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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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221

Sunday, November 20th 2016, 10:49pm

It was producing red alloy at my voltage so it was at least partially overridden. I just reduced the input to 1 redstone to get it cheap. As final note as I think I have finally fixed most of what I wanted. Any way to undo the charcoal nerf? I haven't seen anything in the config and I've tried re-adding it via furnace recipes but I think it's being overridden.

MauveCloud

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222

Monday, November 21st 2016, 12:15am

It's in the "disabledrecipes" section of Recipes.cfg. Just change "B:wood2charcoalsmelting_true=true" to "B:wood2charcoalsmelting_true=false".

223

Wednesday, November 23rd 2016, 2:31am

....... And I can't believe I've been missing that config. Thank you for all your help Mauve.I've been making these changes so the learning curve isn't as steep for new folks, namely my friends.

MauveCloud

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224

Tuesday, November 29th 2016, 5:31pm

Yep, the value of energy was a test, so I will modify it later :D . I think it would be great to add the eu field to the chemical reactor (and also for the rest of machines that do not have it, if possible).

Done.

Use version 1.1.1

Was this dropped from 1.4.2? I don't see it in the GitHub code, and I got an error when I tried to use it with 1.4.2, but when I switched to 1.1.1, it worked.

Also, I discovered an important omission from the documentation at http://minetweaker3.powerofbytes.com/wik…regTech_Support - the Electrolyzer doesn't support output chances when the input and output fluids are omitted. (interesing side note: I can't find any default recipes in 5.09.23 that actually make use of that feature - all of the standard Electrolyzer recipes seem to have 100% (not shown) output chances)

While I'm at it, looking at https://github.com/GTNewHorizons/Minetwe…olyzer.java#L55 why is "cells" an int parameter in the version of the method without the input and output fluids?

225

Tuesday, December 6th 2016, 1:02am

For some reason I added mfr and it's breaking my scripts. I removed it for now but somewhat irritating.*edit* nvm idiot here forgot a ";"
redmage17 has attached the following files:
  • Gregtech.txt (39.38 kB - 21 times downloaded - latest: Mar 28th 2017, 3:37am)
  • minetweaker.log (325 Byte - 17 times downloaded - latest: Today, 1:57am)

This post has been edited 1 times, last edit by "redmage17" (Dec 6th 2016, 1:08am)


226

Friday, December 23rd 2016, 4:47pm

Okay I have made decent progress, however I am running into an issue using GT Tools. From what I understand they each have an item tag to identify them rather than an actual id. I have created a script to cheapen the costs of lower tier plates and it works. However whenever a player on the server uses the recipe I get the message " Warning subitems- do not have damaged states" I have tried to append the script with ".withTag({{}})" and ".withTag({{*}})" but those just break the script.

Here is the working script :
recipes.addShaped(<Railcraft:part.plate:1>, [[<gregtech:gt.metatool.01:12>.transformDamage(5),null,null],[<gregtech:gt.metaitem.01:11305>,null,null]]);

MauveCloud

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227

Friday, December 23rd 2016, 6:06pm

Okay I have made decent progress, however I am running into an issue using GT Tools. From what I understand they each have an item tag to identify them rather than an actual id. I have created a script to cheapen the costs of lower tier plates and it works. However whenever a player on the server uses the recipe I get the message " Warning subitems- do not have damaged states" I have tried to append the script with ".withTag({{}})" and ".withTag({{*}})" but those just break the script.

Here is the working script :
recipes.addShaped(<Railcraft:part.plate:1>, [[<gregtech:gt.metatool.01:12>.transformDamage(5),null,null],[<gregtech:gt.metaitem.01:11305>,null,null]]);


Remove the "transformDamage" part. GT Metatools store durability differently, and GregTech automatically decreases durability from metatools used in crafting instead of consuming them (unless of course durability reaches zero, at which point presumably the metatool does disappear/get consumed), so you don't need it.

228

Friday, March 3rd 2017, 3:00pm

Any plans on getting a 1.10.2 build? I am working on Infitech for 1.10 and I am missing it :)
I am lead developer of InfiTech (1, 2, Reloaded) GregTech balanced modpacks: http://bit.ly/infitech2

DreamMasterXXL

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229

Saturday, March 4th 2017, 10:31am

There are some 1.10 version on github but i heared about that it wont work. I never touche mc 1.10 but i will ask techlone to help me out here.

230

Monday, March 13th 2017, 12:15pm

There are some 1.10 version on github but i heared about that it wont work. I never touche mc 1.10 but i will ask techlone to help me out here.

I took a look at your github and made a build. It works but has only one issue, and that is the recipes are not showing in JEI. They did something in some of the versions (don't know which one) which broke most of the modtweaker/gttweaker stuff.
I am lead developer of InfiTech (1, 2, Reloaded) GregTech balanced modpacks: http://bit.ly/infitech2