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This post has been edited 10 times, last edit by "silentdeth" (Jan 21st 2013, 11:06pm)
.. was assigning ID's with ID Resolve...</init>
Quoted
java.lang.NullPointerException
at buildcraft.energy.TextureFuelFX.(TextureFuelFX.java:18 )
Quoted
this isn't about arrogance or ego, I have a block that I put a lot of freaking work into
that doesn't tell me anything other than something is wrong with buildcraft energy. Other people have been having trouble with ID resolver on the BC thread, I've not used it so I cant be much help, you can check there and see if it helps.Got a bug..... was assigning ID's with ID Resolve...</init>
Quoted
java.lang.NullPointerException
at buildcraft.energy.TextureFuelFX.(TextureFuelFX.java:18 )
Pretty much IC power to BC power and BC Power to IC Power. It sounds like your mod does that and I assume done the math and etc. Problem is if you feed a quarry with 512 EU it will eat 512 without capping and of course not speeding up like say a mass fabicator does. Or you can run like a batbox and feed it at 32EU and use the same energy. Kind of sucks in a way. So I was just wondering if yours did any kind real caps to not bleed energy or maybe your mods not even like that period hehe.Dunno, I am unfamiliar with that mod.Would this mod replace Power Crystals Power Converter?
Each engine produces a fixed amount of BC energy at a fixed rate. They consume an amount of EU based on an equal conversion. The problem you are refering to is due to BC's energy pipes, once you transmit the energy into BC's network, it is out of my hands. However, the engines are designed to power certain objects, for a quarry, a large electric engine, by itself, does a good job.Pretty much IC power to BC power and BC Power to IC Power. It sounds like your mod does that and I assume done the math and etc. Problem is if you feed a quarry with 512 EU it will eat 512 without capping and of course not speeding up like say a mass fabicator does. Or you can run like a batbox and feed it at 32EU and use the same energy. Kind of sucks in a way. So I was just wondering if yours did any kind real caps to not bleed energy or maybe your mods not even like that period hehe.Dunno, I am unfamiliar with that mod.Would this mod replace Power Crystals Power Converter?
Ahh so the short answer if I'm getting this right. Don't use pipes go directly to the engines and your golden?Each engine produces a fixed amount of BC energy at a fixed rate. They consume an amount of EU based on an equal conversion. The problem you are refering to is due to BC's energy pipes, once you transmit the energy into BC's network, it is out of my hands. However, the engines are designed to power certain objects, for a quarry, a large electric engine, by itself, does a good job.Pretty much IC power to BC power and BC Power to IC Power. It sounds like your mod does that and I assume done the math and etc. Problem is if you feed a quarry with 512 EU it will eat 512 without capping and of course not speeding up like say a mass fabicator does. Or you can run like a batbox and feed it at 32EU and use the same energy. Kind of sucks in a way. So I was just wondering if yours did any kind real caps to not bleed energy or maybe your mods not even like that period hehe.Dunno, I am unfamiliar with that mod.Would this mod replace Power Crystals Power Converter?
Reading that doesn't sound like a good answer. The short version is, the engines will consume up to their rated EU, and no more.
If you connect the engines directly to the machines, yes it should throttle the power correctly. This is based on the not inconsiderable assumption that BC handled throttling correctly before it introduced conductive pipes, I've not delved that deep into BC's code to be sure.Ahh so the short answer if I'm getting this right. Don't use pipes go directly to the engines and your golden?Each engine produces a fixed amount of BC energy at a fixed rate. They consume an amount of EU based on an equal conversion. The problem you are refering to is due to BC's energy pipes, once you transmit the energy into BC's network, it is out of my hands. However, the engines are designed to power certain objects, for a quarry, a large electric engine, by itself, does a good job.Pretty much IC power to BC power and BC Power to IC Power. It sounds like your mod does that and I assume done the math and etc. Problem is if you feed a quarry with 512 EU it will eat 512 without capping and of course not speeding up like say a mass fabicator does. Or you can run like a batbox and feed it at 32EU and use the same energy. Kind of sucks in a way. So I was just wondering if yours did any kind real caps to not bleed energy or maybe your mods not even like that period hehe.Dunno, I am unfamiliar with that mod.Would this mod replace Power Crystals Power Converter?
Reading that doesn't sound like a good answer. The short version is, the engines will consume up to their rated EU, and no more.