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Three_Pounds

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15,861

Tuesday, July 9th 2013, 11:06pm

Awesome job! But when did that bug occur? I think I might generated some chunks today. Are they affected?

:)

Quoted

We have not enough minerals! ~Executor
beep bop? zzzzz beee?!

GregoriusT

inactive IC² Dev but still active GT Dev

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15,862

Tuesday, July 9th 2013, 11:16pm

That Bug occured when I added Sphalerite Ore to the Overworld spawning.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

15,863

Wednesday, July 10th 2013, 12:23am

Can you make a config to turn off the plate bending recipes?

15,864

Wednesday, July 10th 2013, 1:40am

hey im curently trying to build a pack with multiMC for a FTB server now i only have IC2 and gregtech in atm to test it and IC2
works but when i try to look at the gregtech tab i get a spam of errors please how can i fix this i love this mod

Quoted


2013-07-10 00:23:21 [INFO] [STDERR] GT_API: This Itemindex wasn't initialized, you either called it before the Init-Phase (Only Post-Init or later will work), or this Item doesnt exist now

thepowdertoy

If you have fifty copper and use ten, how much is left? (number)

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15,865

Wednesday, July 10th 2013, 1:44am

^Your modpack mods list?


Dota 2 player at SEA server.

For me nothing is OP. It just a mod for fun and I'm playing it for fun. Unless it created items from nothing. Automining not included, neither do in case of self replicating machine. However GregTech is still good, so:

GregTech Documentation Task Force Needed!

15,866

Wednesday, July 10th 2013, 1:51am

ill i have in it is IC2 and gregtech on a clean .jar with forgemodloader in it

mistaqur

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15,867

Wednesday, July 10th 2013, 1:54am

Spoiler Spoiler


2013-07-09 14:26:49 [INFO] [STDERR] java.lang.NoSuchMethodError: gregtechmod.GT_Mod.addDistillationRecipe(Lnet/minecraft/item/ItemStack;ILnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;II)V
2013-07-09 14:26:49 [INFO] [STDERR] at mods.recipechanger.gregtech.RecipeChanger_GregTech.init(RecipeChanger_GregTech.java:188)
2013-07-09 14:26:49 [INFO] [STDERR] at mods.recipechanger.RecipeChanger.initPlugins(RecipeChanger.java:229)
2013-07-09 14:26:49 [INFO] [STDERR] at mods.recipechanger.RecipeChanger.firstServerTick(RecipeChanger.java:286)
2013-07-09 14:26:49 [INFO] [STDERR] at mods.recipechanger.core.FirstTickHandler.tickStart(FirstTickHandler.java:27)
2013-07-09 14:26:49 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
2013-07-09 14:26:49 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287)
2013-07-09 14:26:49 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:562)
2013-07-09 14:26:49 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
2013-07-09 14:26:49 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-07-09 14:26:49 [SEVERE] [Minecraft-Server] Encountered an unexpected exception NoSuchMethodError
java.lang.NoSuchMethodError: gregtechmod.GT_Mod.addDistillationRecipe(Lnet/minecraft/item/ItemStack;ILnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;Lnet/minecraft/item/ItemStack;II)V
at mods.recipechanger.gregtech.RecipeChanger_GregTech.init(RecipeChanger_GregTech.java:188)
at mods.recipechanger.RecipeChanger.initPlugins(RecipeChanger.java:229)
at mods.recipechanger.RecipeChanger.firstServerTick(RecipeChanger.java:286)
at mods.recipechanger.core.FirstTickHandler.tickStart(FirstTickHandler.java:27)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:562)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)

Would that be caused from a reflection error or something else?

RecipeChanger-1.0.2.zip. Also include Extrabees support (but you must enable unification of small dusts in centrifuge section).


Yup, reflection Error. Someone didn't use reflection on the API class, but instead copied the Function inside it.

It because i forget that NoSuchMethodError not instance of Exception. I'm already replaced all "catch (Exception ex)" to "catch (Throwable tr)".

Quintine

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15,868

Wednesday, July 10th 2013, 2:25am

Now if only there was a way to hide non used ingots from recipes (Not remove, just hide)

DrRed

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15,869

Wednesday, July 10th 2013, 2:41am

Greg what can I use Osmium for (found in the Nether Ores mod)

EDIT: Wtf is up with IC2 cables lately?

This post has been edited 1 times, last edit by "DrRed" (Jul 10th 2013, 4:32am)


15,870

Wednesday, July 10th 2013, 4:41am

Try running an older IC2 build, I think some have energy network issues.

15,871

Wednesday, July 10th 2013, 5:42am

so greg will we be getting a cool new pipe? also what multiblock generators are planned next (after the ones we have now are fixed of course)?

hoho

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15,872

Wednesday, July 10th 2013, 7:10am

so greg will we be getting a cool new pipe?
Appropriately covered machine blocks have been a thing for quite a while and they are capable of moving 20 buckets per second. I'm almost certain there won't be any more fancy "pipes".

Though I wouldn't mind having a cover using advanced pump that can move enough stuff to be able to feed turbine with one "pipe" :)

DrRed

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15,873

Wednesday, July 10th 2013, 8:42am

Greg is it possible to make the crafting of Automatic Machines fufill the IC2 achievements page for the Vanilla IC2 variants?

GregoriusT

inactive IC² Dev but still active GT Dev

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15,874

Wednesday, July 10th 2013, 8:47am

Greg is it possible to make the crafting of Automatic Machines fufill the IC2 achievements page for the Vanilla IC2 variants?
But the Achievements arent even working, due to Minecraft constantly resetting them.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

hoho

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15,875

Wednesday, July 10th 2013, 9:27am

I think they get reset when you change between toggling between logging in between online and offline mode.

GregoriusT

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15,876

Wednesday, July 10th 2013, 9:31am

I think they get reset when you change between toggling between logging in between online and offline mode.
They get reset whenever you change a Mod. So every Mod Update, it will break all Achievements.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

Three_Pounds

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15,877

Wednesday, July 10th 2013, 9:31am

Okay, good thing that I didn't switch to #9a too quickly. Is the bug fixed in the recent build now? I could delete the chunks from my world that were generated with the recent buggy build :)

btw: Awesome mod, awesome community. I just love it. I will donate some money tonight.

Quoted

We have not enough minerals! ~Executor
beep bop? zzzzz beee?!

hoho

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15,878

Wednesday, July 10th 2013, 10:04am

I think they get reset when you change between toggling between logging in between online and offline mode.
They get reset whenever you change a Mod. So every Mod Update, it will break all Achievements.
Ah, got it. I probably messed it up due to having mod updates and connection problems often occur at same time.

I wonder if it'll change with 1.6 where the whole mod handling is drastically different ...

15,879

Wednesday, July 10th 2013, 10:15am

Greg, why didn't you mention TC3 to Slowpoke ? :/ At least it would have made your Magical Energy Converter useful :)


When was Greg talking to Slowpoke? 8|

GregoriusT

inactive IC² Dev but still active GT Dev

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15,880

Wednesday, July 10th 2013, 10:29am

I wonder if it'll change with 1.6 where the whole mod handling is drastically different ...
I doubt that.
Greg, why didn't you mention TC3 to Slowpoke ? :/ At least it would have made your Magical Energy Converter useful :)
When was Greg talking to Slowpoke? 8|
You don't talk to slowpoke, slowpoke talks to you.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

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