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kevindude

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5,381

Monday, January 14th 2013, 2:55am

GregTech is incompatible with ID resolver.
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Mister_Omega

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5,382

Monday, January 14th 2013, 3:04am

GregTech is incompatible with ID resolver.
Not necessarily. From what I gathered from a few MCF threads (especially RedPower's), GregTech will work, but the moment anything from GregTech shows up to be resolved, just hit the "Raise the Priority of this Mod" button, ID Resolver will leave it at the ID's it wants and continue on. It's how I got Redpower to work without the "setupBlocks" error.

5,383

Monday, January 14th 2013, 3:44am

GregTech is incompatible with ID resolver.
Not necessarily. From what I gathered from a few MCF threads (especially RedPower's), GregTech will work, but the moment anything from GregTech shows up to be resolved, just hit the "Raise the Priority of this Mod" button, ID Resolver will leave it at the ID's it wants and continue on. It's how I got Redpower to work without the "setupBlocks" error.
This worked for me. Thanks. Although now the computer won't crunch any numbers no matter what I press or put in the grid. I'm still completely new to the mod addon so it's a matter of getting past the learning curve. I just hope this isn't another bug.

buttonsinpjs

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5,384

Monday, January 14th 2013, 4:46am

GregTech is incompatible with ID resolver.
Not necessarily. From what I gathered from a few MCF threads (especially RedPower's), GregTech will work, but the moment anything from GregTech shows up to be resolved, just hit the "Raise the Priority of this Mod" button, ID Resolver will leave it at the ID's it wants and continue on. It's how I got Redpower to work without the "setupBlocks" error.
This worked for me. Thanks. Although now the computer won't crunch any numbers no matter what I press or put in the grid. I'm still completely new to the mod addon so it's a matter of getting past the learning curve. I just hope this isn't another bug.
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5,385

Monday, January 14th 2013, 10:37am

The rotary macerator doesn't re-halve the cost of Forestry machines.
Yep, but it help. 4 Copper Ore + 1 Tin Ore --> 8 Bronze.

No, 3 copper ore + 1 tin ore -> 4 bronze, with IC2's bronze recipe. I want an option to make it 8 bronze, without making it easier to craft.
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5,386

Monday, January 14th 2013, 2:21pm

Vis Crystal Crystals-->Vis and Flux
Vis-->Energy
Flux-->Energy and Loot(And random=Good or Bad Poison Effects)

Very HAYO!

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5,387

Monday, January 14th 2013, 5:45pm

The rotary macerator doesn't re-halve the cost of Forestry machines.
Yep, but it help. 4 Copper Ore + 1 Tin Ore --> 8 Bronze.

No, 3 copper ore + 1 tin ore -> 4 bronze, with IC2's bronze recipe. I want an option to make it 8 bronze, without making it easier to craft.
For rotary macerator you can use 4 copper ore + 1 tin ingot (instead of ore) -> 8 bronze dusts.
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5,388

Monday, January 14th 2013, 6:07pm

Does anyone know how to re enable the Additive Macerating for the Rotary macerator? Since I installed this mod i could not do it anymore. Made some tests, removing gregtech made it come back.

MatLaPatate

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5,389

Monday, January 14th 2013, 6:16pm

Vis Crystal Crystals-->Vis and Flux
Vis-->Energy
Flux-->Energy and Loot(And random=Good or Bad Poison Effects)
Do you smell that Alumentum ? ^^. I feel like I'll use a lot of Nikolite, Netherrack and Cobble stone xD.

Edit: would there be a way to indirectly nerf Adv. Solars ? ^^. Or just changes the recipes ^^. Because the Tier II SP (Advanced) is incredibly OP to me ... but yes I know, I can just not use it ^^, but there are so many poor people ruining the game because of it makes only source of EU useful ... :/

Soon with Molten Salt Reactors, right ? :D
NERF THA FUSION REACTOR!

This post has been edited 2 times, last edit by "MatLaPatate" (Jan 14th 2013, 6:41pm)


5,390

Monday, January 14th 2013, 6:42pm

adv solars has a config. i usually reduce all of their output by 4 - 16 times.

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5,391

Monday, January 14th 2013, 7:37pm

I feel like I'll use a lot of Nikolite, Netherrack and Cobble stone xD.
VIKTORIOUS DAY, A USE FOR NIKOLITE
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5,392

Monday, January 14th 2013, 7:42pm

I think there are some balance issues around allowing the use of the different types of circuits / parts for machines (Ore Dictionary). In particular I'm looking at the Forestry machine casing vs IC2 machine block or the machine hulls -- bronze seems much easier to obtain especially with your Centrifuge turning Lava into Copper/Tin.
Another would be the Gold Chip (from BC, forgetting the exact name), which takes 1 gold 1 redstone and is used in place of Electronic Circuit. The chipsets do take a bit of MJ to make and some expensive Laser machines, but are otherwise a bit too cheap compared to Electronic Circuit.

I know there are config options to turn this off, but shouldn't they be off by default?

5,393

Monday, January 14th 2013, 8:11pm

I think there are some balance issues around allowing the use of the different types of circuits / parts for machines (Ore Dictionary). In particular I'm looking at the Forestry machine casing vs IC2 machine block or the machine hulls -- bronze seems much easier to obtain especially with your Centrifuge turning Lava into Copper/Tin.
Another would be the Gold Chip (from BC, forgetting the exact name), which takes 1 gold 1 redstone and is used in place of Electronic Circuit. The chipsets do take a bit of MJ to make and some expensive Laser machines, but are otherwise a bit too cheap compared to Electronic Circuit.

I know there are config options to turn this off, but shouldn't they be off by default?
The problem of bronze is too cheap comes from using magma crucible lava or nether lava, if you only use lava from the underground overworld you will find out that it's not that cheap. My suggestion is to divide the number of copper and tin gained by 4 (2 copper+2 tin+2 electrum+1 tiny pile of tungsten) per 64 lava.

I don't use any lava-> metal, and find out that bronze casing <-> machine block are pretty similar because you only get 2 dusts per 3 copper+1 tin, although I will still prefer bronze casing because I don't use them more than iron.

I think the gold chip is not cheaper, the golden tube is cheaper (and you get it nearly without any energy), rubber is pretty easy to get just set an automatic forestry rubber farm.

This post has been edited 3 times, last edit by "noskk" (Jan 14th 2013, 8:28pm)


MatLaPatate

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5,394

Monday, January 14th 2013, 8:29pm

I don't use any lava-> metal, and find out that bronze casing <-> machine casing are pretty similar because you only get 2 dusts per 3 copper+1 tin, although I will still prefer bronze casing because I don't use them more than iron.

I think the gold chip is not cheaper, the golden tube is cheaper (and you get it nearly without any energy), rubber is pretty easy to get just set an automatic forestry rubber farm.
Hey, Forestry is cheating to me so ... so the BC-recipes are clearly cheaper with the mods I use. But the worst isn't Forestry Hull Machine --> IC² Machine Block, but TE-Machine Frame, which are extremly cheap compared to IC² machine (2 time less --').
The problem of bronze is too cheap comes from using magma crucible lava or nether lava, if you only use lava from the underground overworld you will find out that it's not that cheap. My suggestion is to divide the number of copper and tin gained by 4 (2 copper+2 tin+2 electrum+1 tiny pile of tungsten) per 64 lava.
Disable some crucible recipe, or the crucible, if possible. At least that's not GregTech Fault, because without mod that allow you to take the lava from the nether and to use it in the Overworld, you wouldn't do this, except if you're living, as me, directly in the Nether ^^. (Which is pretty annoying for getting others ressources, because with our server rules [that I made ^^], I'm not allowed to mine something pickaxe-able in the Overworld ^^. (We're playing PvP).

Soon with Molten Salt Reactors, right ? :D
NERF THA FUSION REACTOR!

5,395

Monday, January 14th 2013, 8:33pm

Although I remember he said something about using the centrifuge to get metals from lava was intended but only in the nether where you use geothermal energy to feed eu, nether survival? lol

5,396

Monday, January 14th 2013, 9:06pm

You're correct, the Gold chip or gold tube are about the same cost but the tube is better; chip costs 1 gold + 1 redstone, and the tube costs 1.25 gold, .5 redstone and some tiny fraction of glass. The tube takes much less MJ and is a lot quicker to make and takes less expensive machines to make so it's a better choice. Either way they are cheap compared to 2 redstone 1 iron 3 copper 6 rubber per electronic circuit. Or, 1 electrum .5 iron 1.5 copper 3 rubber using the alternate recipe.

I propose instead a new Electronic Circuit recipe, that uses Electron Tube or Gold Chipset in place of the Redstone / Electrum, and gives 3 circuits as output.

And as far as "it's too cheap because you're using XYZ so just don't use it" -- you can pretty much say that about any recipe changes that GT has made. If it's enabled then people will use it and the default config should I think represent what is balanced. If the expensive Macerator was off by default, would everyone feed their Cactus with 3 Diamonds every time they make one because they think it's too cheap? I doubt it.
I think there are some balance issues around allowing the use of the different types of circuits / parts for machines (Ore Dictionary). In particular I'm looking at the Forestry machine casing vs IC2 machine block or the machine hulls -- bronze seems much easier to obtain especially with your Centrifuge turning Lava into Copper/Tin.
Another would be the Gold Chip (from BC, forgetting the exact name), which takes 1 gold 1 redstone and is used in place of Electronic Circuit. The chipsets do take a bit of MJ to make and some expensive Laser machines, but are otherwise a bit too cheap compared to Electronic Circuit.

I know there are config options to turn this off, but shouldn't they be off by default?
The problem of bronze is too cheap comes from using magma crucible lava or nether lava, if you only use lava from the underground overworld you will find out that it's not that cheap. My suggestion is to divide the number of copper and tin gained by 4 (2 copper+2 tin+2 electrum+1 tiny pile of tungsten) per 64 lava.

I don't use any lava-> metal, and find out that bronze casing <-> machine block are pretty similar because you only get 2 dusts per 3 copper+1 tin, although I will still prefer bronze casing because I don't use them more than iron.

I think the gold chip is not cheaper, the golden tube is cheaper (and you get it nearly without any energy), rubber is pretty easy to get just set an automatic forestry rubber farm.

5,397

Monday, January 14th 2013, 9:16pm

No need for a crucible, just some centrifuges & thermal generator with a pump+magmatic engine over a lavalake in the nether, and wait a few days to get a few hundred stacks of copper/tin/electrum. Maybe you have to move the pump a few times, or compress the metal to blocks to carry it back, that's really no effort at all compared to the reward. Even an average sized lava lake in the overworld will net you multiple stacks of metal for very little work. So I don't think it should be so easy to substitute Bronze for Iron in recipes.

The TE machine frame, it's 1 gold vs 4 iron, so I guess its a closer balance.
I don't use any lava-> metal, and find out that bronze casing <-> machine casing are pretty similar because you only get 2 dusts per 3 copper+1 tin, although I will still prefer bronze casing because I don't use them more than iron.

I think the gold chip is not cheaper, the golden tube is cheaper (and you get it nearly without any energy), rubber is pretty easy to get just set an automatic forestry rubber farm.
Hey, Forestry is cheating to me so ... so the BC-recipes are clearly cheaper with the mods I use. But the worst isn't Forestry Hull Machine --> IC² Machine Block, but TE-Machine Frame, which are extremly cheap compared to IC² machine (2 time less --').
The problem of bronze is too cheap comes from using magma crucible lava or nether lava, if you only use lava from the underground overworld you will find out that it's not that cheap. My suggestion is to divide the number of copper and tin gained by 4 (2 copper+2 tin+2 electrum+1 tiny pile of tungsten) per 64 lava.
Disable some crucible recipe, or the crucible, if possible. At least that's not GregTech Fault, because without mod that allow you to take the lava from the nether and to use it in the Overworld, you wouldn't do this, except if you're living, as me, directly in the Nether ^^. (Which is pretty annoying for getting others ressources, because with our server rules [that I made ^^], I'm not allowed to mine something pickaxe-able in the Overworld ^^. (We're playing PvP).

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5,398

Monday, January 14th 2013, 9:23pm

Transformers is known as a pretty unbalanced mod. Mainly when it's MJ to EU. I was thinking the only reason I have ever used that mod because the adjustable engine. I like the concept about being able to change your engines speed on the fly but not only that its a sexy engine to use lap crystal to do more mobile uses.

Would you consider adding a GregTech type engine and maybe even expand on it maybe offering electric version and a fuel based one but maybe with some special features like the adjustable part? I know it sounds odd but no one uses BC engines anymore they rather use forestry or Adjustable engine and etc before touching BC's anymore.

CPW kind screwed up to much of the pipe system too. More and more people using TE pipes and in fact I'm getting more requests from players that they want you to some how nerf or ruin BC power/liquid pipes for TE pipes to prevent people from using them haha. I have yet to even use TE pipes in my LP Series now reaching about episode 30 in record time but I know playing around with them and doing some bug testing their a nice pipe.

Ugh if only Greg had the power to to fuck more things up because he fucks them up right :)

BED TIME! Company this weekend ugh :(
Greg said for you to fuck off :)
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5,399

Monday, January 14th 2013, 9:27pm

Congrats on the 500,000 hits to the thread!

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5,400

Monday, January 14th 2013, 9:47pm

Congrats on the 500,000 hits to the thread!

505.000 already, 1 million milestone is not far =P
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