You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

Feanturi

Admin & IC²-Spriter

  • "Feanturi" is male
  • "Feanturi" started this thread
  • Germany

Posts: 352

Location: Germany

  • Send private message

1

Wednesday, August 17th 2011, 12:49am

HELP: Addon Ideas

You should post your idea with the following structure.

Structure:

Addonidea: ----

Desribtion: Please describe clearly!
cheers.


2

Thursday, August 25th 2011, 12:54pm

To mention it:
This is NOT A suggestion forum!

"Idea" is a goddamn missspell i will kill Fean for when he comes back.

This section is exclusively meant for people who ALREADY CREATED their addon and want to add it to the "official" IC² Addons.
The accepted Add-Ons will be moved into the real Addon forum, in which people cannot create threads by default.


This was meant to prevent people from spamming the addon section with low-quality stuff.
Greetz,
Alblaka

3

Sunday, September 4th 2011, 12:05pm

By the way, when will the library/API (interfaces etc) be available to other programmers?

4

Sunday, September 4th 2011, 4:08pm

Once we're done with 1.0, i guess.
Greetz,
Alblaka

5

Sunday, September 4th 2011, 6:24pm

ok thank you for the information

6

Tuesday, September 6th 2011, 1:52pm

is direct modification of class files allowed?
Unsafe.putObject(42,Unsafe.staticFieldOffset(42.getDeclaredFields()[42]),43);

7

Tuesday, September 6th 2011, 2:24pm

is direct modification of class files allowed?


It is, though ill-advised.
Greetz,
Alblaka

8

Wednesday, September 7th 2011, 10:32am

AddonIdea: IC/BC cross over.

With Space Toads permission it should bridge the gap between the two.

Like:
-Industrial Diamond recipes
-Oil uses
-BC pumping working with IC2. (now with oil and later with water and lava.)

9

Wednesday, September 7th 2011, 11:20pm

is direct modification of class files allowed?


It is, though ill-advised.


So then what do you suggest?

Blueblade11

Industrial Redstone Techno Alchemist

  • "Blueblade11" is male
  • Australia
  • Send private message

10

Thursday, September 8th 2011, 5:53am

The title 'Add-on Ideas is a bit misleading...there's already a person that's posted something.

Anyway, is there already a block that lights up and sends out a redstone signal when power passses through it? No?

[Rifles through IC^2 Code]

Ok then, yay!
[Goes away to code]

Blueblade11

Industrial Redstone Techno Alchemist

  • "Blueblade11" is male
  • Australia
  • Send private message

11

Sunday, September 11th 2011, 6:51am

Also, how are modders who don't have acesses to the IC^2 codebase supposed to make add-ons?

12

Sunday, September 11th 2011, 2:29pm

Also, how are modders who don't have acesses to the IC^2 codebase supposed to make add-ons?
I haven't verified it myself, but you should be able to make a working mod against the MCP-decompiled version of IC2. Later on, we want to have a nice public API to work with too.

13

Wednesday, September 14th 2011, 6:23pm

I haven't verified it myself, but you should be able to make a working mod against the MCP-decompiled version of IC2. Later on, we want to have a nice public API to work with too.


As far as I can tell (and tried) that wont (doesn't) work. While modloader can be thrown into the .jar before MCP decompiling, forge can't. You have to install forge after you decompile it with MCP. This means that when you try to decompile IC2 without (or even with) forge it throws up a huge number of errors, most likely missing forge methods. You can decompile IC2 by itself but some of the code is still obfuscated so you can't just plug it in without going back and changing all the of the obfuscated calls. Not to mention the lack of comments, which leads to a lot of time wasted trying to figure out what is what. So even if another coder without access to the source code wanted to make an API it would be hard. Though I have been playing with a decompiled version of IC2 to see how it works. You can also probably decompile the minecraft.jar outside of MCP (so it is still obfuscated) add your addon and then recompile the whole thin together to test it. However this method makes it much harder to test your work with than running eclipse but it should work.

Edit: Nargon was nice enough to upload his MCP patcher file for IC2. Just follow his instructions in the post on were to put and you should then be able to get IC2 to decompile with MCP. Link to post: http://forum.industrial-craft.net/index.…D=5558#post5558
All people dream, but not equally. Those who dream by night in
the dusty recesses of their mind, wake in the morning to find
that it was vanity. But the dreamers of the day are dangerous people,
for they dream their dreams with open eyes, and make them come true.
--T.E. Lawrence

killerbeez

IC Supporter / Owner of IR / IC² Tester

  • "killerbeez" is male
  • United States

Posts: 443

Location: Industrial Rage

  • Send private message

14

Friday, October 7th 2011, 2:39pm

WTB IC2 Engine for Buildcraft.
Long time IC user/supporter. Created the first IC server.
www.killerbeesgaming.com


15

Monday, October 10th 2011, 1:02am

WTB IC2 Engine for Buildcraft.
Seconded. Having "free" redstone engines seems like a bit of a cheat in IC2.

16

Sunday, October 16th 2011, 6:18pm

WTB IC2 Engine for Buildcraft.
I was trying to make an electric engine that basically:
a) Eats EU (up to MV - 128EU/t)
b) Outputs some buildcraft energy, depending on input voltage, with 128EU/t being roughly equivalent to an iron engine, and 32 EU/t to a stone engine. 8 EU/t is warmed up redstone equivalent, while 2EU/t will run as a blue redstone engine (i.e. very slow).
c) Requires cooling (via buildcraft water pipes) for any voltage above 32EU/t.
d) Expensive to build (needs diamond gears). Once you've got high efficiency reactors running, EU is cheap while BC fuel can be depleted fast if you run a lot of iron engines.

However, due to my lack of experience with the charlie foxtrot that is Java, I have failed miserably. Will keep trying, but I have a feeling somebody will have this finished well before me. :P

Amanlu

Unregistered

17

Tuesday, October 18th 2011, 10:31am

"
WTB IC2 Engine for Buildcraft.
I was trying to make an electric engine that basically:
a) Eats EU (up to MV - 128EU/t)
b) Outputs some buildcraft energy, depending on input voltage, with 128EU/t being roughly equivalent to an iron engine, and 32 EU/t to a stone engine. 8 EU/t is warmed up redstone equivalent, while 2EU/t will run as a blue redstone engine (i.e. very slow).
c) Requires cooling (via buildcraft water pipes) for any voltage above 32EU/t.
d) Expensive to build (needs diamond gears). Once you've got high efficiency reactors running, EU is cheap while BC fuel can be depleted fast if you run a lot of iron engines.

However, due to my lack of experience with the charlie foxtrot that is Java, I have failed miserably. Will keep trying, but I have a feeling somebody will have this finished well before me. :P"
^
|
Amanlu approves.

Generator, geothermal gens, and solar panels, will finally power up my Buildcraft quarry.


flojho686

Unregistered

18

Tuesday, October 18th 2011, 6:02pm

io got a idea for a addon

someone shuld make a engine cooler :) :) :)

Gifted

Unregistered

19

Saturday, October 29th 2011, 3:13am

Teleport Cables

So have you ever built a large nuclear facility far away from your home so it doesnt explode the hole thing? Well, i did and im pretty annoyed with the cables going from my reactor to my stuff from too long. I suggest a new type of cable the teleport cable wich will be one way to transport energy for long distances. But it would be so overpowered, you say, but it also could have a distance requirement like 100 blocks away, or it could only transport extreme voltage so it would be needed some transformers to keep your stuff from exploding, also it could be pretty expensive so it couldnt be explioted, if that is what you are looking for.
Appreciate the attention, THX

Kane Hart

Godcraft.Com Administrator

    Canada

Posts: 2,330

Location: Barrie, Ontario, Canada

  • Send private message

20

Monday, October 31st 2011, 5:32am

Suggestion: MKII Miner.

Suggestion: MKII Miner.

Pretty much the same as the old ones but maybe offer the ability to use Laptron Crystals instead. If possible 2 even though you will never drain 2 you would never ever drain a full one as well. Have it as like second slot to drain your last one you used etc etc.
Check out Our Brand New GT New Horizons Server .:Here:.
Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

Counter:

Hits today: 14,491 | Hits yesterday: 1,368 | Hits record: 152,331 | Hits total: 65,310,582