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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1

Sunday, March 18th 2012, 1:43pm

[MC 1.2.3] IC² v1.81 SSP/SMP

The IC²-Developement team proudly presents:
Industrial Craft ²
Version 1.81 SSP/SMP


If you want to support IC²'s developement, or want to thank the team in a more materialistic way, feel free to drop us donations:


Return (String) System.getMostRecentPieceOfValuableInformation();
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.

It's up to you, it's MINEcraft after all.


How to install, how to report errors, how to NOT bug the IC² developers:

What do i need to install IndustrialCraft / Prerequisite ?
  1. Risugami's ModLoader 1.2.3
  2. SDK's ModLoaderMP Client 1.2.3 v3
  3. SpaceToad's/Eloraam's MCForge Client 1.4.0.57 or higher

It's strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.
Do not forget to delete the META-INF folder if you didn't delete it already.

How to install the Mod itself:
DOWNLOAD
You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install ModLoader and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.

If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:

If you want to report Bugs; we got a Bug-Section for that purpouse.


If you got questions, considere browsing through the official IC wiki.
Note: It's the official wiki, nontheless coders of IC² are not actively updating it. Any information found/provided there can be incorrect or entirely false.

You can download a artificially generated Recipe-File here!

Or pay the Dev-Team's official YT-PR-Manager's a visit:

Yes, you've heard right, now we got two specialists for promoting IC on the web. I'm sure you already heard of and watched
Direwolf20's Youtube Channel.



How to setup your own IC²-Server:
First of all, you'll need to download and setup a normal MC-server. Once that's all working and you tested whether other people can connect, proceed to downloading the necessary components:
  1. SDK's ModLoaderMP Server 1.2.3 v3
  2. SpaceToad's/Eloraam's MCForge Server 1.4.0.57 or higher

Then grab your IC²-server files, HERE.
As with the client, just drop it into the mods-folder of your server directory.
Done :D
You may now want to start up the server once to generate the config file and then proceed to build awesome Industrial Worlds with your friends.


If you're looking for a server, check out the Server-Section of this forum.
Or just directly grab your reserverd slot on
Industrial Rage

If you want to setup an server but don't got the hardware, consider checking our official hosting service partnership:


IC² now provides are more or less well documented API.
If you're a modder yourself and want to create a mod implementing IC²s features, download THIS file, and add it's contents to your source-setup (MCP ned). By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode.
You can find some sort of more detailed doc at this site.

LAST BUT NOT LEAST, CREDITS
Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
As well, i would on this spot thank my developer team personally:
  • Player - Coder & Co-Leader of IC²
  • alexthesax - Coder
  • Drashian - Coder
  • elementalist - Coder
  • RichardG - Coder
  • Feanturi - Spriter
  • tahu44 - Modeller
  • Lurch1985 - Sound Artist
  • The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".
And our third party contributors:
  • silentdeth - For his BC3-Triggers code



COPYRIGHT:
IMS-License (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and playing IC²). You may modify any or all of the content, but are NOT allowed to public any of it.
As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she may hand out links to this website/thread instead.
Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
Any of the limitations above can be nullified by an explicite permission of the author.


Addendum I:
Trivially, all sites associated with and/or hosted by Alblaka or any member of the IC²-Dev-Team are allowed to provide content and/or links to content freely.
This addendum mainly refers to any downloads hosted via the IC² wiki.

Addendum II:
Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
-A link to this thread must be provided, clearly visible under/next-to the media element(s).

Addendum III:
Any sort of modifications to the original IC² code may be created and published within the Addons-Section of this forum. The addon download must not contain any IC² files except the ones modified and of course the new files themselves.
Greetz,
Alblaka

2

Sunday, March 18th 2012, 1:47pm

Changelog 1.71 > 1.80

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
- Added new sprites for the electric treetap and toolbox
- Added the ability for pipes/tubes to interact with reactor chambers
- Added injecting liquid using cells instead of buckets in BuildCraft tanks and machines
- Added localization for GUIs
- Added profiling
- Fixed IUseItemFirst crash
- Fixed shearing with a chainsaw not taking energy off a BatPack
- Fixed BuildCraft triggers not considering an energy storage block empty when the stored energy is below the output
- Fixed the "Hyperspeed" achievement
- Fixed induction furnaces not shutting off when reaching 0% heat, thanks to pwnedgod
- Fixed crash when crops get destroyed by an explosion (temporarily)
- Reactor chambers now require a wrench to be removed
- Fuel cans now use a different way of storing the fuel value in order to prevent overflows, old cans are still usable
Greetz,
Alblaka

3

Sunday, March 18th 2012, 1:49pm

Changelog 1.80 > 1.81

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
- Added mushroom TFBPs setting biomes, still flaky and experimental
- Attempt to fix Trade-O-Mat and Painter issues on SMP
- Fixed chainsaws not draining energy from batpacks when shearing
- Fixed overflow on crop hydration and fertilizing
- Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug
- Fixed machines not appearing in the creative mode item list
- Fixed top and bottom of reactor chambers being pink
- Fixed NPE on the achievement GUI with uranium generation disabled
- Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)
- Water mills now accept water cells
- Slots to charge/discharge batteries and other items are now limited to what can they stand
- Made Portal Gun "compatibility not loaded" message more user-friendly
- Removed temporary shear-on-hit chainsaw function
- Removed redundant sprites from block_0.png
Greetz,
Alblaka

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