You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


Monday, April 23rd 2012, 2:20pm

[MC 1.2.5] IC² v1.95b SSP/SMP

The IC²-Developement team proudly presents:
Industrial Craft ²
Version 1.95b SSP/SMP

If you want to support IC²'s developement, or want to thank the team in a more materialistic way, feel free to drop us donations:

Return (String) System.getMostRecentPieceOfValuableInformation();
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.

It's up to you, it's MINEcraft after all.

How to install, how to report errors, how to NOT bug the IC² developers:

What do i need to install IndustrialCraft / Prerequisite ?
  1. Risugami's ModLoader 1.2.5
  2. SDK's ModLoaderMP Client 1.2.4 MCForge now contains an own version of MLMP. DO NOT install MLMP together with MCForge.
  3. SpaceToad's/Eloraam's MCForge Client or higher

It's strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.
Do not forget to delete the META-INF folder if you didn't delete it already.

How to install the Mod itself:
You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install ModLoader and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.

If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:

If you want to report Bugs; we got a Bug-Section for that purpouse.

If you got questions, considere browsing through the official IC wiki.
Note: It's the official wiki, nontheless coders of IC² are not actively updating it. Any information found/provided there can be incorrect or entirely false.

Or pay the Dev-Team's official YT-PR-Manager's a visit:

Yes, you've heard right, now we got two specialists for promoting IC on the web. I'm sure you already heard of and watched
Direwolf20's Youtube Channel.

How to setup your own IC²-Server:
First of all, you'll need to download and setup a normal MC-server. Once that's all working and you tested whether other people can connect, proceed to downloading the necessary components:
  1. SDK's ModLoaderMP Server 1.2.4 MCForge now contains an own version of MLMP. DO NOT install MLMP together with MCForge.
  2. SpaceToad's/Eloraam's MCForge Server or higher

Then grab your IC²-server files, HERE.
As with the client, just drop it into the mods-folder of your server directory.
Done :D
You may now want to start up the server once to generate the config file and then proceed to build awesome Industrial Worlds with your friends.

If you're looking for a server, check out the Server-Section of this forum.
Or just directly grab your reserverd slot on
Industrial Rage

If you want to setup an server but don't got the hardware, consider checking our official hosting service partnership:

IC² now provides are more or less well documented API.
If you're a modder yourself and want to create a mod implementing IC²s features, download THIS file, and add it's contents to your source-setup (MCP ned). By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode.
You can find some sort of more detailed doc at this site.

Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
As well, i would on this spot thank my developer team personally:
  • Player - Coder & Co-Leader of IC²
  • alexthesax - Coder
  • Drashian - Coder
  • elementalist - Coder
  • RichardG - Coder
  • Feanturi - Spriter
  • tahu44 - Modeller
  • Lurch1985 - Sound Artist
  • The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".
And our third party contributors:
  • silentdeth - For his BC3-Triggers code
  • ChickenBones - For his additions to the NEI submodule code

IMS-License (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and playing IC²). You may modify any or all of the content, but are NOT allowed to public any of it.
As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she may hand out links to this website/thread instead.
Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
Any of the limitations above can be nullified by an explicite permission of the author.

Addendum I:
Trivially, all sites associated with and/or hosted by Alblaka or any member of the IC²-Dev-Team are allowed to provide content and/or links to content freely.
This addendum mainly refers to any downloads hosted via the IC² wiki.

Addendum II:
Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
-A link to this thread must be provided, clearly visible under/next-to the media element(s).

Addendum III:
Any sort of modifications to the original IC² code may be created and published within the Addons-Section of this forum. The addon download must not contain any IC² files except the ones modified and of course the new files themselves.


Monday, April 23rd 2012, 2:51pm

v1.90 -> v1.95:

Source code

- Added new Trade-O-Mat GUI with full item display and stock status
- Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines
- Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions
- Added more field types that can be synchronized in the NetworkHelper API
- Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads
- Fixed NEI integration, for real
- Fixed crops being trampled when walked instead of jumped on
- Fixed scrap boxes crashing when the last one in a stack is opened
- Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces
- Fixed potential enchantment duplication bug with Trade-O-Mats
- Fixed Super-Heat Mining Lasers not dropping stone
- Fixed Trade-O-Mats not showing their want/offer on SMP
- Fixed primed explosives not appearing on SMP
- Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it
- Fixed generator fuel levels not appearing properly on SMP
- Fixed Generators and Iron Furnaces not accepting blaze rods
- Fixed dynamite depleting on creative mode
- Fixed Personal Safe GUI title being centered
- Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background)
- Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough
- Super-Heat Mining Lasers burn through wooden blocks
- Buffed a UU-Matter recipe
- Fuel Cans burn on a standard furnace, however adultered fuel is wasteful
- Tweaked enchantability values for bronze tools and composite armor
- Terra Wart is always edible
- Disabled non-functional item repair for electric tools and items
- Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)


Wednesday, April 25th 2012, 3:22pm

1.95b fixes a crash (NPE) when getting near cables and reactor chambers (possibly other machines too), fixes a NegativeArraySizeException client crash on SMP and fixes all block and item IDs being under the wrong config section.


Thursday, April 26th 2012, 7:42am

Not sure why, but for some reasons the links pointed to the old 1.95 version on wiki again. Fixed and changed to 1.95b again.


Hits today: 2,419 | Hits yesterday: 35,349 | Hits record: 152,331 | Hits total: 65,333,859