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GregoriusT

inactive IC² Dev but still active GT Dev

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  • "GregoriusT" started this thread
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Posts: 11,190

Location: Wherever I want to be (most of the time)

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23,721

Monday, October 21st 2013, 5:30pm

So stupid question, is it intended to be able to craft electronic circuit with iron plate surrounded by redstone dust?

NEI shows the recipe as iron plate surrounded by either copper cables or redstone (alternating between those 2)
I don't know which Mod does that, but it is not GT, and it is neither intended at all.
I can see that. So this update you were planning in regards to dropping IC2_lf support (finally?!) and moving to IC2_exp completely. Is that the update thats been delayed? Also, if I give you another list of the annoying ore-dict logging, can you fix it? Or is that impossible on your current computer?
I can fix that ofcourse. For things like that I just need to startup Minecraft itself to test if it runs.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

23,722

Monday, October 21st 2013, 5:35pm

I want to give you advise to try Unpark your CPU's if you dont do that. Me personally help me a lot that.
From 20 FPS jump to 80 FPS in every kind of graphics and render distance. ;)
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

Chocohead

Drowning in mods.

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Posts: 5,978

Location: Badly generated chunks.

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23,723

Monday, October 21st 2013, 5:35pm

'Tis worse then 1.3!

Nope, 1.3 was alot worse. I liked SINGLE player, not single multiplayer. Many good mods were lost in 1.2.5.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

GregoriusT

inactive IC² Dev but still active GT Dev

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  • "GregoriusT" started this thread
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Posts: 11,190

Location: Wherever I want to be (most of the time)

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23,724

Monday, October 21st 2013, 5:41pm

I want to give you advise to try Unpark your CPU's if you dont do that. Me personally help me a lot that.
From 20 FPS jump to 80 FPS in every kind of graphics and render distance. ;)
Unpark?!? Please explain in Step-By-Step for Windows XP.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

23,725

Monday, October 21st 2013, 5:55pm

Here it all is :)

http://www.coderbag.com/Programming-C/Di…Parking-Utility


Just download, start and follow instruction at that file. :) Me help a lot, because CPU's have software "stop" at some kind of usage for non - full using CPU possibilities.

It should work even for you. :)


I'm not sure if it will work for your pc. But, try is free isn't ? :)

BUT be sure you read all there, I dont want to make something with your CPU :)
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

23,726

Monday, October 21st 2013, 6:13pm

So stupid question, is it intended to be able to craft electronic circuit with iron plate surrounded by redstone dust?

NEI shows the recipe as iron plate surrounded by either copper cables or redstone (alternating between those 2)
I don't know which Mod does that, but it is not GT, and it is neither intended at all.

Did some testing and it's caused by interaction between GT and Atomic Science.

If either GT or atomic science is missing the old (6 copper cable) recipe is the only working recipe.

SirusKing

Nuclear Demolitionist

Posts: 3,585

Location: Selling IndustrialWow: You'll be saying Wow everytime you use this mod!

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23,727

Monday, October 21st 2013, 6:16pm

'Tis worse then 1.3!

Nope, 1.3 was alot worse. I liked SINGLE player, not single multiplayer. Many good mods were lost in 1.2.5.

1.3: People need to update to multiplayer

1.7: People need to readjust code to over 25000 lines of redone code
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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23,728

Monday, October 21st 2013, 6:23pm

Here it all is :)

http://www.coderbag.com/Programming-C/Di…Parking-Utility


Just download, start and follow instruction at that file. :) Me help a lot, because CPU's have software "stop" at some kind of usage for non - full using CPU possibilities.

It should work even for you. :)


I'm not sure if it will work for your pc. But, try is free isn't ? :)

BUT be sure you read all there, I dont want to make something with your CPU :)
I googled unparking and found the same thing as you lol.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

hoho

Copper Miner

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23,729

Monday, October 21st 2013, 6:26pm

The Guys over at Forge are really fast regarding "usable" Updates. I think it will be out 1 Week after the release of 1.7. (again, just a Version which works, not one you people can really play aside from testing)
I wish. MCP has generally had updates mere days after first snapshots. First 1.7 series snapshot is several weeks old and there is no sight of MCP updating. Work on Forge can't even begin before MCP exists.
1.7: People need to readjust code to over 25000 lines of redone code
Main update is getting rid of all item/block IDs.

23,730

Monday, October 21st 2013, 6:27pm

Here it all is :)

http://www.coderbag.com/Programming-C/Di…Parking-Utility


Just download, start and follow instruction at that file. :) Me help a lot, because CPU's have software "stop" at some kind of usage for non - full using CPU possibilities.

It should work even for you. :)


I'm not sure if it will work for your pc. But, try is free isn't ? :)

BUT be sure you read all there, I dont want to make something with your CPU :)
I googled unparking and found the same thing as you lol.
Yep, and it working :)))
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

23,731

Monday, October 21st 2013, 6:31pm

Especially, Minecraft need to be recoded.

Mainly add default more then 4096 block and some count of items.

I think it could be good if here will be possibility to do double more ID's for block's and MAINLY make generation to allow use higher ID's then 256, because afterall is HARD to make Biome's, blocks to generate if you have so small space to add things.

Thats why i won't make enviromental generator for biome part of my mod. -_- Because i need more then 20 or what ID's to surface generating.

I think Greg resolve it with generating no surface, but "objects", because Granite's clusters are ALLWAYS like sphere's -.-

Maybe, if it's possible he can change it for more "natural" and "fortunated" generating. IDK something like (2 - 25 height, Red Granite at Desert and hot biomes and closer to lava.)
Maybeeee, make it like bigger clusters of ores and it sometime(chance 0.75%) have inside ores like Nickel, Tungsten tc... :)
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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23,732

Monday, October 21st 2013, 6:35pm

MC could be recoded to C++ or another better (performance wise) programming language than java.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

23,733

Monday, October 21st 2013, 6:39pm

GOD NO! :D I won't start learning C++ after i start learn Java :D
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

hoho

Copper Miner

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23,734

Monday, October 21st 2013, 6:41pm

You can pack at least 16 blocks into single ID with metadata.

Just going to C++ won't fix performance issues. MC isn't slow due to the things C++ would improve, the problems are on higher level and CAN be solved with Java as well.
Also, going to C++ would put a short end to nearly all modding.

23,735

Monday, October 21st 2013, 6:42pm

Maybe if Greg try somehow to personalize this OreGeneration code or what for bigger clusters of Red Granite, but not sooo much big :D

Spoiler Spoiler

package telinc.tutorialmod.common;import java.util.Random;

import net.minecraft.src.IChunkProvider;
import net.minecraft.src.World;
import net.minecraft.src.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class TutorialGenerator implements IWorldGenerator {
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
switch(world.provider.dimensionId){
case -1:
generateNether(world, random, chunkX * 16, chunkZ * 16);
break;
case 0:
generateSurface(world, random, chunkX * 16, chunkZ * 16);
break;
case 1:
generateEnd(world, random, chunkX * 16, chunkZ * 16);
break;
}
}

private void generateEnd(World world, Random rand, int chunkX, int chunkZ) {}

private void generateSurface(World world, Random rand, int chunkX, int chunkZ) {
for(int k = 0; k < 10; k++){
int firstBlockXCoord = chunkX + rand.nextInt(16);
int firstBlockYCoord = rand.nextInt(64);
int firstBlockZCoord = chunkZ + rand.nextInt(16);

(new WorldGenMinable(TutorialMain.myFirstBlock.blockID, 13)).generate(world, rand, firstBlockXCoord, firstBlockYCoord, firstBlockZCoord);
}
}


private void generateNether(World world, Random rand, int chunkX, int chunkZ) {}
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

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23,736

Monday, October 21st 2013, 7:25pm

You can pack at least 16 blocks into single ID with metadata.

Just going to C++ won't fix performance issues. MC isn't slow due to the things C++ would improve, the problems are on higher level and CAN be solved with Java as well.
Also, going to C++ would put a short end to nearly all modding.
Then y they don't do that? Anyway, i don't care.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Sinnaj63

Retired Shitposter|Globalist Conspiracy

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23,737

Monday, October 21st 2013, 7:40pm

Did I mention that I still mainly play with the 1.2.5?

23,738

Monday, October 21st 2013, 8:01pm

Know about metadata, but here must be reason why metadata you couldn't be able to use for surface generation like "cracked sand" or "Heat Sand" etc.
Every block which is generated by Biomes mods I ever seen using single ID with no metadata. Maybe it's because they using MinecraftBiomeGen and Minecraft don't know counting with metadata. Ooups... :D
public void getForumUserData(Signature signature, User user) { if(user.equalsTo("Cass") && user.isOnline() { Forum.Out.println("signature")})return;}

23,739

Monday, October 21st 2013, 8:03pm

HARDMODE SERVER UPDATE

So, aka is MIA, and I still think this would be an amazing thing. I am getting PMs about when it's gonna happen, I asked my friend if he would host the server instead. I was working on a final-ish pack list (don't want to stray too far from this, unless there is a really big problem), and this is what I got.

Codechickencore and NEI
Applied Energistics
Bibliocraft + Bibliowoods
Buildcraft
Damage Indicators
Forestry
Gregtech
IC2
Infernal Mobs
Iron Chest
NEI addons + Plugins
Railcraft
Thaumcraft
* Twilight Forest
* Zombie Awareness
AND UNIDYE
Harvestcraft
Hunger Overhaul
And extracells if it is stable!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mods with stars can be removed if people request.

I don't want to touch harvestcraft and HO, since they have a lot of configs that need to be changed, and some that have to be kept the same in line with each other. Also, even then, the game won't open, as a mod is conflicting with itself (tried multiple versions, no idea why, blank configs).
Edit: Testing HC and HO, we might be able to use them :)


So yea, we want to know who is still willing to donate to keep the server up
If you are even thinking about going on, fill this out, we just want to know numbers. Write 0 if you have to.
http://www.surveymonkey.com/s/H9S3F65

Remember, it will be hardmode. Mods will be on hard difficulty, and the server will be trying to kill you.

This post has been edited 3 times, last edit by "mr10movie" (Oct 21st 2013, 9:31pm)


23,740

Monday, October 21st 2013, 8:04pm

Hey Greg, here is a recommendation for your new computer choosing.
Get an AMD APU.
Seriously.
For their power/price range they are unbeatable at Minecraft.
I have a $200 laptop with an AMD APU, and I'm running Minecraft fullscreen at 40 fps on far with fancy settings.
Official GregTech wiki guy for the official FTB wiki: http://ftb.gamepedia.com/GregTech
Unofficial GregTech IRC channel: irc.esper.net #GregTech


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