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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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781

Saturday, May 23rd 2015, 3:16pm

Will ctest8 work on 1.7.10 SMP servers?

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

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782

Saturday, May 23rd 2015, 4:25pm

enabled post
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

783

Saturday, May 23rd 2015, 6:26pm

Will ctest8 work on 1.7.10 SMP servers?
Since it is a beta version, you should not be using it for any public situation, if it is a small server for you and a few friends, who all understand that the beta version might have bugs that can cause a server-crash, then go ahead and try it out, but otherwise wait untill a stable build is available.

784

Sunday, May 24th 2015, 8:56am

Asking for permission

hello i´d like to use fastcraft on my private ftb pack, im currently gettin all the permissions that ftb ask for. pm me for the code if u want
lautaro_busto :)

785

Monday, May 25th 2015, 1:34am

Hi. I am letting you know I am using your mod in my modpack.

786

Monday, May 25th 2015, 2:36pm

Ahoy i'd like to use your mod in my modpack 'Technius' over at technicpack.
+ Forge essentials have now updated to 1.4.0-beta7 and it seems they have noted, and i quote: "The ASM compatibility issues between Mixin and other mods have been resolved (with possibly the exception of Fastcraft*, add -Dfastcraft.asm.permissive to your launch args or wait for a new Fastcraft release from Player)." May want to look into it? :D <3 keep up the good work Player!

787

Thursday, May 28th 2015, 8:13am

Modpack: Myriad

Just a heads up, I'm going to be using your mod, Fastcraft, in my modpack: Myriad

Zjkhan

The Dragonis

  • "Zjkhan" is male

Posts: 1

Location: A place where I am death itself

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788

Thursday, May 28th 2015, 12:35pm

Sunrise Modpack Team

Hey there player, I wanted you to know, I am going to be including your mod "Fastcraft" along with several other fps reducing mods in the brand new "Sunrise" modpack on the technic and ftb launchers, (Release September 5th) If there are any infringement policies I need to know about, please let me know, keep up the good work! :)

789

Sunday, May 31st 2015, 11:16pm

Hi, I'd like to use your mod in my private FTB modpack.

790

Thursday, June 4th 2015, 4:49pm

fastcraft-1.22-ctest8.jar fixes my issue.

791

Thursday, June 4th 2015, 5:14pm

Letting you know I will be including Fastcraft in a private pack hosted on the FTB Launcher.

Umbral Terror
Modlist:
https://docs.google.com/spreadsheets/d/1…dit?usp=sharing

792

Thursday, June 4th 2015, 5:14pm

Hello Player,

I have been extremely impressed with Fastcraft in the past, having seen noticeable improvements both client and server side. I am currently working on a private modpack for myself and a few friends (5-6 people) to be released via the FTB Launcher, and will be including fastcraft. If you would like the pack code, please feel free to let me know and I will send it over.

Thanks very much for an amazing mod!

--
Chris

793

Friday, June 5th 2015, 1:34pm

Project Hardcore

Letting you know I will be including Fastcraft in a private pack hosted on GitHub.

Project Hardcore

794

Sunday, June 7th 2015, 11:21am

Hello, newbie here, just came across this mod today, Kudos to you, Player.

I've been testing and playing around with this a few hours now, made sure it's running properly, but I don't see a single FPS increase :S I created a world to make benchmarking easy, but I don't see any increase.

Something I'm doing wrong maybe, or just works for some and not for others???

Appreciate any advice.
Thanks

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

795

Sunday, June 7th 2015, 1:13pm

Fastcraft optimizes a lot of things, but in my own case I did not see any difference either. Maybe you should set your FPS to not be limited to 30 or 60 inside the Minecraft options.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

Chocohead

Drowning in mods.

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  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,980

Location: Badly generated chunks.

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796

Sunday, June 7th 2015, 1:36pm

I've seen FPS increases with it, but having Optifine too makes Optifine increase it more. Fastcraft really speeds up the chunk generation and loading times though.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

797

Sunday, June 7th 2015, 1:38pm

Euphoria depending on your GPU you may need version 1.22 to see a difference in steady state, if at all. This area is way too volatile on Mojang's side and usually not the bottleneck, so Fastcraft targets mostly aspects that come increasingly into play when having a well developed base, moving around, lag spikes and the likes.

You can see FC running properly by looking at the F3 screen. Having mods like Optifine or Shadersmod installed disables some optimizations for compatibility.

798

Sunday, June 7th 2015, 2:00pm

@Player - Thanks I'll give 1.22 a try and report back. I do indeed have OptiFine and GLSL Shader Core installed. Going to also try rolling back Nvidia drivers as I remember having issues about 18 months ago with driver updates causing a reduction or sporadic FPS.
Curious, what's the difference between 1.21 & 1.22 if it may depend on my GPU??

Thanks

799

Sunday, June 7th 2015, 2:11pm

Well with Optifine there's hardly any since I currently have to disable 1.22's advanced culling with Optifine installed, 1.22 may even run better without it. That's extra culling is the major difference.

800

Sunday, June 7th 2015, 6:22pm

Ok, so after a few hours of testing with different settings in-game and driver settings, SLI, different drivers, FastCraft, OptiFine and BetterFPS.... Here are my results:

  • Nvidia Drivers = 0 increase or decrease in FPS or chunk load times. I tried 8 different drivers ranging from most up to date back to Q3 2014 when 1.7.10 released. None had any effect.
  • SLI = Mother Of God! Big Drop In FPS.... By big, I mean Massive! Tried a few different SLI compatibility bits, plus AFR, AFR2, Auto.... But all resulted in huge FPS drops. :cursing: :thumbdown:
  • Driver Tweaks = 2-4 FPS increase from Disabling Threaded Optimisation :) No other tweaks made any difference.
  • OptiFine HD_U_B7 + Chunk Updates set to 1 = Highest FPS I managed to achieve at any point in testing but very slow chunk loading times, even with Multi-Core rendering enabled.
  • OptiFine HD_U_B7 + Chunk Updates set to 5 = 15-20 FPS drop but much faster chunk loading times, Multi-Core rendering enabled.
  • FastCraft 1.21/1.22 + OptiFine HD_U_B7 = 0 difference. Neither version of FC made any difference in chunk load times or FPS paired with OptiFine.
  • FastCraft 1.21/1.22 + OptiFine HD_U_B7 + BetterFPS v1.0 = 0 difference again.
  • OptiFine HD_U_B7 + BetterFPS v1.0 = 0 difference again.
  • FastCraft 1.21 = 4-7 FPS Drop :( Chunk load times seemed a little faster than with OptiFine, about the same as OptiFine Chunk Update 2 or 3.
  • FastCraft 1.22 = 4-6 FPS Drop.... But! Holy Steve riding a Unicorn those chunks loaded Fast! :thumbsup: A slight drop in FPS, but chunk load times were maybe 100% faster than OptiFine Chunk Update 5 but with less of an FPS hit. Overall FPS spikes when hitting a Big new chunk seemed to be reduced as well, but still present occasionally.

Conclusion - I'm gonna be running FastCraft 1.22 on it's own. I can handle and maybe fine tune things to negate the 5fps drop, but I can't overlook the chunk load times and decreased lag/FPS spikes.

A+ and a big thanks to Player for taking the time to make this mod :thumbup:

This post has been edited 10 times, last edit by "Euphoria" (Jun 8th 2015, 12:22am)


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