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1

Tuesday, May 15th 2012, 10:55pm

Information about booze -- input wanted!

In the spirit of raGan's thread, I present: Information about Booze.

Note that this is not a definitive list -- any other input would be appreciated.

Things I Do Not Know
-Effects of various brews

Basic Mechanics
You probably know this already, but I'll put it in spoiler tags just in case.

Spoiler Spoiler

-All of brewery revolves around the booze barrel. They cannot be placed standalone -- they must be placed upon a (wooden?) scaffold.
-
When right-clicking on a booze barrel with a stack of wheat, hops, water cells, or sugarcane in hand the entire stack will be dropped into the barrel, all at once. (A barrel containing the first 3 will not accept sugarcane, and vice-versa)
-They appear to 'remember' their contents when broken -- for example, place 19 water cells in one, break it, and a "19 L booze barrel" drops.
-Only the ratio of ingredients matter -- 1 wheat, 1 hop, 1 water cell will produce the same drink as 32 of each. However, the number of cups that can be extracted from the barrel is equal to the initial number of water cells placed in.
-There are 3 known factors that affect the final product: ratio of wheat to hops, ratio of solid ingredients to water, and time spent brewing.
-When there is a treetap in the barrel, the booze will not ferment. The treetap can be removed; when it is, the brew can continue to ferement.


Naming
Unregistered userrampage9112 discovered that boozeception names beers after three factors: ratio of water:solids, ratio of wheat:hops, and time spent fermenting. His post is quoted verbatim below:

Spoiler Spoiler

Making Booze is all about amounts. How much of each ingredient you put
in, how much water you put in, and how long you give it to ferment
determines what you get out of it.

Each water cell you put in adds 1 Liter of Booze. The Maximum amount of Liters, or any other ingredient, is 32.

The name of the Booze you create has 3 words, Ex. Lite White Ale. Lite
being the amount of water in proportion to ingredients, White being the
ratio of hops and wheat, and Ale being the amount of time spent
fermenting.

Here is a chart of each word and how you get it. The first two words are
ratio based, so you can multiply both number values by any number and
get the same result (as long as there is less than or equal to 32 of
each ingredient)

List of First Words:

1 ingredients : 1 Water Cells = Regular (This means that this word will be left blank)
1 ingredients : 2 Water Cells = Thick
1 ingredients : 3 Water Cells = Stodge
2 ingredients : 3 Water Cells = Lite
[Quantum Addition: 3 ingredients: 2 Water Cells = Strong (Thanks, Vico666)]

List of Second Words:

1 Wheat : 1 Hops = Regular (This means that this word will be left blank)
1 Wheat : 2 Hops = Dark
2 Wheat : 1 Hops = White
3 Wheat : 1 Hops = Alcfree
1 Wheat : 3 Hops = Full
1 Wheat : 4 Hops = Black
2 Wheat : 5 Hops = Dark
[Quantum Addition: 0 Hops : Some wheat = Soup]

List of Third Words

No Fermenting Time = Brew
2 hours Fermenting Time = Youngster
4 hours Fermenting Time = Beer
12 hours Fermenting Time = Ale
[Quantum Addition: User Xizzzy discovered what appears to be a 5th stage of fermenting: "DragonBlood"]

Note that if you put a ratio not listed on here, such as 3:2, it will round to the nearest ratio.

Examples:

6 Wheat, 2 hops, 16 water cells, 2 hours Fermenting time = Thick Alcfree Youngster
12 Wheat, 6 hops, 32 water cells, No fermenting time = Lite White Brew

He also adds that when sugarcane is put in a booze barrel, the product is generic 'rum', and an un-fermented brew could be quite harmful (side affects include death).
Known exceptions to the naming rules include:
-The first stage of 1 water: 1 solids 'soup' is "Watery Soup Brew", not plain old "Soup Brew"

-The first stage of 'dark' brew is "Dark Stuff", not "Dark Brew"

A General Note on Effects
Boozeception does not appear to add any new potion effects to minecraft (a 'potion effect' API doesn't quite exist yet), but it does utilize some effects not seen in vanilla minecraft (eg, blindness).

Fermentation
As a brew sits in a barrel, it 'ferments'. There are several discrete stages of fermentation, each with a special name and sprite. It appears that the longer a brew is allowed to ferment, the longer its effects last -- for both better, and worse.

Known Boozes & Effects
-"Regular Soup"
0 hops, 1:1 ratio of solids to water cells.
Effects: 1st drink gives Mining Fatigue (Mine slightly slower), 2nd drink gives Strength
(Despite usual naming conventions, first stage of fermenting is "Watery Soup Brew", not "Soup Brew")

-"Dark Stuff"
Hops:Wheat ratio is => 2:1,
Effects: 1st drink either harms for about 5 health or gives Blindness (Can't see past ~5 blocks, similar to hanging around bedrock), 2nd drink outright kills you.
(Despite usual naming conventions, first stage of fermenting is "Dark Stuff", not "Dark Brew." Zjarek reports that after ~ 1 hour of fermenting, the drink changes to "black stuff".

-"Rum"
Sugarcane is placed in the barrel -- no other items
Effects: First drink gives Resistance and Fire Resistance. Second drink gives blindness.
Unregistered user Mattintosh has done quite a bit of experimentation on this -- his post is quoted below

Spoiler Spoiler

I've experimented with Rum quite a bit as to its effects. (Wink, wink, nudge, nudge.) I did
cheat to get this information, but I didn't look at any source code. I
simply activated a few in-game cheats and drank a barrel (or 3) of rum.



Mug 1: 0:29 Resistance I, 0:29 Fire Resistance



Mug 2: 0:29 Blindness, +0:29 Fire Resistance, +0:29 Resistance and upgrade to Resistance II



Mug 3: 0:29 Nausea (causes screen "swirling" effect), +0:29 Fire
Resistance, +0:29 Blindness, +0:29 Resistance and upgrade to Resistance
III



Mug 4 and beyond: +0:29 to all four existing effects. This maxes out at
2:27 for all timers. I suspect that the desired limit is 2:25

Unregistered user Danny claims that Rum will always poison for 8 seconds, this may be true if the drink has not fermented enough.
-"Thick Beer"
-Recipe discovered by Fey6678
-First sip gives mining fatigue, second sip gives strength. (like "regular soup")
Aquilamo reports that the third sip gives slowness, and all further drinks increase effect duration.

-"Thick Dark Ale"
Aquilamo reports that the first sip gives mining fatigue, the second gives strength, the third gives slowness, and the fourth gives resistance. All further sips increase effect duration.



Any further input is appreciated.
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This post has been edited 4 times, last edit by "quantumleaf7895" (Aug 1st 2012, 6:31pm)


2

Saturday, May 26th 2012, 3:30am

I did a 1:1:1 combination of hops,water,wheat and fermented it for over an hour and it came up with a "thick beer" but with the same attributes of mining fatigue first then strength on second sip 8|

3

Saturday, May 26th 2012, 2:11pm

Thanks -- adding it to the chart. I just cross-bred my first set of hops, I'm going to try out some of the 'hoppier' brews if I can get the time. (I swear, it's nearly impossible to tell when they are fully grown :thumbdown: )
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4

Saturday, May 26th 2012, 3:11pm

I regret to inform you "Black Stuff" is to much ingredient to water ratio and is poisonous at all times its basically a bad brew/useless from my testing.

5

Sunday, May 27th 2012, 3:23pm

I have a theory that eventually it will ferment past dragon's blood since the damage id is slowly increasing.
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generation. Social experiment.

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Unregistered

6

Sunday, June 3rd 2012, 8:43pm

Rum info.

I've experimented with Rum quite a bit as to its effects. (Wink, wink, nudge, nudge.) I did cheat to get this information, but I didn't look at any source code. I simply activated a few in-game cheats and drank a barrel (or 3) of rum.

Mug 1: 0:29 Resistance I, 0:29 Fire Resistance

Mug 2: 0:29 Blindness, +0:29 Fire Resistance, +0:29 Resistance and upgrade to Resistance II

Mug 3: 0:29 Nausea (causes screen "swirling" effect), +0:29 Fire Resistance, +0:29 Blindness, +0:29 Resistance and upgrade to Resistance III

Mug 4 and beyond: +0:29 to all four existing effects. This maxes out at 2:27 for all timers. I suspect that the desired limit is 2:25, but there's also a minimum of +0:03 on each effect for each drink. The drinking animation takes 1.5 seconds, so that cuts it down to 2:25 (desired max timer) + 0:00.9 (everything in MC is a

Source code

1
float
, it seems) - 0:01.5 (animation) + 0:03 (minimum drink add timer) = 2:27.4

Also note that removing a treetap from a booze barrel will remove any enchantments on the treetap. (Again, cheats. A treetap with Unbreaking lvl-32 is quite handy. The same applies to the bronze wrench! :evil: )

Mattintosh

Unregistered

7

Sunday, June 3rd 2012, 9:12pm

One more note about rum

First off, I thought code tags would just make the text fixed-width. Sorry about the ugly in my other post.

Now, about fermentation time. I've noticed that rum ferments quickly. Even with a full 32 sugar cane in the barrel, rum only has detrimental effects if you drink it within the first MC-day or so. By the second MC-day of fermentation, you may only get poisoned occasionally, and only if you drink two mugs of rum. Beyond that, it's almost always OK to drink it.

And a note about the effects themselves:
Resistance and Fire Resistance are well known, but Blindness and Nausea are effects normally caused by potions that aren't active in the game code. This is probably because the effects themselves aren't terribly helpful when used against humans, and would actually require extra coding for AI enemies.

Blindness darkens the sky during the day. That's all. During night, you can still see the moon and stars (skybox). During day, the normally blue sky is pure black. You can still see everything around you, and you can see the sun (similar to being in void fog, except without the distance fog effect). It's incredibly crap for a "downer" effect. A human opponent you inflict this on will not be fazed at all. AI would need some sort of handicap coded in to make them stumble around from this, since it's not a stat nerf.

Nausea makes your screen "wave" or "twist" or "swirl". It's a rendering effect only. The aiming crosshair, at worst, swings around in a circle roughly just under the diameter of a block at 2 meters away. A well-oriented human opponent might be annoyed by it at best. At worst, they might have a rendering path patch that refuses to apply the effect (similar to the way X-ray works). And again, AI would have to have a handicap since there's no stat nerf.

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8

Thursday, June 7th 2012, 12:46am

RE: One more note about rum

First off, I thought code tags would just make the text fixed-width. Sorry about the ugly in my other post.

Now, about fermentation time. I've noticed that rum ferments quickly. Even with a full 32 sugar cane in the barrel, rum only has detrimental effects if you drink it within the first MC-day or so. By the second MC-day of fermentation, you may only get poisoned occasionally, and only if you drink two mugs of rum. Beyond that, it's almost always OK to drink it.

And a note about the effects themselves:
Resistance and Fire Resistance are well known, but Blindness and Nausea are effects normally caused by potions that aren't active in the game code. This is probably because the effects themselves aren't terribly helpful when used against humans, and would actually require extra coding for AI enemies.

Blindness darkens the sky during the day. That's all. During night, you can still see the moon and stars (skybox). During day, the normally blue sky is pure black. You can still see everything around you, and you can see the sun (similar to being in void fog, except without the distance fog effect). It's incredibly crap for a "downer" effect. A human opponent you inflict this on will not be fazed at all. AI would need some sort of handicap coded in to make them stumble around from this, since it's not a stat nerf.

Nausea makes your screen "wave" or "twist" or "swirl". It's a rendering effect only. The aiming crosshair, at worst, swings around in a circle roughly just under the diameter of a block at 2 meters away. A well-oriented human opponent might be annoyed by it at best. At worst, they might have a rendering path patch that refuses to apply the effect (similar to the way X-ray works). And again, AI would have to have a handicap since there's no stat nerf.
Nausea makes it impossible to aim reliably, and Blindness prevents Sprinting, which is important to say the least. If our DragonLord wanted to lower our stats, a weakness and slowness effect would suffice.
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9

Friday, June 8th 2012, 4:50am

Quoted

A human opponent you inflict this on will not be fazed at all
Blindess is quite a disturbing effect to inflict on one's self though. I remember I got quite a scare when I first suffered it (thinking I had screwed up the rendering engine somehow) and after all -- creepers. There's probably one right behind your chair right now.
If an quantum leap is an electron jumping to a new energy level, then what could a quantum leaf possibly be?

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10

Wednesday, June 20th 2012, 7:54am

New drink

I was playing a little with the booze, and I obtein this:

Strong White Brew:
24 water cells
8 hops
24 wheat

I hope it will work for you, guys! :D

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11

Monday, June 25th 2012, 1:02am

Alblaka says:
"People using their intellect in attempts to discuss other people into the ground could be considered less intellectual then people using their intellect for something beneficial :3"

12

Monday, June 25th 2012, 3:09am

I was playing a little with the booze, and I obtein this:

Strong White Brew:
24 water cells
8 hops
24 wheat

I hope it will work for you, guys! :D
Thanks! What effects does this brew have, though?

Quoted from ""Fallen_dead""


Thanks for the pointer.
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13

Saturday, July 7th 2012, 4:28am

Addition and Corrections to Names Spoiler

List of First Words:

1 ingredient : 2 Water Cells = Watery (Thanks, Roger1960 for this addition & corrections)
2 ingredients : 3 Water Cells = Lite
1 ingredients : 1 Water Cells = Regular (This means that this word will be left blank)
3 ingredients : 2 Water Cells = Strong (Thanks, Vico666)
2 ingredients : 1 Water Cells = Thick
3 ingredients : 1 Water Cells = Stodge

List of Second Words:

Any wheat : 0 Hops = Soup
1 Wheat : 1 Hops = Regular (This means that this word will be left blank)
1 Wheat : 2 Hops = Dark
2 Wheat : 1 Hops = White
3 Wheat : 1 Hops = Alcfree
1 Wheat : 3 Hops = Full
1 Wheat : 4 Hops = Black
2 Wheat : 5 Hops = Dark

List of Third Word:

No Fermenting Time = Brew
2 hours Fermenting Time = Youngster
4 hours Fermenting Time = Beer
12 hours Fermenting Time = Ale
Much more that 12 hours Fermenting Time = DragonBlood (Thanks, Xizzzy)

Note that if you put a ratio not listed on here, such as 3:2, it will round to the nearest ratio.

Examples:

6 Wheat, 2 hops, 4 water cells, 2 hours Fermenting time = Thick Alcfree Youngster
12 Wheat, 6 hops, 27 water cells, No fermenting time = Lite White Brew
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14

Saturday, July 7th 2012, 10:15am

I looked at the Items_0.png and saw some sort of pinkish drink next to all the other mugs. I dont know if its after dragonblood or if its another sort of rum. Xizzy, have you found anything new that comes after dragonblood yet?

15

Saturday, July 14th 2012, 9:54am

After some fermenting (1 hour) dark stuff changes into black stuff, which also hurts you (I can't say exactly how much due to quantum armor).

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16

Friday, July 20th 2012, 9:31pm

Lite soup dragonsblood gives the mining fatigue, then strength thing as well.

Quoted

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17

Friday, July 20th 2012, 10:32pm

Forgive me if this is a retarded question, but are you talking IRL hours just for some beer? :wacko:
1. OMG CREEPER RUN AWAY!
2. Go away, you creeper wierdo!
3. What ever, I'll just go around.
4. Hup, over their heads I go!
5. Okay Mister living grenade, I'm going to knock you into those skeletons, and I'll follow through with a nano saber. Understood? FOR THE ALMIGHTLY DRAGON LORD!

18

Friday, July 20th 2012, 11:24pm

Before starting brewing I made RP2 based clock to help me keep track of it while doing other things. I wanted to make it with gates, but BC builder couldn't replicate bundled wiring correctly, so I went with computer (I could make one digit manually, but not 4).


Front:

http://i.imgur.com/0PWJQ.png


Back:

http://i.imgur.com/VL117.png


One digit based on gates:

http://i.imgur.com/nsgKm.png

19

Saturday, July 21st 2012, 2:33am

Before starting brewing I made RP2 based clock to help me keep track of it while doing other things. I wanted to make it with gates, but BC builder couldn't replicate bundled wiring correctly, so I went with computer (I could make one digit manually, but not 4).


Front:

http://i.imgur.com/0PWJQ.png


Back:

http://i.imgur.com/VL117.png


One digit based on gates:

http://i.imgur.com/nsgKm.png

That... that is awesome. I've gotta build one of those :P
Thanks for the black stuff pointer, as well.
If an quantum leap is an electron jumping to a new energy level, then what could a quantum leaf possibly be?

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20

Saturday, July 21st 2012, 3:05am

I will start brewing seriously after I finish my coffee express in Rube Goldberg machine style (what's the best way to generate smooth stone? of course mining laser in smelting mode used with smooth stone generator). Unfortunately red power deployers don't allow to place treetaps on booze barells, it could make really cool breweries possible, specially with only one/two deployers and frames.

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