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Pyure

Bored due to childish bullshit, thus Forum-Retired.

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41

Thursday, April 23rd 2015, 4:13pm

Aw, don't tease us man. How can I find the changes :p

Blood Asp

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42

Thursday, April 23rd 2015, 4:15pm

Start it up and search. ;)

GregoriusT

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43

Thursday, April 23rd 2015, 4:20pm

I think it might have something to do with the PMs he sent me, since I don't see the new old Device mentioned in said PMs here in the Changelogs.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

malcanteth

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44

Thursday, April 23rd 2015, 4:26pm

Did you add fusion reactor, magic energy converter and distillation tower but forgot soldering iron?

死! 冬! 運命!

Blood Asp

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45

Thursday, April 23rd 2015, 4:31pm

Did you add fusion reactor, magic energy converter and distillation tower but forgot soldering iron?

Something like that...

Sailren

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46

Thursday, April 23rd 2015, 4:36pm

forget the old stuff, this is your new toy: http://paste.ubuntu.com/10872141/

for some reasons this only crashes, when gt is in da house

i wonder which mod gt is screwing up

This post has been edited 2 times, last edit by "Sailren" (Apr 23rd 2015, 4:49pm)


Blood Asp

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47

Thursday, April 23rd 2015, 4:50pm

forget the old stuff, this is your new toy: http://paste.ubuntu.com/10872141/

for some reasons this only crashes, when gt is in da house

i wonder which mod gt is screwing up
Can you send me your whole modpack? So i can test it better?

Well, time for a full changelog:



-Catch FluidID crash.
-Changed long numbers display.
-Finally fixed massive tools and cover bug (damn you decompiler!)

-Added Nuclear Reactor Components.
-Added Fusion Reactor (3 Tiers).
-Added Plasma Generator (3 Tiers).
-Added Magic energy generator (3 Tiers).
-Added Processing Array.
-Added Distillation Tower.
-Added 2 new batterys (LuV and MaxV)

This post has been edited 1 times, last edit by "Blood Asp" (Apr 23rd 2015, 5:09pm)


Pyure

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48

Thursday, April 23rd 2015, 5:18pm

Blood Asp my new life goal is to become absurdly rich, and pay greg so much money that he has no choice but to adopt you into the GT team officially. I 10k USD won't do it but lets see him shrug off 10m USD in his face.

51

Thursday, April 23rd 2015, 5:27pm

fusion Reactors? finally :D

Blood Asp

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52

Thursday, April 23rd 2015, 5:28pm

Blood Asp my new life goal is to become absurdly rich, and pay greg so much money that he has no choice but to adopt you into the GT team officially. I 10k USD won't do it but lets see him shrug off 10m USD in his face.
Wait until you know the costs to build a Fusion Reactor Mark III. :Industrial Diamond: :Industrial Diamond: :Industrial Diamond:

I should be just fine working on GTExtras for GT6. The new API allows to change or add allmost everything.

53

Thursday, April 23rd 2015, 5:39pm

Awesome! Thank you soo much!
I love how you only add dust to plate recipes if no storage block is available :thumbsup:
You want to stick with GregTech 5 until GregTech 6 has more machines ready?
You can't craft lenses or you are missing the storage blocks for most materials?
Try GemBlocksForGreg! Now with metals, too!

Blood Asp

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54

Thursday, April 23rd 2015, 5:54pm

Awesome! Thank you soo much!
I love how you only add dust to plate recipes if no storage block is available :thumbsup:

That funcion is just copied from GT5.07.06 ;).

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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55

Thursday, April 23rd 2015, 7:06pm

Now that you have added magic energy generator, what about reviving the magic energy absorber aswell?

It would 3 functions (as i can think of now):
Drain endercrystals.
Drain enderegg {and GC creeper egg - for a waaaaay lower amount of energy}
Drain Thaumcraft {energized} nodes.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

MauveCloud

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56

Thursday, April 23rd 2015, 7:11pm

Was there ever a GT version of the mining laser? (with different tiers and materials, like GT5 has for drills and chainsaws)

57

Thursday, April 23rd 2015, 7:14pm

Was there ever a GT version of the mining laser? (with different tiers and materials, like GT5 has for drills and chainsaws)

No.
Official GregTech wiki guy for the official FTB wiki: http://ftb.gamepedia.com/GregTech
Unofficial GregTech IRC channel: irc.esper.net #GregTech


Blood Asp

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58

Thursday, April 23rd 2015, 7:35pm

Added a small fix to make it work with forge version older than 1355.

MauveCloud

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59

Thursday, April 23rd 2015, 9:07pm

I updated my almost-pure GregTech MultiMC instance to this a little while ago, and I came across a strange issue with ore textures. I'm using BDCraft textures for GregTech, and the regular ores now look like small ores. The screenshots I'm attaching are from instances with different sets of mods alongside GT, but the exact same resource pack for GregTech ores.
MauveCloud has attached the following files:
  • Gt5.07.07ores.png (431.41 kB - 174 times downloaded - latest: Mar 20th 2017, 7:49am)
  • Gt5.08.01ores.png (443.78 kB - 191 times downloaded - latest: Mar 23rd 2017, 8:38pm)

Blood Asp

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60

Thursday, April 23rd 2015, 9:43pm

I updated my almost-pure GregTech MultiMC instance to this a little while ago, and I came across a strange issue with ore textures. I'm using BDCraft textures for GregTech, and the regular ores now look like small ores. The screenshots I'm attaching are from instances with different sets of mods alongside GT, but the exact same resource pack for GregTech ores.

Jep, thats a bug.

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