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Ahh, works pretty good now. Thanks.There is no sense to put lever on remote thermal monitor. It always consumes 1 eu/t. Use splitter cable to turn it off.
I've been looking at the source, and I noticed that you have already been working on the code for an update. A fair bit too, as far as java n00b like me can tell.
Just wanted to say thank you. Thank you.
Waiting eagerly
I don't understand how to build it, what's that at the top in the middle?

crash report Remote Thermal Monitor (GUI)(mod v.1.3.1 Released)
when try put 100 using ( the botton of the gui ) the game is crash
partial log
Spoiler
java.lang.NumberFormatException: For input string: "+100"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at shedar.mods.ic2.nuclearcontrol.GuiRemoteThermo.a(GuiRemoteThermo.java:112)
at apn.a(SourceFile:64)
at aqh.a(GuiContainer.java:332)
at apn.d(SourceFile:112)
at aqh.d(GuiContainer.java:45
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1491)
at net.minecraft.client.Minecraft.J(Minecraft.java:843)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c9ae7f4 ----------
full log
http://pastebin.com/YqqZ4Qjy
crash report Remote Thermal Monitor (GUI)(mod v.1.3.1 Released)
when try put 100 using ( the botton of the gui ) the game is crash
partial log
Spoiler
java.lang.NumberFormatException: For input string: "+100"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at shedar.mods.ic2.nuclearcontrol.GuiRemoteThermo.a(GuiRemoteThermo.java:112)
at apn.a(SourceFile:64)
at aqh.a(GuiContainer.java:332)
at apn.d(SourceFile:112)
at aqh.d(GuiContainer.java:45
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1491)
at net.minecraft.client.Minecraft.J(Minecraft.java:843)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c9ae7f4 ----------
full log
http://pastebin.com/YqqZ4Qjy
Documentation says, that first plus sign is allowed. Probably it was changed in java 7. Try redownload updated version. I can't test it with java 6, but hope it would work with older java versions too.
What do you think of making the thermal monitors invert their redstone output?
When the reactor temp is above the set threshold, it emits a redstone current.
However with the new way that reactors work, requiring a redstone current to run, it seems like the thermal monitor should STOP sending a redstone current when the temperature reached the set threshold.
The alternative would be to build an inverter between the thermal monitor and the reactor, which takes up some extra blocks of space if you only have IC2 and Nuclear Control addons installed. Sure it can be done, but it takes up more room, and it would be really handy if the thermal monitors at least had the option to invert automatically.
Like the ability to use Nuclear control say on his Fusion Reactor would be badass haha.Once GregTech gets more stable this might be actually something cool to have say a module for![]()
What do you mean?
There seems to be a bug with the addon, and something that Personally I think is a poor design choice. The bug is that nomatter where I put the sound files the game only shows 2 alarm options in the howler GUI, the files i added are ogg. The poor design choice imo is that you can't choose what sound the industrial alarm makes like you can with the Howler. Industrial should be an upgrade to the howler, not a downgrade(or lateral move, personally i see it as a downgrade because you can't choose the sound anymore).
Considering most alarms have their sounds set when they are made, that means that at some point someone is able to choose what alarm those lights have.There seems to be a bug with the addon, and something that Personally I think is a poor design choice. The bug is that nomatter where I put the sound files the game only shows 2 alarm options in the howler GUI, the files i added are ogg. The poor design choice imo is that you can't choose what sound the industrial alarm makes like you can with the Howler. Industrial should be an upgrade to the howler, not a downgrade(or lateral move, personally i see it as a downgrade because you can't choose the sound anymore).
Try to add your sound to allowedAlarms param in config.
As for industrial alarm. Industrial alarm is inherited from howler alarm and it was even easier to keep sound selection. But in my opinion, such type of device http://i.imgur.com/gYTIi.png shouldn't have a sound selection.
Considering most alarms have their sounds set when they are made, that means that at some point someone is able to choose what alarm those lights have.There seems to be a bug with the addon, and something that Personally I think is a poor design choice. The bug is that nomatter where I put the sound files the game only shows 2 alarm options in the howler GUI, the files i added are ogg. The poor design choice imo is that you can't choose what sound the industrial alarm makes like you can with the Howler. Industrial should be an upgrade to the howler, not a downgrade(or lateral move, personally i see it as a downgrade because you can't choose the sound anymore).
Try to add your sound to allowedAlarms param in config.
As for industrial alarm. Industrial alarm is inherited from howler alarm and it was even easier to keep sound selection. But in my opinion, such type of device http://i.imgur.com/gYTIi.png shouldn't have a sound selection.