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Drowning in mods.

  • "Chocohead" is male
  • "Chocohead" started this thread
  • Korea, Democratic People's Republic of United Kingdom

Posts: 5,978

Location: Badly generated chunks.

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Friday, May 1st 2015, 11:18pm

[WIP][Tutorial] IC2 Experimental HQM Guide

Do you think this is a good idea?

A total of 17 Votes have been submitted.


Yes, totally. (13)


Yes, with some changes. (2)


No, but it could be.


Not at all. (1)


I don't care either way, as I play Gregtech but like voting. (1)

Since the modern world seems incapable of IC2 experimental, but perfectly capable of reading a book on what to do, I've started making an experimental HQM guide. It's just starting out right now, but I can see it turning out very well given enough time. It wouldn't really be HQM at all, it'd just hijack the book to turn into an IC2 guide, giving scrapboxes as rewards most of the time, because wooden tools and dirt are really amazing rewards for progress.

Start page
Starting quest line
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.


CQI Co-founder

  • "Queue" is male

Posts: 567

Location: I honestly don't know.

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Saturday, May 2nd 2015, 4:47pm

This sounds very much like what we did with Gregtech. Go for it :)


Monday, May 4th 2015, 1:53am

I like the idea. Over time, every mod will provide such a guide.

Personally I prefer the wiki - as it is "google enabled".