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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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41

Monday, May 7th 2012, 12:22am

Messing with the sounds is doggy. Is it possible to have the sound replace itself? A new sounds seems to loop based on the length of the original sound.

Do you mean a situation of multiple on/off of redstone signal during a short period?

42

Monday, May 7th 2012, 12:40am

I mean having the sound loops itself.

43

Monday, May 7th 2012, 1:07am

I mean having the sound loops itself.

I'll check, how I can loop any sound or get it's duration to loop it manually. If I understand you correctly this time =)

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44

Monday, May 7th 2012, 9:46pm

What about a block that transmits heat data, if the reactor cannot. Then use a Freq. Transmitter to link it to a set of receivers or use Channels.
I do not support the item idea, inside the reactor it would take space->less EU/t
Intel i7 990X @ 4,60 GHZ, Asus Rampage III Black Edition, 24GB Corsair Dominator GT DDR3,
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1TB Western Digital Cavier Black, 2x Hitachi HDS723030BLE640 3TB, 3x BenQ XL2410T LCD-Monitors

Hosting Minecraft Servers on an Octo Core 32GB Ram Server: http://two66.com/
Free Space available! If you need a Server let me know!

45

Monday, May 7th 2012, 10:06pm

v.1.1.4 released.

What's new
- sound stops on signal removing (without waiting for the end of the sound)
- sound looping takes into account duration of the sound
- single alarm can't generate more then one siren simultaneously
- added charged digital thermometer to creative inventory
- fixed connection of alarms to redstone wires
- fixed possible crash on placing block to non empty space

P.S. sound processing is significantly reworked to support controllable looping and stopping. Let me know if something goes wrong.

46

Monday, May 7th 2012, 10:39pm

What about a block that transmits heat data, if the reactor cannot. Then use a Freq. Transmitter to link it to a set of receivers or use Channels.
I do not support the item idea, inside the reactor it would take space->less EU/t

As I said before, most likely space wouldn't be taken, but you will lose a sensor (one sensor for one frequency).
You can use Thermal Monitor+WirelessRedstone or Modular Force Field addon to get remote indication with block on reactor. I don't want to implement another way to do the same.

47

Tuesday, May 8th 2012, 1:34pm

v.1.1.4 released.

What's new
- sound stops on signal removing (without waiting for the end of the sound)
- sound looping takes into account duration of the sound
- single alarm can't generate more then one siren simultaneously
- added charged digital thermometer to creative inventory
- fixed connection of alarms to redstone wires
- fixed possible crash on placing block to non empty space

P.S. sound processing is significantly reworked to support controllable looping and stopping. Let me know if something goes wrong.
「let me know if something goes wrong」 apparently redpower alloy wires no longer connect to the thermal detector and/or its alarms.it worked in 1.1.3 before,could you investigate the issue?

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48

Tuesday, May 8th 2012, 2:04pm

Could you explain a bit more on what you want to do now.
The Sensor is transmitting heat data to multiple blocks or how would this work?
Is the goal to create a system to display reactor heat levels with redpower lamps(thats atleast my goal) ?
Intel i7 990X @ 4,60 GHZ, Asus Rampage III Black Edition, 24GB Corsair Dominator GT DDR3,
2x Zotac Nvidia Geforce 580AMP 1,5gb, OCZ Revodrive 3 X2 240GB 1GBps,
1TB Western Digital Cavier Black, 2x Hitachi HDS723030BLE640 3TB, 3x BenQ XL2410T LCD-Monitors

Hosting Minecraft Servers on an Octo Core 32GB Ram Server: http://two66.com/
Free Space available! If you need a Server let me know!

49

Tuesday, May 8th 2012, 2:34pm

apparently redpower alloy wires no longer connect to the thermal detector and/or its alarms.it worked in 1.1.3 before,could you investigate the issue?

Can you try v.1.1.5?
Strange behavior of RP wires with Forge IConnectRedstone interface.

50

Tuesday, May 8th 2012, 2:44pm

Could you explain a bit more on what you want to do now.
The Sensor is transmitting heat data to multiple blocks or how would this work?
Is the goal to create a system to display reactor heat levels with redpower lamps(thats atleast my goal) ?

Please wait for a week or so. If current version will work fine, and have no more bugs, you'll see what I mean.

51

Tuesday, May 8th 2012, 3:35pm

apparently redpower alloy wires no longer connect to the thermal detector and/or its alarms.it worked in 1.1.3 before,could you investigate the issue?

Can you try v.1.1.5?
Strange behavior of RP wires with Forge IConnectRedstone interface.
Thank you,issue has been resolved

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52

Tuesday, May 8th 2012, 4:07pm

Ya sure, im looking forward to it. Meanwhile ill solve my horrid wiring, good luck with the coding :)
Intel i7 990X @ 4,60 GHZ, Asus Rampage III Black Edition, 24GB Corsair Dominator GT DDR3,
2x Zotac Nvidia Geforce 580AMP 1,5gb, OCZ Revodrive 3 X2 240GB 1GBps,
1TB Western Digital Cavier Black, 2x Hitachi HDS723030BLE640 3TB, 3x BenQ XL2410T LCD-Monitors

Hosting Minecraft Servers on an Octo Core 32GB Ram Server: http://two66.com/
Free Space available! If you need a Server let me know!

53

Friday, May 11th 2012, 7:04am

There was a problem with the translation into Russian characters are displayed incorrectly.

Here is my file IC2NuclearControl.lang

Spoiler Spoiler



# Configuration file
# Generated on 11.05.12 17:57


####################
# block
####################


block {
}


####################
# general
####################


general {
}


####################
# item
####################


item {
}


####################
# locale.en.us
####################


locale.en.us {
item.ItemToolDigitalThermometer.name=Digital Thermometer
item.ItemToolThermometer.name=Thermometer
tile.blockHowlerAlarm.name=Howler Alarm
tile.blockIndustrialAlarm.name=Industrial Alarm
tile.blockThermalMonitor.name=Thermal Monitor
}


####################
# locale.ru.ru
####################


locale.ru.ru {
item.ItemToolDigitalThermometer.name=Цифровой термометр
item.ItemToolThermometer.name=Термометр
tile.blockHowlerAlarm.name=Сирена
tile.blockIndustrialAlarm.name=Промышленная сигнализация
tile.blockThermalMonitor.name=Термальный Монитор
}


Here is a screenshot

Spoiler Spoiler




54

Friday, May 11th 2012, 9:38am

There was a problem with the translation into Russian characters are displayed incorrectly.

Is file saved in UTF-8 charset?
You can try attached file, I saved your config in UTF-8. Unzip it yo your config folder.

If it will not help - please specify details: OS and forge version
Shedar has attached the following file:

55

Saturday, May 12th 2012, 5:43pm

1.1.5 -> 1.2.5

Sorry for the noob question!
Is there any way to have 1.1.5 to work on 1.2.5?

Thanks!

56

Saturday, May 12th 2012, 10:08pm

Re: 1.1.5 -> 1.2.5

Sorry for the noob question!
Is there any way to have 1.1.5 to work on 1.2.5?

Thanks!

1.1.5 is addon version, not MC. It should work fine with MC 1.2.5/IC2 1.95b.
If you have any problems - please post details.

57

Saturday, May 12th 2012, 10:46pm

Unfortunatly it appears that I am noobing out more then I would like to admit...:S Is the server zip not added to the mods folder of the MCPC server? Is there a readme or resorce that explains where MCPC is pointing to for the resources?

Thanks again!

58

Sunday, May 13th 2012, 12:53am

Unfortunatly it appears that I am noobing out more then I would like to admit...:S Is the server zip not added to the mods folder of the MCPC server? Is there a readme or resorce that explains where MCPC is pointing to for the resources?

Thanks again!

Unfortunately I never used bukkit server. So I can't say anything about it.

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59

Sunday, May 13th 2012, 1:49am

Unfortunatly it appears that I am noobing out more then I would like to admit...:S Is the server zip not added to the mods folder of the MCPC server? Is there a readme or resorce that explains where MCPC is pointing to for the resources?

Thanks again!

Did you work out how to get it to work in MCPC-bukkit?

If not, and for the information of others, you need a specific version of the plugin for MCPC-bukkit: http://www.mcportcentral.co.za/index.php?topic=2355.0

It goes in the mods folder in the server and should be named to load after IC2.

Also, if anyone is interested, I did a Sphax texture version of the mod here: http://bdcraft.net/forum/128x64x-ic2-mod…ontrol-v112-v01

:)

60

Sunday, May 13th 2012, 6:55am

Thank you very much.
Tried many times to run the mod on my server, but all the time he crashed.
I found this mod on this site, and on this site say that mod has been ported.
thank for new site(with ported mod), all work.
thank for this MOD - very cool.


p.s.: sorry for my english.

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