You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

1

Thursday, July 26th 2012, 3:56pm

[GregTech-6][1.7.10][Open-Alpha][Patreon][Please read Q/A first] Now with a new GregTech Website! This Thread will be Support related now.



Downloads
Download GregTech from this place.

Wikis
The most Up to date Wiki
A Russian Wiki: http://ru.minecraftwiki.net/GregTech
A Japanese Wiki: http://www26.atwiki.jp/minecraft/pages/853.html
Another Japanese Wiki: http://www26.atwiki.jp/minecraft/pages/1295.html
And another Japanese Wiki: http://www46.atwiki.jp/greg/

Informations
Install NEI, I know it crashes most of the time for very stupid reasons, but it is worth it.

If you don't know how to do a certain task or how to acquire certain Items follow these simple Steps:
Step 1: Look for the Items Recipes in NEI. And go through ALL the Pages not just the first one. NEI isn't Google, the non-first Pages do contain useful Information.
Step 2: Go through all the GregTech Tools and read their full Tooltips. For example the Hammer crushes Blocks in World, meaning NEI doesn't show the Ore->Crushed Recipe
Step 3: A Cauldron with Water can wash dirty and impure things. Just throw them into it.

Resource Packs & Language Packs
Currently all GT compatible Texture Packs known to me, are listed in this Forum. I am too lazy to list all of them myself, so just go to the linked Forum Board. They should have GT in their Title.
Currently all GT compatible Language Packs known to me, are listed in this Forum. I am too lazy to list all of them myself, so just go to the linked Forum Board. They should have GT in their Title.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 322 times, last edit by "GregoriusT" (Jun 23rd 2016, 8:10pm)


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

2

Thursday, July 26th 2012, 5:50pm

A bit outdated but most of it still applies

Welp, all of those old links aren't up to date anymore. But the older Versions are all on the Website now. ^^

Old Mods to disable UUM-Recipes

Adds a Config for every Vanilla-IC²-UUM-Recipe. The Configs are also inside the GregTech.cfg and they do the same as in the full Addon.
http://gregtech.overminddl1.com/com/greg…ecipesMC145.zip
http://gregtech.overminddl1.com/com/greg…ecipesMC142.zip
http://gregtech.overminddl1.com/com/greg…ecipesMC132.zip
This is for Serverowners, who dont want a massive overhaul, just because UUM.

Disable the Infinite-Water-Quirk with this here

NOTE: CodeChickenCore by ChickenBones (the Creator of NEI) now adds the finite Water Functionality as a Config. As of that, I won't continue this small Basefile Mod any longer.

Drop the Basefile inside this ZIP into your minecraft.jar/minecraftserver.jar to just disable it. Then two Watersources will no longer generate a Third inbetween.
This specific ZIP-File contains 99% Mojangcode and 1% removed Code, so due to me adding absolutely nothing, you can just share this single File with everyone you want, even in Downloadlinks of Modpacks. So please dont bother asking me about this single File.
http://gregtech.overminddl1.com/com/greg…eWaterMC152.zip
http://gregtech.overminddl1.com/com/greg…eWaterMC151.zip
http://gregtech.overminddl1.com/com/greg…eWaterMC146.zip
http://gregtech.overminddl1.com/com/greg…eWaterMC145.zip
http://gregtech.overminddl1.com/com/greg…eWaterMC142.zip
http://gregtech.overminddl1.com/com/greg…eWaterMC132.zip

OLD MOD! DELETE MOST OF THE FPS LAG SPIKES OF DEATH WITH THIS WONDER WEAPON

This file decreases the Light Update Lag of Chunks with a high Altitude and the Nether on the Client Side. I basically deleted the Function which checks every single Block in the entire Chunk every tick. This should not have Side effects as these Light Updates are not working anyways. perfectly for fixing the Lag Spikes of Death, which always disturb you.
Not even Optifine Ultimate fixes this kind of Lag.
http://gregtech.overminddl1.com/com/greg…ateLagMC152.zip
http://gregtech.overminddl1.com/com/greg…ateLagMC151.zip


Because Alblaka made a new Rule to the Addonsection, i have to make a List of Features here. :D
Please visit the IC²-Wikipage for more Details as this List is way too Large for a Thread of Descriptions.

Most important Features as of 2.04b:

- More complexity/difficulty of everything (as Advertised)
- f.e. If Railcraft is installed, then you have to craft Mixed Metal Ingots in a Rollingmachine and Electric Tools will need Steel instead of refined Iron (which I'm btw also going to add myself, but produced in an electric Way).
- An integrated NEI-Plugin, which was made by mistaqur and a little bit improved by me.
- Compatiblity with Nuclear-Control-Addon with GregTech-Sensorkits, which are only there, if NC is installed.
- New Ores, like: Ruby, Sapphire, Iridium, Silver, Bauxite (for Aluminium and Titanium) and Pyrite (which is 2/3-Sulfurdust + 1/3-Irondust)
- Fusionreactors
- Lightningrodbased Generators
- Quantumchest (near Infinite Itemstorage)

Wait! There's more.

- Silktouch-Support for macerating Oreblocks
- Better Recipes for creating Circuits using Gold and Silver
- More expensive/complex Recipes for Green Generators (Solarpanel needs Silicon, Windmill needs Aluminium OR Carbonplates)
- Electric Autocraftingtables with Holo-Slots in the GUI, to not waste resources on Blueprints.
- New Reactorcomponents to keep it cool.
- Uses and other Productionmethods for Tungsten and many other Cross-Mod-Compatiblities.
- An own electrictybased Automationsystem, what is the first one, that can automate Nucleareactors properly and wihout Problems. You now no longer have to use BC for your Factory
- A completly new Upgrade and Cover System, which makes Machines very customizable
- Wireless Redstone with over 2 Billion diffrent Frequencies!
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 78 times, last edit by "GregoriusT" (Jun 13th 2016, 12:13pm)


  • "karolk" is male
  • Lithuania

Posts: 123

Location: In the radioactive crater that i used to call my base

  • Send private message

3

Thursday, July 26th 2012, 5:54pm

:thumbsup: Nice job Greg! This addon is hilarious!
-------------------------------
This comment was way back when gregtech only added a lightning rod.
It's great to see what a serious addon this has grown to.

This post has been edited 1 times, last edit by "karolk" (May 12th 2013, 7:37pm)


Industrial Miner

Supreme Cyborg with Gau-8 Avenger

  • "Industrial Miner" is male

Posts: 192

Location: Cyborg Industries

  • Send private message

4

Thursday, July 26th 2012, 8:23pm

My jaw fell off.
Cyborg Industries


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

5

Thursday, July 26th 2012, 10:26pm

*nothing*
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 5 times, last edit by "GregoriusT" (Jun 13th 2016, 12:01pm)


GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

6

Thursday, July 26th 2012, 10:33pm

Heard, not heared.
Often happening Typo, when using the past in english Grammar... fixed!
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

7

Friday, July 27th 2012, 9:45am

It looks like lightning rods if spammed, lags alot. (100 lagged me)
I will decrease the IterateEveryTickToSky-Lag
the config wont generate if there is a conflicting ID
Thanks for the Report, the next Version (i will make it Saturday) will be Improved, with an additional GregoriusCore-Mod, which loads the Config for every future GregoriusMod/Addon. The Actual DefaultID is 125.
Now I see why you didn't ask for your typical two stacks of uu-matter for the blueprint, you thought you could freeload advertisement for GregTech Intergalactical didn't you?
It will be on every of my Modblocks. :D
What is the best/maximum number of fences to put on top? I want extreme power!
Lightningrod on bottom of Map + Skyhigh tower of Fences.
Formula = LengthOfRod * HeightOfHighestFence > Random.nextInt(Probability)
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

8

Friday, July 27th 2012, 10:15pm

So i made the Mainthread a bit better. Improved the Structure of my Mod, and probably fixed the Configfile-not-showing-BlockIDs-after-IDConflict-Problem.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

9

Saturday, July 28th 2012, 8:00am

Hurr, i just wanted to use the Oredictionary (from Forge 135 to ensure maximum compatiblity with Mystcraft) and anything Crashes.

I will add try-catch-statements around the OreDictionarypart and then catch it, by replacing it with the BronzeIngot from the IC2-API.

Could you pass me the "ForgeModLoader-0.log"? Your Error must be Listed there.


Edit: fixed probably SpwnX Oredictionaryissue, divided Lag through 200 and tested a bit more.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

This post has been edited 1 times, last edit by "GregoriusT" (Jul 28th 2012, 8:49am)


XFmax-o-l

Quarry Hater

  • "XFmax-o-l" is male
  • Netherlands

Posts: 168

Location: Netherlands

  • Send private message

10

Sunday, July 29th 2012, 1:07am

Haha, good one Greg ^^

Wonder what Big Al thinks about this.

Quoted

Buildcraft – spilling items.™

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

11

Sunday, July 29th 2012, 9:05am

the config wont generate if there is a conflicting ID
No shit sherlock. Change the id.
do you really understand what i said? you might understand whose the dumb here.
I fixed it in V1, so that it reads/writes all the ID's and other Values, then saves the Config, and THEN it loads the Blocks (what will cause the Conflicts).
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

12

Sunday, July 29th 2012, 5:42pm

The GregoriusCore_197_V2 crashes my Minecraft if I place it to the mods folder. It blackscreens about a second after the Mojang logo appears. Removing it solves the problem.
This is what it says on the ForgeModLoader-0.txt:(attachment)
It happens in the Post-Init-Phase, so it can only be the Recipe-Part (where i use the Forge-Oredictionary from 135...), I will fix that tomorrow after my last Exam for this Semester.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

13

Monday, July 30th 2012, 11:25am

Which value i have to imput in the config file to have more frequent thunderstorms like one of every 15 minutes?
you can't. you can only disable the need of thunderstorms.
to change thunderstorm frequency, you need another mod.
Thunderstromfrequency would be Basefilemodification, so no.

I finally fixed the improper use of the Forge-Oredictionary. (hopefully)
It could also work on SpwnX Version, but i dont know.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

14

Tuesday, July 31st 2012, 7:48am

Just found something strange, i can't connect Iron cables at sides of lightning rod, is it because it has QuadEV, instead of 4 packets of EV?
Do you really think 8192 EU/t can go into your Steelcable, maybe the Superconductor of Rocketscience, but not the Maximum of 2048 EU/t for Steelcables. try to place 4 additional HV-Transformers around the four Outputsides. The bottom is no valid Outputside, so you can place whatever Electric Block, like the Massfab, under it, without causing it to explode. And the Top is also not Valid for Output (guess why).

But good to hear, that i finally solved that Problem.

The Oredictionary of other Forgeversions disliked direct use of Oredictionary.getOres("ingotBronze"), so i had to write a small Orehandler, and registered it with the (actually Depricated, but i need Downwardscompatiblity) MinecraftForge.registerOreHander(), to save all the Ores i need, in it.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

15

Sunday, August 5th 2012, 11:41am

Updated GregoriusCore to V3b. No need to download the Lightningrod again.

I just added better (x2) Recipes for Circuits, which are using Silver instead of Redstone, and a RefinedIron using Recipe for the Piston.

I'm actually working at the GregTower2 and due to the 1.3-Update i will not do much at MC-Coding, until IC² (or IC³) is out for 1.3.1
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

16

Wednesday, August 8th 2012, 7:55am

Whenever I start with the core & lightning rod, I get the error: Java.lang.Nosuchmethoderror: ic2.api.Ic2Recipes.AddmatterAmplifier(Laan;1)V at Mod_GregoriusCore.addmodrecipes(mod_gregoriusCore.java:63)
You have other Mods installed, which corrupt the actual IC²-API. Go into every single Mod (except IC² itself) and delete the "ic2"-Folder inside it.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

17

Thursday, August 9th 2012, 9:01am

turning off the need for a thunderstorm would make it fire randomlyish during clear skies
Yes, thats what the config is for. Random Lightning at clear Sky.
Also curious if you could make a powered cake, which feeds you like a normal cake, but instead of running out of slices requires EU. Like how BTW has powered cake, but functional.(at least I don't think powering cake in BTW makes it not consume slices when you eat it, never was able to test that and can't now)
If i would make a Powered Cake like in BTW, then i would have to drop anything Forgereleated. :D
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

18

Thursday, August 9th 2012, 9:15am

Can you shank creepers and toast them with lightning making explosive creeper BBQ to throw at it's friends later?
With Engineering? YES YOU CAN. Just put a Creeper ontop of the Rod and wait.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

19

Friday, August 10th 2012, 7:52pm

Seriously, though, a way to generate food with just EU would be nice. Without needing UU-Matter, hopefully.
The Quantumsuithelmet is the closest to what you want. And isn't Food really abundant, especially with our IC²-Cropsystem? Well, i would more likely make a Foodpowered Generator, before adding Stuff like a powered Cake. :D
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • "GregoriusT" started this thread
  • Germany

Posts: 10,720

Location: Wherever I want to be (most of the time)

  • Send private message

20

Saturday, August 18th 2012, 8:40am

Whenever I start with the core & lightning rod, I get the error: Java.lang.Nosuchmethoderror: ic2.api.Ic2Recipes.AddmatterAmplifier(Laan;1)V at Mod_GregoriusCore.addmodrecipes(mod_gregoriusCore.java:63)
You have other Mods installed, which corrupt the actual IC²-API. Go into every single Mod (except IC² itself) and delete the "ic2"-Folder inside it.
Tried this?

because it's the only thing, which could crash at the post-init-phase of GregoriusCore. (i add a Massfab-Amplifier, which is only in the newest IC²-API)
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

Counter:

Hits today: 1,607 | Hits yesterday: 39,062 | Hits record: 152,331 | Hits total: 53,919,832