

Thursday, July 24th 2014, 12:43am

How about picking the crushed/purified textures from ores and recoloring it?
9 piles of diamond dust=Diamond Dust
About the ''simple brick of stone'', keep it as stone dust(that exists in regular IC2)
And a question:What is the mining level required to mine iridium?What is the minimum Y and the maximum Y of Iridium ore?What is the spawn rate of it?

14

Thursday, July 24th 2014, 3:33am

Thanks !

But now it is good for testing, there are bugs...
the two recipes with the Ore Washer and the Thermal Centrifuge are not working:
- Ore washer don't do anything (only with my Crushed Iridium)

Source code

1
Recipes.oreWashing.addRecipe(new RecipeInputItemStack(new ItemStack(crushedIridium, 1)), null, new ItemStack(purifiedCrushedIridium, 1, 0), new ItemStack(tinyDiamondDust, 2, 0), IC2Items.getItem("stoneDust"));


- Thermal Centrifuge crash the game (only with my Purified Crushed Iridium)

EDIT : Solved solution as been said by GregoriusT just after this post, thanks

This post has been edited 2 times, last edit by "DevilDead" (Jul 24th 2014, 3:58am)


GregoriusT

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15

Thursday, July 24th 2014, 3:46am

It is simple: Dont insert Nullpointers and do what the API actually tells you to do to add Recipes.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

16

Friday, July 25th 2014, 11:50am

@"Mine it (same as diamond)". Do you mean that it requires an iron pick or better (like the Diamond ore)?
You see, when you open new doors, there is a price to pay. Now imagine... tonight, you look under your bed, and, lo and behold, you find a monster! And you're immediately eaten. Now, if you hadn't looked for the monster, you wouldn't have found it and you'd still be happy in your beds, instead of being slowly digested in the stomach sack of the creature. But, with any luck, your sister or your brothers might have heard your screams, and your endeavor will serve as a valuable lesson to them.

17

Friday, July 25th 2014, 1:05pm

@"Mine it (same as diamond)". Do you mean that it requires an iron pick or better (like the Diamond ore)?
That's exactly what I meant ^^

18

Friday, July 25th 2014, 2:29pm

@"Mine it (same as diamond)". Do you mean that it requires an iron pick or better (like the Diamond ore)?
That's exactly what I meant ^^
I think you should make it require a diamond pick or equal (like obsidian) because it's such a special ore.
You see, when you open new doors, there is a price to pay. Now imagine... tonight, you look under your bed, and, lo and behold, you find a monster! And you're immediately eaten. Now, if you hadn't looked for the monster, you wouldn't have found it and you'd still be happy in your beds, instead of being slowly digested in the stomach sack of the creature. But, with any luck, your sister or your brothers might have heard your screams, and your endeavor will serve as a valuable lesson to them.

19

Friday, July 25th 2014, 8:39pm

@"Mine it (same as diamond)". Do you mean that it requires an iron pick or better (like the Diamond ore)?
That's exactly what I meant ^^
I think you should make it require a diamond pick or equal (like obsidian) because it's such a special ore.


And apparently rare.

Remember, iridium ore is only found in dungeon chests!

20

Saturday, July 26th 2014, 3:01am

@"Mine it (same as diamond)". Do you mean that it requires an iron pick or better (like the Diamond ore)?
That's exactly what I meant ^^
I think you should make it require a diamond pick or equal (like obsidian) because it's such a special ore.


And apparently rare.

Remember, iridium ore is only found in dungeon chests!
I'll see for the diamond pick, it is a good idea.
For the rarity, the goal of this mod is to make the iridium easier to find, it is not only in dungeon chests but it be found in the world generation such as any other ores.

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