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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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Blockmaster139

Cute and fluffy

Posts: 627

Location: IC2 Forums, duh

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141

Friday, October 10th 2014, 8:56am

Player, can i use this in a public ModPack?


OP very clearly says no.
Now you see me, now you don't...

142

Friday, October 10th 2014, 11:03pm

Hello,

Trying this out on my server to help speed things up, trying to reduce the number of "has time changed?" messages.

Still in the middle of gauging how well it works, so far it appears to be reducing them.

One thing I have noticed on the client use of it, I am getting a little graphical issues that are a bit noticeable.

Close things look fine, but at a distance I start to see the outlines and pixels at the corners of tiles. Very noticeable against water, sandstone, or something that is a plain color. It happens on standard view and with shaders turned on.

143

Friday, October 10th 2014, 11:56pm

I'm getting this crash when i start with this mod installed

http://pastebin.com/1cEvKyvy
and a openeye report: http://openeye.openmods.info/crashes/482…71061af02dd4ea6

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,980

Location: Badly generated chunks.

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144

Saturday, October 11th 2014, 12:55am

I'm getting this crash when i start with this mod installed

http://pastebin.com/1cEvKyvy
and a openeye report: http://openeye.openmods.info/crashes/482…71061af02dd4ea6
My guess is that Smart Moving has something to do with it. Anything that isn't Optifine when it comes to big rendering changes seems to make Fastcraft break
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

145

Saturday, October 11th 2014, 8:24pm

Something else I noticed about the graphic issues,


it gets less noticeable with AA turned on in the client, at around an Anisotropic Filtering of 4, it pretty much disappears altogether. But at 2 its still somewhat visible in the distance, and Zero you get quite a bit of it.

You can see it plainly over the water and on the sand. here: https://imgur.com/Yk4rg10

It looks like gaps in the texture tiles let either background or random pixels through, and it just multiplies the further you go out.

146

Sunday, October 12th 2014, 11:42am

Removing Smart Moving and Player API did not fix it. Here is the Crash reports without them

http://pastebin.com/PVNuNhtd
http://openeye.openmods.info/crashes/482…71061af02dd4ea6

benten2000

Tree Cutter

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Posts: 5

Location: United Kingdom

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147

Sunday, October 12th 2014, 2:18pm

Removing Smart Moving and Player API did not fix it. Here is the Crash reports without them

http://pastebin.com/PVNuNhtd
http://openeye.openmods.info/crashes/482…71061af02dd4ea6
As with the other errors I have encounter this looks like a shader mod problem, make sure there isn't any shader mods and try again (Error logs don't show if a shader mods is installed in the list)

chloe

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Posts: 114

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148

Sunday, October 12th 2014, 11:44pm

Thank you!

This is working well for my server and my client.

Keep up the great work!

149

Tuesday, October 14th 2014, 12:06pm

Well, Id just like to say, this mod... Honestly, Needs to be in forge itself... This mod, Single handledly, Made 1.7.10 SOO Much better, I barely got good enough words on how well this improved my client... I gained approx 35-70 FPS alone, Game studders, random freezes, gone, However, Only con of this FPS boost is i have to wait about 2 minutes while ingame until it actually kicks in, not sure why, but anyways, it really works, and works well.

10/10, Would be nice if we could ship this in packs tho, so everyone can have this wonderful blessing.

150

Friday, October 17th 2014, 1:31pm

It was the shaders mod that prevented me from starting the game. But now i crashes after a while while playing.

Crash log http://pastebin.com/F8jasY3S
OpenEye http://openeye.openmods.info/crashes/d5c…417f2fbbed195c4

--EDIT--
somehow it seams that is was optifine that started derping things upp

This post has been edited 1 times, last edit by "drago87" (Oct 17th 2014, 1:59pm)


151

Saturday, October 18th 2014, 8:59am

Fastcraft 1.9 or Quadrum 1.2.0.B13 crashes at startup when both mods are in the mod-folder. (Forge 10.13.1.1224)

Crash-report:
http://pastebin.com/ehtJUYSb


This will also be posted over at the Quadrum github.

This post has been edited 1 times, last edit by "Mimung" (Oct 18th 2014, 9:08am) with the following reason: Quadrum


152

Sunday, October 19th 2014, 12:21pm

I'll add a config setting to control the duplication and probably some heuristics for the default behavior, it's obviously better to optimize for memory with very little GPU RAM or very high resolution textures.


Hi Player did this config setting ever happen been trying to use this with Soartex Fanver's resource pack but it drops my frame rate to 1fps and the game becomes unplayable tho its runs very well with the default textures

Thanks for all the hard work you put into Fastcraft without this 1.7.10 is nearly unplayable

153

Thursday, October 23rd 2014, 3:53am

Yeah, giving me some improvements as well. Does this do something similar to optifines smooth/multicore chunkloading? I noticed that even on a decent CPU and GPU Minecraft tends to have lagspikes whenever chunks are loaded making playing in larger bases really really laggy. optifine fixes that a bit more, but I tend to use fastcraft since this is far more compatible with most mods than optifine is.

154

Friday, October 24th 2014, 4:33pm

Help me!!

I ;( downloading it wont work and when i clicked i have downloads this file it takes me right bsck to the website
X( :cursing: :Quantum-Helmet: :Quantum-Bodyarmor: :Quantum-Leggings: :Quantum-Boots:



SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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Location: Nowhere to be found, unless I know you

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155

Friday, October 24th 2014, 5:04pm

Link is working fine for me. Your complaint is invalid.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

156

Friday, October 31st 2014, 3:30am

Link is working fine for me. Your complaint is invalid.


There IS a problem with people connecting to the download, if you don't see it good for you but don't belittle other people's problems.

I too had a problem downloading the link. I managed to downloading it by using a proxy. Try using a proxy/vpn to download it. Maybe some ISP's are causing issues or rejecting the connection.

Edit: fix grammar
Member since: Tuesday, December 25th 2012, 12:39am

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

  • "SpwnX" is male
  • Brazil

Posts: 8,359

Location: Nowhere to be found, unless I know you

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157

Friday, October 31st 2014, 4:08am

I don't mind help requests, as long they're done in a proper manner.

If you can't download the mod via player's link, try downloading it from the attachment of this post.
SpwnX has attached the following file:
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

158

Saturday, November 1st 2014, 2:39am

thanks player before fastcraft just upped my fps from 2-5 to 30+

159

Saturday, November 1st 2014, 9:30am

Hello,

This does not seem to be working with Direwolf20 1.7.10 1.0.0 and Cauldron http://pastebin.com/A7fhqXp0

160

Saturday, November 1st 2014, 11:17am

Hello,

This does not seem to be working with Direwolf20 1.7.10 1.0.0 and Cauldron http://pastebin.com/A7fhqXp0
There is a function called search. Use it. Fastcraft is not compatible with Cauldron.

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