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1

Friday, October 28th 2011, 9:32am

[Config][Custom]Redpower2 Material Mining

Updated: 2011-12-28

The .minecraft/redpower/redpower.cfg file contains the block ids for ores (inc. gemstone ores) and stones (marble/etc).

Spoiler Spoiler


blocks {
array.array.id=252
base {
appliance.id=137
microblock.id=136
}

lighting {
lampOff.id=147
lampOn.id=146
}

logic.logic.id=138
machine {
frame.id=152
machine.id=251
machinePanel.id=238
}

sensor.sensor.id=148
world {
crops.id=144
leaves.id=141
log.id=143
ores.id=140
plants.id=139
stone.id=142

storage.id=145
}

}


The .minecraft/config/IC2.cfg file contains a line 'valuableOres=' and a list. The list has a format of blockid:value,(space)

The normal minecraft blocks are obvious; the industrial craft blocks IDs are defined in this very same file. All that's missing is telling IndustrialCraft which /other/ blocks to mine for. In my case 140:2, 142:2, was missing.

Hayo! The automated miner does a nice job.

( BTW, if you want it to also get more cobblestone, sandstone, clay, etc, just add the block IDs to that list. This should also work for glowstone and other resources... but I'm not sure if it is able to collect material before it drops/if it is surrounded by lava O.o )

Here is my current line (this will even 'mine' RP2 trees, but that's REALLY costly compared to breaking out a chainsaw!):
valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3, 144:1, 141:1, 143:1, 140:2, 139:1, 142:1, 247:4, 248:2, 249:2
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2

Friday, October 28th 2011, 4:07pm

Btw. the format is blockid-metadata:value

Anything with value > 0 is being mined, metadata and value are optional. No metadata specified = any will match.

3

Friday, October 28th 2011, 4:12pm

This would be how to get the miner to go for redpower ores?

4

Friday, October 28th 2011, 6:59pm

Yes, quite.

Related question:

How do you control what fluids the pump will attempt to cell up? (EG make it suck up all lava/water source blocks, or just one/the other)
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5

Tuesday, November 1st 2011, 12:03am

Yes, quite.

Related question:

How do you control what fluids the pump will attempt to cell up? (EG make it suck up all lava/water source blocks, or just one/the other)
Use block ID 9 in the valuable ores config line to get the miner to go out of its way to get water source blocks, and 11 for lava. The pump will do water by default without the the help of a miner if you put it over an infinite source block, though.


6

Tuesday, November 1st 2011, 4:51pm

Excellent, I was afraid that putting in those values would try to have it use the drill on said blocks until they were broken; which wouldn't work and thus would make it get stuck.
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7

Tuesday, November 1st 2011, 8:24pm

Excellent, I was afraid that putting in those values would try to have it use the drill on said blocks until they were broken; which wouldn't work and thus would make it get stuck.
When I tried it yesterday on my test server, it didn't work very well for water. The miner (with a diamond drill, anyway) would get two or three waters, but then the drill would move on to the next level down. Doesn't really matter, since it's kind of silly to use an expensive miner/drill/OV/several pumps setup for water when a pump and small trench will do.

8

Wednesday, December 28th 2011, 11:51pm

Updated IDs for RP2-pr4, added example Redpower2 conf section.
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9

Thursday, December 29th 2011, 3:49pm

Btw. the format is blockid-metadata:value

Anything with value > 0 is being mined, metadata and value are optional. No metadata specified = any will match.

To clarify, if one wanted to mine only pink wool and place it with higher priority, you would use 35-6:4 ?
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10

Thursday, December 29th 2011, 6:03pm

I assume that's the correct id-damage for pink wool as if you'd /give your self it. Yes that would cause only pink wool to be mined. The 4 has -nothing- to do with priority (as that's just mine or don't mine); it has everything to do with the value returned when you use the scanner by hand.
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11

Saturday, December 31st 2011, 4:54am

I assume that's the correct id-damage for pink wool as if you'd /give your self it. Yes that would cause only pink wool to be mined. The 4 has -nothing- to do with priority (as that's just mine or don't mine); it has everything to do with the value returned when you use the scanner by hand.

OH. That makes much more sense. Thank you.
'Wait! What does that mean?! I can't panic properly unless I know what that means!'
'Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid, and... I went ahead anyway.'

12

Saturday, December 31st 2011, 9:07am

How would I go about figuring out the damage values for the various items i would like mined? I have forestry, redstone, buildcraft and Ic2 installed, and although it seems to hit some of the ore some of the time, it also ignores a bunch of it. :?:

Nevermind. I just edited in the itemvalues with no damage values, and that should do it I think.
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13

Sunday, January 1st 2012, 9:03am

This will be the Valuable Ores config I will be planning to use.

Source code

1
valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3, 135:1, 135-1:5, 135-2:3, 135-3:4, 135-4:3, 135-5:3, 135-6:2, 135-7:2, 140:4, 140-1:4, 140-2:4, 140-3:4, 140-4:2, 140-5:2, 140-6:4, 140-7:3, 247:4, 248:2, 249:2


For those who are keeping score, Block 140 is where Red Power stores its ores, and Block 135 is the default location for the Nether Ores mod, provided by Power Crystals. I have not tested this config yet, but it *should* work.
'Wait! What does that mean?! I can't panic properly unless I know what that means!'
'Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid, and... I went ahead anyway.'

14

Tuesday, January 3rd 2012, 10:14pm

As always, it depends on your installed mods. If they conflict or if you've set different values you'll get odd values for various mods.
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15

Monday, January 23rd 2012, 2:49am

Just asking for a little clarification, but if i add "140" (Without metadata) to the list of Valuable ores, it will mine ever silver/copper/tin/tugnsten/emerald/ruby/shappire added by RP2?

Or someone know where/how to get the metadata of each block?

(Also kinda out of topic: Why is there a block id value for uranium, tin and copper? Sides that one of redpower block id clashed with Copper and id resolver moved that ore away so my miner wasnt digging any copper >.>)

16

Monday, January 23rd 2012, 12:06pm

Just asking for a little clarification, but if i add "140" (Without metadata) to the list of Valuable ores, it will mine ever silver/copper/tin/tugnsten/emerald/ruby/shappire added by RP2?

Or someone know where/how to get the metadata of each block?

(Also kinda out of topic: Why is there a block id value for uranium, tin and copper? Sides that one of redpower block id clashed with Copper and id resolver moved that ore away so my miner wasnt digging any copper >.>)

All RP2 ores use the same block ID.
IC2 ores do not for compatibility with existing maps.
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17

Tuesday, May 29th 2012, 10:18pm

I am a bit confused my I am using IC2 and RedPower but my IC2.config contain this line

valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3


There were no Redpower ores (like rubies). I am running an SMP server. I added 140:1 to the client config file and set up a test.
valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3 , 140:3


the miner just bypassed the Rubies,Emeralds ect... Does the config file need to be changed on the server instead or in both location

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18

Wednesday, May 30th 2012, 7:08am

I am a bit confused my I am using IC2 and RedPower but my IC2.config contain this line

valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3


There were no Redpower ores (like rubies). I am running an SMP server. I added 140:1 to the client config file and set up a test.
valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3 , 140:3


the miner just bypassed the Rubies,Emeralds ect... Does the config file need to be changed on the server instead or in both location
The configchanges are no longer needed, since the addition of the Oredictionary in Forge.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

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19

Saturday, June 23rd 2012, 4:47pm

The configchanges are no longer needed, since the addition of the Oredictionary in Forge.

I just tested this on my SMP Server running Minecraft 1.2.5, IC² 1.95b and Forge 3.2.3.108.

It works like a charm. I was always wondering why my miners found not much Nikolite, Emerald, Ruby, Tungsten etc.
With 140:1 added to the config i set up my miners on the old finished positions and they found lots of rubys, sapphires etc.

The Oredictionary was intruduced with which version of forge?

This post has been edited 1 times, last edit by "Legamir" (Jun 23rd 2012, 7:18pm)


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20

Saturday, June 23rd 2012, 4:56pm

I just tested this on my SMP Server running Minecraft 1.2.5, IC² 1.95b and Forge 3.2.3.108.

It works like a charm. I was always wondering why my miners found not much Nikolite, Emerald, Ruby, Tungsten etc.
With 140:1 added to the config i set up my miners on the old finished positions and they found lots of rubys, sapphires etc.

The Oredictionary was intruduced with which version of forge?
Please use the Quotefunction right.

IC² Miners are mining every RP-Ore (Tungsten, Gems, Copper, Tin, Silver) except Nikolite, that's also inside the IC²-Code (I successfully attacked FenixR with that piece of Sourcecode), here is the evidence [Suggestion] Radioisotope thermoelectric Battery
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

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