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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1,261

Wednesday, March 16th 2016, 3:01pm

like this? -XX:Xmx4G

1,262

Wednesday, March 16th 2016, 4:02pm

when i try to do it it says jva cnat create the virtual crap i cant fix it no tutorial can fix it fing java

Chocohead

Drowning in mods.

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Location: Badly generated chunks.

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1,263

Wednesday, March 16th 2016, 4:20pm

like this? -XX:Xmx4G
Like -Xmx4G
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Mynx

Minecraft Modding Scrub

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1,264

Thursday, March 17th 2016, 7:56pm

Fastcraft seems to crash my game whilst inistializing textures, When I remove the mod the game will load as expected, Could someone help me out?:)
Log: http://pastebin.com/NvDZ5wgS

This post has been edited 1 times, last edit by "Mynx" (Mar 19th 2016, 9:23am)


1,265

Friday, March 18th 2016, 1:14pm

the pack actully have 280 mods not 145

1,266

Sunday, March 20th 2016, 3:15am

Mynx: Can you reproduce it repeatedly? Does it happen with the latest 1.22 build as well? Please post a crash report from 1.22.



Sampler 1.61 for MC 1.8.9 is now available through the op.

1,267

Wednesday, March 23rd 2016, 10:26am

Player, can you add dev builds on CurseForge?

1,268

Wednesday, March 23rd 2016, 2:54pm

Hi!

I intend to use this mod in a private modpack called Brave New World on the FTB launcher (with the Third Party Pack). I was told to notify you of use and here I am :)

1,269

Thursday, March 24th 2016, 12:38pm

The 1.8.9 version of the sampler reports all tile entities as being ticking entities when using `/sampler counts X`, is this a oversight in the sampler or are for some reason all these blocks ticking for no real reason?

1,270

Friday, March 25th 2016, 1:28am

Just notifying you that we're using Fastcraft in the FTB version of Guude's Space Chickens pack.

1,271

Friday, March 25th 2016, 2:31am

Just notification of adding Fastcraft to a 3rd party pack called MSAT on the FTB launcher.

1,272

Friday, March 25th 2016, 8:51am

Tsyklop: They aren't intended for the general public, so probably not. I'll do a proper 1.22 pre-release in the upcoming days assuming nothing is severely broken.

Entoarox: It's a bug to be fixed shortly.

1,273

Friday, March 25th 2016, 9:54am

Sampler 1.62 should display ticking TEs properly.

1,274

Friday, March 25th 2016, 10:29am

The list of ticking TE's has indeed gone down quite a lot with the 1.62 version, but according to the sampler chests are still ticking, did you somehow miss those or are the chests actually ticking? (And if so, have you got any clue WHY? cause it seems pointless to me)

Chocohead

Drowning in mods.

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  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,980

Location: Badly generated chunks.

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1,275

Friday, March 25th 2016, 12:43pm

As far as I know, all Mojang tile entities tick, as it's Forge that adds the ability for a tile entity to not tick.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

1,276

Friday, March 25th 2016, 12:48pm

As far as I know, all Mojang tile entities tick, as it's Forge that adds the ability for a tile entity to not tick.
.... ..... Ok, I'm sorry, but if that is the case, why in the high heavens hasnt mojang made it possible for tile entities to not tick yet? >_< With how many there are in your average 'often played' world, it seems like a glaringly obvious and easy way to improve TPS at pretty much no cost.

1,277

Friday, March 25th 2016, 2:14pm

In 1.8 no longer all vanilla TEs tick. The hopper is one that doesn't if you want to test.

1,278

Friday, March 25th 2016, 2:17pm

Tsyklop: They aren't intended for the general public, so probably not. I'll do a proper 1.22 pre-release in the upcoming days assuming nothing is severely broken.

okay, And could you put on CurseForge - industrialcraft-2-2.2.817-experimental?

1,279

Friday, March 25th 2016, 2:20pm

In 1.8 no longer all vanilla TEs tick. The hopper is one that doesn't if you want to test.
So, then why in heavens name is the chest still a ticking TE? 8| I dont know much about java, but having a method called every tick for every TE must take SOME time! even if that method doesnt do anything...

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,980

Location: Badly generated chunks.

  • Send private message

1,280

Friday, March 25th 2016, 4:37pm

In 1.8 no longer all vanilla TEs tick. The hopper is one that doesn't if you want to test.
The more you know. Although you'd expect the hopper would be one that would.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

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