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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)
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1

Sunday, October 23rd 2011, 12:30pm

New reactor planner (made by Talonius)

http://www.talonfiremage.pwp.blueyonder.…torplanner.html

Advantages over other reactor planner apps:
- Supports (CA)SUC (ice/water-cooled) reactors
- Gives you the operational time, cooldown time and cycles a reactor can run for

2

Sunday, October 23rd 2011, 1:40pm

Heh, it's not complete yet and the 'saved url' code is still subject to change. So be wary about posting your designs via the applet, atleast until the code is a bit more settled. ;P

I only made this 'little' project to teach myself the workings of Java GUI design, it turned out to be much more time consuming than expected.

BloodyRain2k

Small Scale Builder

    Germany

Posts: 52

Location: In your system32 folder, deleting your doodz

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3

Monday, October 24th 2011, 5:58pm

I like it a lot but there seems to be a small bug where it doesn't want to update when you place something.

In the attached screen I just placed the lower u-cell after the upper one and as you can see it calculates the output correctly but not the affected neighbors. Changing these unaffected ones also doesn't update, it act's like the lower one is not present at all, except for the energy calculation and maybe the lifetime.

PS: no that's not a finished design :P

oh and maybe you could display heat in a gradient from the default grey towards full red depending on how close that part is towards melting? It's already nice that you can see which parts will melt but it would be nicer if you could also see how close some are to melting.
Just mentioning cause I had a 'safe' design that ends up a sneeze away from melting most parts ^^;
BloodyRain2k has attached the following image:
  • Unbenannt.PNG
On my install Mining Drill doesn't give off any sounds at all o.o
Help! Somebody fix that please!
Wait a sec... damnit.
no idea if he was serious but either way that was damn funny xD

4

Tuesday, October 25th 2011, 12:27am

I guess a few fields arn't being reset between reactor simulations, I'll hunt them down... as soon as other tasks permit the time for me to do so. Thank you :P

I did plan on adding some sort of 'health bar' overlay on the cells, if possible.

5

Tuesday, October 25th 2011, 1:03am

What do the tiles with grey, yellow, and red backgrounds mean?

6

Tuesday, October 25th 2011, 10:23am

Red: The component melted first
Yellow: The component melted after the first.
Grey: Unused.

Most cells have tooltips if you leave the mouse pointer hovering over them.

7

Tuesday, October 25th 2011, 6:42pm

Well, the planner has moved due to the URL save code changing, from this point on the saves should be backwards compatible.

That bug graphics bug with isotopes has been squished and 'damage bars' have been added.

The old location will still be active for a while to keep links from breaking.

Reactor Planner

Edit: Also, checkboxes added in the SUC options for you manics out there with machines chugging out multiple blocks/buckets per second. ;)

8

Tuesday, October 25th 2011, 8:15pm

Im not into Nuclear stuff but i like it!

9

Wednesday, October 26th 2011, 12:33am

Thanks for creating this simulator, I have found it very useful when I am on a windows system.

Sorry to bug you but I have found a UI bug that shows up on a mac. The text between the + and - for setting chambers, water, and air does not show up. I think it is because of the buttons in the Mac Look and Feel.

I have attached a screen shot showing the bug.

My Specs:

Spoiler Spoiler


OS: Mac OS X 10.7.2

Java -version

Source code

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java version "1.6.0_27"
Java(TM) SE Runtime Environment (build 1.6.0_27-b07-395-11M3515)
Java HotSpot(TM) 64-Bit Server VM (build 20.2-b06-395, mixed mode)



I think if you are using Swing for the UI you could solve this problem by setting the look and feel to CrossPlatformLookAndFeel by integrating the code below into your code:

Spoiler Spoiler


Source code

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public static void main(String[] args) {
    try {
            // Set cross-platform Java L&F (also called "Metal")
        UIManager.setLookAndFeel(
            UIManager.getCrossPlatformLookAndFeelClassName());
    } 
    catch (UnsupportedLookAndFeelException e) {
       // handle exception
    }
    catch (ClassNotFoundException e) {
       // handle exception
    }
    catch (InstantiationException e) {
       // handle exception
    }
    catch (IllegalAccessException e) {
       // handle exception
    }
        
    new SwingApplication(); //Create and show the GUI.
}


Also this Applet is the best reactor simulator I have seen so far so keep up the good work and thanks for creating this tool. :thumbsup:
ChrisWsrn has attached the following image:
  • bug.png

10

Wednesday, October 26th 2011, 12:49am

im just wondering exactly how accurate is this? cause 1 setup i found is kinda strange

11

Wednesday, October 26th 2011, 1:28am

ChrisWsrn: Thanks, I'll see what I can do to make it appear better on other platforms.


Scoin86: I have IC2's Reactor code running 'under the hud', the simulator will run through 10,000 ticks (or until the reactor goes critical). Afterwards it will simulate a cooldown period from a point just before a reactor melts a component or goes critical.

While the simulator at it's core should be 99% acurate, my data gathering code may be slightly off, so if you find something that doesn't look right then show it to me and I'll check if it's a bug.

12

Wednesday, October 26th 2011, 2:05am

ChrisWsrn: Thanks, I'll see what I can do to make it appear better on other platforms.

Thanks for the quick response.

13

Wednesday, October 26th 2011, 12:57pm

Poof!, the L&F of the applet is changed to the cross platform set. If only re-decorating a room was that quick and easy. :P

14

Friday, October 28th 2011, 12:59am

Thanks For the Fix. :thumbsup:

15

Friday, October 28th 2011, 3:35pm

Quick Question:

How are you calculating the reactor timing? I am
asking this because this tools timing takes the reactor to literally
0.1% from meltdown (good but a little scary) and I would like to time
the reactor for its application. (I usually like to use 8000 as my max temp for most application but I sometimes need to go to 10000 or to the reactor max.)

16

Friday, October 28th 2011, 4:32pm

Quick Question:

How are you calculating the reactor timing? I am
asking this because this tools timing takes the reactor to literally
0.1% from meltdown (good but a little scary) and I would like to time
the reactor for its application. (I usually like to use 8000 as my max temp for most application but I sometimes need to go to 10000 or to the reactor max.)

The generation timer stops at the point a component melts or the point when the reactor hull reaches 85% maximum heat. The maximum cycles listed also follows this critieria.

It's not recomended you run a reactor all the way upto the 'Generation Time', instead use it as a guide. If you only run a reactor upto 50% of it's predicted 'Generation Time' then you'll only need 50% of the 'Cooldown Time'.

Edit: Note, a reactor goes BOOM at 100% hull heat, at 85% is starts producing lava.

17

Friday, October 28th 2011, 6:23pm

Thanks for explaining how to scale your timings.

Rick

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18

Friday, October 28th 2011, 6:35pm

reactor components melt at 10k heat through whether its a 0 chamber or a 6 chamber reactor.
Official list of good reactor designs:
[OFFICIAL] List of good reactor designs

19

Friday, October 28th 2011, 7:00pm

reactor components melt at 10k heat through wether its a 0 chamber or a 6 chamber reactor.


Correct, the simulator knows this and takes that into account.

20

Tuesday, November 1st 2011, 5:01pm

New stuff!
- A "More Info" tab to display .. gasp .. mooore info!
- An attempt at adding breeder options.
- A resource total tab for the cost of building the reactor design from scratch.

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