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Blood Asp

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1

Sunday, April 19th 2015, 12:11am

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

A decompiled and modified version of GT 5.07.07 approved by GregoriusT.

Should work with all MC 1.7.10 forge versions. Older Worlds with Forge <1355 might have their displayed Fluids mixed up, but that is only a visual bug.

Forge 1428-1481 breaks GT Multiplayer!!!


GregTech got ported to Minecraft 1.10.2, the versions are called GT 5.10.xx This port is still a early version. It still has some lighting issues and most of the machines are untested but should be usable. JEI is currently required.

For Questions, Bugs or other help you can try to reach me on Discord.

Changes:
-Changelog-

What i changed

- Updated compatibility to Forge 1355+
- Fixed missing GemDust to GemPlate recipes.
- Fixed broken Railcraft recipes.
- Changed to new forestry honey name.
- Configs for generator effiency added.
- Made long numbers easier to read.
- Extended Galacticraft Support.
- Added config to disable all ic2 cables and replace them with GT cables:
- Added achievements
- RF Support

- Added Nuclear Reactor Components.
- Added Fusion Reactor (3 Tiers).
- Added Plasma Generator (3 Tiers).
- Added Magic energy generator (3 Tiers).
- Added Processing Array.
- Added Distillation Tower.
- Added 2 new batterys (LuV and UV).
- Added Soldering Iron.
- Added Magic Energy Absorber (4 Tiers).
- Added Quantum Tank (5 Tiers).
- Added Quantum Chest (5 Tiers).
- Added Wireless Redstone Covers.
- Added Pump(5 Tiers).
- Added Teleporter.
- Added Needs Maintainance Cover.
- Added Monster Repellator(5 Tiers) Range 16-256.
- Added Large Steam Turbine.
- Added Large High Pressure Steam Turbine.
- Added Large Gas Turbine.
- Added Large Plasma Generator.
- Added Player Detector Cover (Range 8 unpowered , range 32 powered 1eu/t).
- Added Large Heat Exchanger.




Bugreports please on GitHub
Also put a modding guide on the wiki. It is mainly for using the GregTech 6 API, but explains how to set up a Workspace with my GT5 fork.

Old Versions and Dev-Versions here.
Latest GT5.10(MC 1.10.2) builds here.
Blood Asp has attached the following files:

This post has been edited 108 times, last edit by "Blood Asp" (Mar 5th 2017, 8:56pm)


Sailren

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3

Monday, April 20th 2015, 12:16am

@dreammasterxxl: und, hat es funktioniert? was haste denn ausprobiert?

for everyone else: does this work?

4

Monday, April 20th 2015, 1:30am

It isn't crashing but I can't launch. running forge .1351+ and extra utilities keeps crashing. Are you sure the thaumcraft handler is okay because my extra utilities crash is complaining.

Blood Asp

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Monday, April 20th 2015, 1:32am

It isn't crashing but I can't launch. running forge .1351+ and extra utilities keeps crashing. Are you sure the thaumcraft handler is okay because my extra utilities crash is complaining.

I did test it with thaumcraft, but not with extra utilities.

Crash report please.

Blood Asp

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7

Monday, April 20th 2015, 3:13am


I added Extra Utils to test it and i could load it without problems.
Also no idea how GT could be the reason for this.

From a quick look through the code of ExU, it looks like the Spikes are disabled and so they can't get registered to Thaumcraft.

Jep, disabled the spikes in the ExU config and got the same crash. Thats a pure ExU Issue.
The issue is also allready on ExU Github.
https://github.com/rwtema/extrautilities/issues/571

This post has been edited 1 times, last edit by "Blood Asp" (Apr 20th 2015, 3:20am)


Sailren

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8

Monday, April 20th 2015, 5:31am

this is the crash i get, when attempting to create a world, the client itself starts up fine with 210 mods, your updated version and w/o ExU

http://paste.ubuntu.com/10854597/

which forge version did you use to test?

Blood Asp

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9

Monday, April 20th 2015, 11:56am

this is the crash i get, when attempting to create a world, the client itself starts up fine with 210 mods, your updated version and w/o ExU

http://paste.ubuntu.com/10854597/

which forge version did you use to test?

I'm working with Forge 1373, but are you sure the problem comes from GT? A fluid stack registry problem usually means there is a mod in your pack that is not updated for forge 1355+. Try removing GregTech and addons and see if it works then.

Pyure

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10

Monday, April 20th 2015, 2:56pm

Blood Asp, I've said this before, but you're brilliant.

Could you update the op to mention that Greg fully supported this? I know he did, but not everyone else will.

This means I can now fix things like "better tech means shittier inefficient machines" if I wanna, yay :)

Blood Asp

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11

Monday, April 20th 2015, 4:08pm

Blood Asp, I've said this before, but you're brilliant.

Could you update the op to mention that Greg fully supported this? I know he did, but not everyone else will.

This means I can now fix things like "better tech means shittier inefficient machines" if I wanna, yay :)

Added a efficiency config to Diesel Generator, Steam Turbine and Gas Turbine. :)

Pyure

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12

Monday, April 20th 2015, 4:20pm

....


...


...

I have two violently warring emotions right now. Worship towards you and some annoyance towards greg.

Sailren

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13

Monday, April 20th 2015, 4:52pm

can some1 pls explain me, whats going on here? gt still crashes with forge 1383

http://paste.ubuntu.com/10856726/

Blood Asp

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14

Monday, April 20th 2015, 5:14pm

can some1 pls explain me, whats going on here? gt still crashes with forge 1383

http://paste.ubuntu.com/10856726/

Is that while starting, or opening a NEI window ingame?
If it's a NEI window, what did you try to look at?

Sailren

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15

Monday, April 20th 2015, 5:23pm

i was trying to lookup the mining portal from utilityworlds mod

this mod gives you a dedicated portal to a mining world and to a void world

http://minecraft.curseforge.com/mc-mods/…-utility-worlds

16

Monday, April 20th 2015, 5:26pm

For those of you who want to balance the generators such that the ideal setup of 4 generators around a transformer is equal to a single generator of the next tier, here are some efficiencies I calculated.
Diesel/Gas: LV = 0.9000, MV = 0.84706, HV = 0.802139
Steam: LV = 0.66667, MV = 0.62745, HV = 0.60844
Ideal generator: LV = 1.0000, MV = 0.94118, HV = 0.91266
Official GregTech wiki guy for the official FTB wiki: http://ftb.gamepedia.com/GregTech
Unofficial GregTech IRC channel: irc.esper.net #GregTech


Pyure

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17

Monday, April 20th 2015, 6:12pm

For those of you who want to balance the generators such that the ideal setup of 4 generators around a transformer is equal to a single generator of the next tier, here are some efficiencies I calculated.
Diesel/Gas: LV = 0.9000, MV = 0.84706, HV = 0.802139
Steam: LV = 0.66667, MV = 0.62745, HV = 0.60844
Ideal generator: LV = 1.0000, MV = 0.94118, HV = 0.91266

Personally I feel that the efficiency stat adds an unnecessary level of design fluff. Efficiency is already a factor of energy produced over fuel consumption, an additional level doesn't contribute anything. Game-design-wise, you can accomplish the exact same thing simply by increasing the fuel consumption.

In the industry we call that "streamlining" :p

As soon as BA feels his branch is stable, I'm gonna replace GT5 with (OpenGT5? GT5-UNLEASHED? GT5-THENEXTGENERATION????) and tweak it accordingly. All "efficiencies" will be set to 100% or ignored in computation. Basic generators will consume fuel at a less-ideal rate than more advanced generators.

I will never have to consider older, crappy tech to be superior again :)

18

Tuesday, April 21st 2015, 10:40am

Recompile on Forge 1291 - it mast suppot old cauldron... but ... bags bags bags.
sourse attach leter

Blood Asp, thx for rebuild. And... GregoriusT for this mod
XenonRaite has attached the following file:

19

Tuesday, April 21st 2015, 10:53am


i was trying to lookup the mining portal from utilityworlds mod

this mod gives you a dedicated portal to a mining world and to a void world

http://minecraft.curseforge.com/mc-mods/…-utility-worlds
try on recommended mod version
http://chickenbones.net/Pages/links.html

Blood Asp

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20

Tuesday, April 21st 2015, 7:51pm

i was trying to lookup the mining portal from utilityworlds mod

this mod gives you a dedicated portal to a mining world and to a void world

http://minecraft.curseforge.com/mc-mods/…-utility-worlds

I put in a catch, so it does not crash anymore. But i can neither reproduce nor determine the error.


Reading the long numbers annoyed me so much...
Other places where numbers need seperators?

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