You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

zorn

Coal Miner

  • "zorn" is male
  • "zorn" started this thread

Posts: 225

Location: USA, NY

  • Send private message

1

Thursday, April 30th 2015, 7:06pm

How does the energy system work now, if you enable it in the config?

Does it work like the original energy net, or like everyone heard it woudl work, when IC2 exp came out? The rumor was that you could only put 32 eu/t through a wire, NOT just 32 eu pack sizes. So that meant 3 generators on a copper wire (actually back then wasnt it 10 eu for copper?) before it blew up.

Was the system disabled by default to be more like RF? Because unfortunately I think it annoyed both sides. Purists like me miss the old power system, and RF fans stay away from ic2 anyway because 'too complicated!'. (sigh)

Anyway, can anyone tell me how the system works if I enable it in the config, before I turn it on and blow up my base? :)

Also the config says 'make sure you know what you are doing'. this warning makes it sound like its unstable, and 'knowing what you are doing' is some programmer/developer level comment. Does it really mean that, or does it just mean that people should know how ic2 power works/worked before enabling, so their stuff doesnt blow up? (Basically, will enabling it corrupt my world or something?)

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,980

Location: Badly generated chunks.

  • Send private message

2

Thursday, April 30th 2015, 7:48pm

Was the system disabled by default to be more like RF? Because unfortunately I think it annoyed both sides. Purists like me miss the old power system, and RF fans stay away from ic2 anyway because 'too complicated!'. (sigh)
It was disabled the same reason the EU-Reader broke, cables didn't report how much EU was going through them very well, causing melting to happen a lot, which annoying people. It wasn't to appease RF people at all, because we'd have gone to RF if that was what was intended.

As for turning it on, it enables cable loss, but not melting or explosions.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

zorn

Coal Miner

  • "zorn" is male
  • "zorn" started this thread

Posts: 225

Location: USA, NY

  • Send private message

3

Friday, May 1st 2015, 2:24am

Was the system disabled by default to be more like RF? Because unfortunately I think it annoyed both sides. Purists like me miss the old power system, and RF fans stay away from ic2 anyway because 'too complicated!'. (sigh)
It was disabled the same reason the EU-Reader broke, cables didn't report how much EU was going through them very well, causing melting to happen a lot, which annoying people. It wasn't to appease RF people at all, because we'd have gone to RF if that was what was intended.

As for turning it on, it enables cable loss, but not melting or explosions.


That makes sense. Glad it wasnt to try and appears RF fans. I miss explosions :(

4

Friday, May 1st 2015, 6:35am

its gonna return to melting and explosions eventually !

Mine_Sasha

A ninja with a composite unbreakable armor made out of diamond and carbon nanotubes :3

  • Send private message

5

Friday, May 1st 2015, 3:40pm

After HL3 ofc ;P :P

I am personnally done waiting IC2 normal to be released and same for EE3, so for now I am using IC2 classic and Project E, and then once IC2 goes back to normal releases I will use it :D

MauveCloud

Coal Miner

  • "MauveCloud" is male

Posts: 1,048

Location: California

  • Send private message

6

Friday, May 1st 2015, 4:06pm

I miss explosions :(


Wait, you want your machines to blow up in your face? If you just want to take precautions against explosions, can't you self-impose similar restrictions without having IC2exp enforce them via explosions?

Chocohead

Drowning in mods.

  • "Chocohead" is male
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,980

Location: Badly generated chunks.

  • Send private message

7

Friday, May 1st 2015, 4:24pm

Self imposing requires you to know if a design would explode or not. When placing 2 different voltage lines, if they touch all machines on the lower voltage line will explode. Self imposed explosions wouldn't have anything happen, defeating the point as you'd not TNT all your machines because of one misclick intentionally.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

MauveCloud

Coal Miner

  • "MauveCloud" is male

Posts: 1,048

Location: California

  • Send private message

8

Friday, May 1st 2015, 6:00pm

Self imposing requires you to know if a design would explode or not. When placing 2 different voltage lines, if they touch all machines on the lower voltage line will explode. Self imposed explosions wouldn't have anything happen, defeating the point as you'd not TNT all your machines because of one misclick intentionally.


Yeah, I just got a lesson in how easy it is to forget details of what causes machines to explode - I finished making a GT wiremill, then I found a small crater where my lava boiler and basic steam turbine had been, and realized I'd forgotten to put a roof over them to keep the rain off. >_<

9

Friday, May 1st 2015, 8:47pm

Self imposing requires you to know if a design would explode or not. When placing 2 different voltage lines, if they touch all machines on the lower voltage line will explode. Self imposed explosions wouldn't have anything happen, defeating the point as you'd not TNT all your machines because of one misclick intentionally.
I am personally wireing up my place to use the right eu/t levels .. it adds some realism and logic for me :)

10

Sunday, November 1st 2015, 7:08am

As for turning it on, it enables cable loss, but not melting or explosions.
Well, insulated tin cable(32EU/t) has a low cable loss ... Does that mean connecting MFSU and all the machine with tin cable is cheap without causing explosions?