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1

Wednesday, February 11th 2015, 8:23pm

[IC2 Exp][1.7.10] ElectricalAddition

What is this mod?
Ok, so ElectricalAddition is just a little "playground", where I add random, IC2-related things.
Note: Some Blocks/Items in this mod are just proof-of-concept and are made out of functional, but partially inefficient code. Just be aware of that.

What is in this mod?

This is a "playground", so it basically contains random features like:
An EU-teleportation block.
A KU transport method.

Note: this mod might not be balanced.
Also note: One of my texture guys doesn't like me anymore, the other one, doesn't want to do textures (or is busy playing games). Therefore: no textures. If you want to do textures, go ahead.

Screenshots will come tomorrow.

Recipes:

Spoiler Spoiler


There is a neat little mod called NEI, that will show you the recipes. I could basically write a whole essay about why you should use NEI to view recipes, but at least at the end of this sentence, you should get the point.


Download and install:


NOTE: You need Aroma1997Core for it to run!
Get it from here.


So finally, the download:
Click here!

All versions.
Development versions.

Changelog:

Spoiler Spoiler


ElectricalAddition V. 1.0.0.1:
-Fixed crash when opening Wireless Receiver GUI.
-Added Mega sender.
-Added Textures. (Mine_Sasha)

ElectricalAddition V. 1.0.0.0:
-Rename to ElectricalAddition.
-Added some config stuff.
-Added a way to buff Q chestplates.
-Added Axle.

WirelessEnergy V. 1.0.0.0:
-Initial release.


License:
All rights reserved.
Use at your own risk.

Credits:
Code - Aroma1997
Textures - Mine_Sasha
Check out my mods here.

This post has been edited 6 times, last edit by "Aroma1997" (Jul 15th 2015, 8:56pm)


2

Wednesday, February 11th 2015, 8:24pm

First!
Check out my mods here.

Chocohead

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3

Wednesday, February 11th 2015, 8:31pm

Fancy. So this is why you've not been working on IC2 :P

What are you doing for Modjam then if this is preparing for it?
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

SpwnX

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4

Wednesday, February 11th 2015, 8:33pm

Also question that people will eventually ask, this is IC² dependant and can it transport other types of power (RF for example)?
Edit: Its missing textures, aww. Can't advertise it on FTB yet i guess.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

This post has been edited 1 times, last edit by "SpwnX" (Feb 11th 2015, 8:54pm)


5

Wednesday, February 11th 2015, 9:09pm

Fancy. So this is why you've not been working on IC2 :P

What are you doing for Modjam then if this is preparing for it?
Have I not been working on IC2? It only took me 3 hours to make this mod.
Oh and regarding ModJam, I have no clue when it is, but if I'd tell you my idea, it wouldn't be a surprise anymore.g
Also question that people will eventually ask, this is IC² dependant and can it transport other types of power (RF for example)?
Edit: Its missing textures, aww. Can't advertise it on FTB yet i guess.
It is IC2 dependant and I see no point of adding support for other energy systems, since energy teleportation already for most of these systems.
Regarding the textures: as stated before, I don't have a texturer anymore and I simply cannot do it myself.
Check out my mods here.

xbony2

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6

Wednesday, February 11th 2015, 9:33pm

Nice :D

I'm probably going to make some sort of basic texture, slap a dot on the machine block or something.
Help the Official FTB Wiki reach 8000 9000 10,000 11,000 12,000 13,000 14,000 pages!

Someone should fix the gravel texture in the background...

Chocohead

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7

Wednesday, February 11th 2015, 11:00pm

Have I not been working on IC2? It only took me 3 hours to make this mod.
If it takes you 3 hours to make magic EU teleporting blocks, you should be able to fix the E-net in a matter of days :P Still cool though
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Mine_Sasha

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8

Thursday, February 12th 2015, 4:03pm

All we need is an AFSU/Teleporter hybrid ( if you can make both mod compatible ) to bring back the Holy IDSU ( Should be called AFSU-W , W for Wireless ). :D

I can provide textures if you want ^.^

9

Thursday, February 12th 2015, 4:22pm

All we need is an AFSU/Teleporter hybrid ( if you can make both mod compatible ) to bring back the Holy IDSU ( Should be called AFSU-W , W for Wireless ). :D

I can provide textures if you want ^.^
What is AFSU and IDSU?
Check out my mods here.

SpwnX

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10

Thursday, February 12th 2015, 5:00pm

All we need is an AFSU/Teleporter hybrid ( if you can make both mod compatible ) to bring back the Holy IDSU ( Should be called AFSU-W , W for Wireless ). :D

I can provide textures if you want ^.^
What is AFSU and IDSU?
AFSU: [Addon] AFSU Mod
IDSU: GregTech 4 "InterDimensional Storage Unit" which had the energy storage shared with all IDSUs placed by the same person.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

11

Thursday, February 12th 2015, 5:07pm

Well, the internal storage of these things is currently 10000.0D, but it's just one number to change (Config option(NYI)).
Check out my mods here.

12

Thursday, February 12th 2015, 10:13pm

So, if anyone wants to make some textures, I can either use them in the mod or use them to tell one of my texture guys to get to work.
Check out my mods here.

Speiger

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13

Friday, February 13th 2015, 7:04am

Cool idea Aroma.
Here a tip which would make your thing much easier.
Instead of making a lot of IEnergySinks and IEnergySource you could make a FakeTileEntity that is IMetaDelegate,
that provide all tileEntities then you can make them to IEnergyConductors and let them Send/Receive Energy.

14

Friday, February 13th 2015, 9:21am

Cool idea Aroma.
Here a tip which would make your thing much easier.
Instead of making a lot of IEnergySinks and IEnergySource you could make a FakeTileEntity that is IMetaDelegate,
that provide all tileEntities then you can make them to IEnergyConductors and let them Send/Receive Energy.
That wouldn't work, because why would I make the TileEntity a IEnergyConductor when I register the Delegate to the ENet and the ENet doesn't even know about the main TileEntity?
Also: I don't think there is an easyer way than having one line per function code. As I stated in the in the thread, I'm going for functionality here, not for efficiency. I just want to show what's possible, so it doesn't matter how I do things.
Check out my mods here.

Speiger

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15

Friday, February 13th 2015, 2:21pm

Cool idea Aroma.
Here a tip which would make your thing much easier.
Instead of making a lot of IEnergySinks and IEnergySource you could make a FakeTileEntity that is IMetaDelegate,
that provide all tileEntities then you can make them to IEnergyConductors and let them Send/Receive Energy.
That wouldn't work, because why would I make the TileEntity a IEnergyConductor when I register the Delegate to the ENet and the ENet doesn't even know about the main TileEntity?
Also: I don't think there is an easyer way than having one line per function code. As I stated in the in the thread, I'm going for functionality here, not for efficiency. I just want to show what's possible, so it doesn't matter how I do things.
^^" That part of code would be same efficent, but it would make less sources to send energy, which would reduce the EnergyNet work (not network) on high use of these blocks.
Also i did explain the stuff a little bit bad. (Explaining is not my strength). The metadelegate is the only EnergyTile which is fake tileEntity but all the Placed blocks are the positions where the EnergyNet would find to main conductor, it would be simply a pathfinder. So instead of having on input and 20 outputs (or opposite) you can have one cable which provide energy in both directions where it is needed without of calling every sender to send his Energy. So you do no longer have Sender/Receiver in 2 differend blocks its only one block. It could be callen Wireless conductor. ^^"
But that is only a suggestion...

A thing what i nodest you useing TileEntity ticks to init the block to the EnergyNet. That is not really required, and there would be then only useless ticks after that. If a Tile of that requires ticks then you can override that. You should use onBlockPlaced in the block side,
or you could use validate on the TileEntity side. That would make less TileEntities on the list which the world has to progress. Means simply less work for the World.

estebes

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16

Friday, February 20th 2015, 2:35am

It crashes with an out of memory error

Spoiler Spoiler

---- Minecraft Crash Report ----
// I blame Dinnerbone.

Time: 2/20/15 2:32 AM
Description: Initializing game

java.lang.OutOfMemoryError: Requested array size exceeds VM limit
at aroma1997.electricaladdition.wirelessenergy.BlockWirelessEnergy.func_149651_a(BlockWirelessEnergy.java:63)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:314)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:56)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148 )
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28 )


Speiger

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17

Saturday, February 21st 2015, 2:17am

It crashes with an out of memory error

Spoiler Spoiler

---- Minecraft Crash Report ----
// I blame Dinnerbone.

Time: 2/20/15 2:32 AM
Description: Initializing game

java.lang.OutOfMemoryError: Requested array size exceeds VM limit
at aroma1997.electricaladdition.wirelessenergy.BlockWirelessEnergy.func_149651_a(BlockWirelessEnergy.java:63)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:314)
at net.minecraft.client.renderer.texture.TextureMap.(TextureMap.java:56)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148 )
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28 )

</init>
That is not Arromas bug that could happen with any mods. It seemed to be that you have TOMANYMODS installed.
Increase your Ram in the launcher which you use and everything should be fine!

estebes

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18

Sunday, February 22nd 2015, 2:16am

It only happens when i add this mod. i have 10gb alocated to the pack. Seems to be some kind of memory leak or something

Speiger

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19

Sunday, February 22nd 2015, 3:00am

Yeah could be. But the Ramusage with Textures is not only based on the Flash ram (at least that should be the case(correct me if i am wrong)). It also depends on the graphics card space.
Hmmm anyway no idea what is causing that. I already do not use for coding the Basic registry anymore.
I made myself a custom Texture loader. xD (uses the vannilla even to load the textures) but is more modular xD

20

Sunday, February 22nd 2015, 11:53am

It is definitely something else causing this error, because, well, I DON'T EVEN HAVE TEXTURES IN THAT MOD!!!!!
Check out my mods here.

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