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## [GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

Posts: 8,359

Location: Nowhere to be found, unless I know you

Tuesday, April 21st 2015, 7:55pm

It would be nice to have that on any item that holds energy.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Coal Miner

Posts: 1,401

Location: Germany

Tuesday, April 21st 2015, 7:58pm

All GT batterys use the same method, so it should be allready working.
Hmm, scanner output might be good...

Edit: Scanner done.

This post has been edited 1 times, last edit by "Blood Asp" (Apr 21st 2015, 8:09pm)

Coal Miner

Posts: 1,048

Location: California

Tuesday, April 21st 2015, 11:19pm

### Quoted from "retep998"

For those of you who want to balance the generators such that the ideal setup of 4 generators around a transformer is equal to a single generator of the next tier, here are some efficiencies I calculated.
Diesel/Gas: LV = 0.9000, MV = 0.84706, HV = 0.802139
Steam: LV = 0.66667, MV = 0.62745, HV = 0.60844
Ideal generator: LV = 1.0000, MV = 0.94118, HV = 0.91266

Personally I feel that the efficiency stat adds an unnecessary level of design fluff. Efficiency is already a factor of energy produced over fuel consumption, an additional level doesn't contribute anything. Game-design-wise, you can accomplish the exact same thing simply by increasing the fuel consumption.

In the industry we call that "streamlining" :p

As soon as BA feels his branch is stable, I'm gonna replace GT5 with (OpenGT5? GT5-UNLEASHED? GT5-THENEXTGENERATION????) and tweak it accordingly. All "efficiencies" will be set to 100% or ignored in computation. Basic generators will consume fuel at a less-ideal rate than more advanced generators.

I will never have to consider older, crappy tech to be superior again

I figured the efficiency settings already affected the fuel consumption rather than the output. As far as "balancing", it actually seems a bit more realistic to me for it to be a tradeoff, where one would choose two of the following three attributes for a power generation setup: compact, fast, efficient.

Tree Cutter

Wednesday, April 22nd 2015, 11:47am

I still save gt-5.07.07-dev build, whom should take away, may be useful
Bogdan-G has attached the following files:

Bored due to childish bullshit, thus Forum-Retired.

Wednesday, April 22nd 2015, 2:27pm

### Quoted from "MauveCloud"

I figured the efficiency settings already affected the fuel consumption rather than the output. As far as "balancing", it actually seems a bit more realistic to me for it to be a tradeoff, where one would choose two of the following three attributes for a power generation setup: compact, fast, efficient.

They probably do, that's what makes it silly. There's no need to slap on repeated layers of efficiency. Just have input/output and have done.

You make a good point about realism. The problem isn't actually realism too much, more game design. When we talk about flavours of machines (different types of macerators for instance) there's two ways you can "grow". You can grow progressively (where you accomplish higher tiers of technology via aluminium, stainless steel, etc) or laterally (adding addons to a machine to make it do different things)

The problem is that GT sort of gets the two mixed up. Greg tries to combine the notion of higher technology with overclocking, but they're two different concepts. In game design, a progression-based change should always meet the criteria "better is better." If you *earn* stainless steel technology via a tech tree, it should be *better* than what came before it. Conversely if you *choose* to add addons to an existing machine (overclocks) that *can* justifiably be a balanced change.

Right now an advanced macerator is just an overclocked macerator. The pros (faster, smaller space, fewer lossy eu-connections) are offset by the costs (inefficient energy consumption).

A better design (ahem, one that makes money in gaming) is that an advanced macerator is equal to or better than the basic macerator in every way. That does not mean triple productivity over and over again. It could be that each machine only increases speed by 20% or something. But this is something that everyone wants.

To have his cake and eat it too, Greg (or blood asp!) could add back overclockers as a feature. These are lateral-improvements. It absolutely makes sense for these to increase the output rate of a machine at some cost (efficiency or resources or space or whatever)

Huh, a space-based lateral overclocker...that would be so amazing if you had the option to plonk a 4 block-multiblock attachment to a macerator to increase its production speed by 25% and no efficiency degradation.

Bored due to childish bullshit, thus Forum-Retired.

Wednesday, April 22nd 2015, 4:03pm

Blood Asp, tiiiiiiiiiny little item: Can you change subject to "Unofficial" instead of "Inofficial" (which isn't a word)

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

Posts: 8,359

Location: Nowhere to be found, unless I know you

Wednesday, April 22nd 2015, 4:07pm

### Quoted from "Pyure"

Blood Asp, tiiiiiiiiiny little item: Can you change subject to "Unofficial" instead of "Inofficial" (which isn't a word)
Fixed that for him.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

inactive IC² Dev but still active GT Dev

Posts: 11,190

Location: Wherever I want to be (most of the time)

Wednesday, April 22nd 2015, 4:09pm

### Quoted from "Pyure"

Blood Asp, tiiiiiiiiiny little item: Can you change subject to "Unofficial" instead of "Inofficial" (which isn't a word)
You sure? I was sure inofficial was a Word, when I edited the formatting of the Title.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example.
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

Posts: 8,359

Location: Nowhere to be found, unless I know you

Wednesday, April 22nd 2015, 4:11pm

A quick google search proves that inofficial is a misspell .
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

inactive IC² Dev but still active GT Dev

Posts: 11,190

Location: Wherever I want to be (most of the time)

Wednesday, April 22nd 2015, 4:15pm

### Quoted from "SpwnX"

A quick google search proves that inofficial is a misspell .
That Site looks very inofficial, are you sure it uses official Dictionaries?
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example.
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

Coal Miner

Posts: 1,048

Location: California

Wednesday, April 22nd 2015, 4:19pm

When I searched for the word, I found indications that it's an alternate spelling. Less common maybe, but still valid: http://www.merriam-webster.com/dictionary/inofficial (I got it to show in the "free" version this time, but it's usually limited to the unabridged version) and http://www.thefreedictionary.com/Inofficial
Also, even if it wasn't a word before, we could decide to make it a word now.

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

Posts: 8,359

Location: Nowhere to be found, unless I know you

Wednesday, April 22nd 2015, 4:21pm

Hmm... a longer search gave me the doubt . Whatever. I like unofficial more.

Either way, just inofficial vs unofficial and take your own conclusions. (this is the first time that this google bbcode is "useful" to me lol)
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Bored due to childish bullshit, thus Forum-Retired.

Wednesday, April 22nd 2015, 4:25pm

Funny thing with words is, any word can be called "proper" if enough people decide it is.

That said: you'll never, ever find a published book written in English (fiction, non-fiction or technical) with the word "Inofficial" in it, except in parody, or as a typo. To me that's the criteria for "proper."

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

Posts: 8,359

Location: Nowhere to be found, unless I know you

Wednesday, April 22nd 2015, 4:38pm

I just read that "inofficial" is a rare form of spelling, not ever found on your common english. Obsolete.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Bored due to childish bullshit, thus Forum-Retired.

Wednesday, April 22nd 2015, 5:35pm

### Quoted from "SpwnX"

I just read that "inofficial" is a rare form of spelling, not ever found on your common english. Obsolete.

Damn straight

Blood Asp, you should throw the mod up on github. Who knows, I might issue a pull request here and there.

Coal Miner

Posts: 1,401

Location: Germany

Wednesday, April 22nd 2015, 5:51pm

I will put it up as soon i'm done with my own issue list and the next version is up. Maybe tomorrow. Many, some critical, fixes.

Drowning in mods.

Posts: 5,978

Location: Badly generated chunks.

Wednesday, April 22nd 2015, 5:52pm

The Google button actually works? The more you know.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

---- Minecraft Crash Report ----
// I just don't know what went wrong

I see this too much.

Bunny

Posts: 704

Location: Bunny

Wednesday, April 22nd 2015, 5:59pm

Keep up the good work or else.
Official GregTech wiki guy for the official FTB wiki: http://ftb.gamepedia.com/GregTech
Unofficial GregTech IRC channel: irc.esper.net #GregTech

Go Home Tinkers Construct, You're Drunk

Posts: 119

Location: Mordor

Thursday, April 23rd 2015, 3:57pm

your mod is weird: w/o gregtech i can create a world w/o any problems, but when i add your version this happens: http://paste.ubuntu.com/10871851/

Coal Miner

Posts: 1,401

Location: Germany

Thursday, April 23rd 2015, 4:07pm

New big update.

Many fixes, some additions!

9 guests

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