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Yep, Scrapboxing is not much efficient and could be a bit better, maybe two times more Uranium as Diamonds from Scrapboxing to keep it balanced, even if i don't really need more Uranium than i have now. And less Wooden Tools since there are not only Hoes.
I've installed Better Veins for my new modded 1.1. Today i've started playing it the first time and the FIRST resourcedeposit i found was URANIUM, AGAIN. I'm a living Uraniumdetector. No matter where my Base is, theres ever a very large amount of valuable resources right there and when i'm going far away from my Base i find less than nothing.![]()
lol honostly though i think those depostis are just alittle to big cause i could just load up, dig 15 blocks down and drill a tunnel until i slam into a massive deposit of something and bee good for like a month :pwell yes, but that is why you make the chance of uranium incredibly rare, that way it's not as "overpowered" keep in mind that if uraniurm was 1 in 10,000 scrap boxes then it would cost 3.5 million energy in recycling power and blocks alone to get that 1 uranium. 3,500,000 EUs and 120,000 blocks used to get 1 uranium, i would not consider that overpowered. not anymore then allowing a player to make 1 uranium ore and toss it into a breeder reactor and make 8 fully charged cells.The UUM recipe for uranium was removed because it allowed for infinite energy and, when used right, could provide more energy than needed by the mass fabricator (not counting scrap production and other stuff).
Back in Equivalent Exchange 4, there was a mobius->uranium recipe which met a similar fate in EE5 - allowed for infinite energy but in a much more overkill way.
what ever happened the idea to bringing back the uum uranium recipe but making it so you needed a eff better than 3.25 to turn profit? did that idea get any where?
You forgot breeding. Then you could get far more than 10 million EU from ONE Uraniumore.honostly i'd greatly prefer the UUM recipe for uranium. i mean hell if you made it cost 8 scrap then that alone is 8 million EUs which is far more then you get out of a Uranium Cell anyways.
lol, i ment 8 UUM, and i didn;t forget about bredding i left it out :p and also in order to breed uranium it takes alot more time an effort. atleast all of this time and effort is a better alternative to using solar panels which are propetually free energy. so why can;t we spend a shit ton of time and effort and planning to make "free" nuclear Reactors? atleast it is more trouble then being like "herp derp, i made 500 solar panels and R good fir life!"You forgot breeding. Then you could get far more than 10 million EU from ONE Uraniumore.honostly i'd greatly prefer the UUM recipe for uranium. i mean hell if you made it cost 8 scrap then that alone is 8 million EUs which is far more then you get out of a Uranium Cell anyways.
Oh, and producing Uranium out of 8 SCRAP costs much less than 8 million EU. I think you meaned UUM.
well it's kind of not free because it requires alot of time, time is more valuable then money or resources. so if it takes a while to benefit alittle then it should be ok, atleast that's how i see it.cause solar panels can't be used to make WMD's? jk i think there should be some way to have free nuclear.
using your experience to make uranium, now there is an interesting concept. i approve.make lab equipment that uses your experience points to convert rotten flesh or bones in to uranium fragments like an IC2 enchanting table almost. that way you have to kill them your self. its perfect for late game cause you've mined everything near your base so mob hunting becomes everyones new hobby cause they are bored
cactus farms aren't really a problem if you go about making then right.one problem with that. cactus farms
creepers are like leaves according to notch and we already know gunpowder has redstone in it not uranium
OH! other use for lab equipment turn zombie flesh into village spawn eggs