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Noname

Engineer

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Posts: 30

Location: Germany

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1

Saturday, December 6th 2014, 1:31pm

Grid Animations

I would like to use grid animations like so: "Input=Iron,Gold,Copper"
The resulting item would change between the three ingot types.
If you don't know what I mean, here is a example of wool in the official mc wiki: Wool

Anybody has an idea how to make a template for this?

Chocohead

Drowning in mods.

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2

Saturday, December 6th 2014, 7:37pm

I know totally what you mean and have a rough idea how to do it. But the crafting grid template is a total mess and could do with re-writing anyway.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Noname

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3

Saturday, December 6th 2014, 8:47pm

we could just copy everything from another wiki :P

Chocohead

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4

Saturday, December 6th 2014, 8:54pm

1. We did last time (you don't need to know what it's doing to see it was stolen of the Minecraft wiki at about MC Beta 1.6 ish time
2. That's what I was thinking of doing anyway ;)
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,983

Location: Badly generated chunks.

  • Send private message

5

Sunday, February 8th 2015, 12:29am

Coming back to this (I've been poking around the wiki again)...
If this is added to http://wiki.industrial-craft.net/index.p…Wiki:Common.css

Spoiler Spoiler

Source code

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.animated-grid {
   position: absolute;
    left: 0;
    top: 0;
	width: 0px;
	height: 0px;
	opacity: 0;
	overflow: hidden;
}
 
.animated-grid.active {
   position: relative;
    width:auto;
    height:auto;
    opacity: 1;
}

and this added to http://wiki.industrial-craft.net/index.p…aWiki:Common.js

Spoiler Spoiler

Source code

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$(document).ready(function(){
 
    $('.animated-grids').each(function() {
            var $current = $(this).children().first();
            $current.addClass('active');
        });
 
    setInterval(function() {
        $('.animated-grids').each(function() {
 
            var $current = $(this).children('.active');
 
            var $next = $current.nextAll(':not(.skip):first');
            if (!$next.length) {
                $next = $(this).children(':not(.skip):first');
            }
            $current.removeClass('active');
            $next.addClass('active');
        });
    }, 2000);
 
 
});

I should maybe be able to hack in animated grids. I don't think it should be hard to add the tags, but you never know ;)
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,983

Location: Badly generated chunks.

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6

Sunday, February 8th 2015, 4:03pm

And it is done: http://wiki.industrial-craft.net/index.p…#Animation_Test I'll make a thread for every large new thing once the initial changes are stable and working.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.