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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

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61

Saturday, December 8th 2012, 3:38pm

It appears that the standalone planner still generates links with the "-G" in them thus they won't work anymore.
Those Links are being accepted by the Offline Planner, just to mention. Its always better to use the Offline Version. That saves Internet. We dont have much Internet on this Planet, so its friggin expensive these Days.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

62

Saturday, December 8th 2012, 3:41pm

*cough*.. oops, lemme fix that :P

GregoriusT

inactive IC² Dev but still active GT Dev

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63

Saturday, December 8th 2012, 8:31pm

After testing some things, I found out that your Planner doesnt work correctly with Plutonium and Thorium.

I test the Designs in my Computer Cube and most of them cause explosions, after they got labeled "Full Cycle", by your Planner.

I dont know how you coded that applet, so I cant give hints to fix that. All I can say is, that you should run it through the ComputerCube to proof that it works correctly. ;)
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

CrafterOfMines57

Miner Of Diamond

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64

Saturday, December 8th 2012, 8:40pm

Should the 30K coolant cells and the 60K coolant cells share the same image?

EDIT: Nevermind, I didn't notice the like 6 pixel difference between the two
Is the answer to this question no?

Quoted

Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

65

Saturday, December 8th 2012, 10:26pm

After testing some things, I found out that your Planner doesnt work correctly with Plutonium and Thorium.

I test the Designs in my Computer Cube and most of them cause explosions, after they got labeled "Full Cycle", by your Planner.

I dont know how you coded that applet, so I cant give hints to fix that. All I can say is, that you should run it through the ComputerCube to proof that it works correctly. ;)


Heh, the planner rounded down, your components round up.

GregoriusT

inactive IC² Dev but still active GT Dev

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  • Germany

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66

Saturday, December 8th 2012, 10:47pm

A simple rounding Error can cause explosions in under 8 Minutes, in comparsion to Full Cycle of 13 Hours? Interessting.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

67

Saturday, December 8th 2012, 11:22pm

A simple rounding Error can cause explosions in under 8 Minutes, in comparsion to Full Cycle of 13 Hours? Interessting.


Do you have one of those perilous designs handy to look at?

68

Saturday, December 8th 2012, 11:39pm

This could be an example. The computercube says it will explode in 593 seconds and that is even when it would be a 6-chamber reactor with a max heat of 10,000. I think the heat generation value's are wrong. When I run this for 1 second in-game, the hull has 1008 heat in stead of the predicted 896 heat. Hope it helps.

69

Saturday, December 8th 2012, 11:52pm

Looks like I need to find out when the thorium/plutonium heat modifers are added.

I'm dealing with unexpected results, for example: A quad uranium cell makes 96 heat per tick .. the planner assumed the GregTech wiki page was correct and marked quad thorium cells at 20 heat per tick (rounded up from 19.2), instead it appear quad thorium cells make 24 heat per tick.

Edit: Also, quad plutonium cells were expected to make 192 heat per tic (double that of uranium), instead they make 216 heat per tick.

Edit 2: It appears thorium does a 1/4 of the heat uranium does and plutonium does x2.25 more heat than uranium... I wonder if that's intensional

Edit 3: The planner is updated to reflect the heat bonus added to greg's cells.

This post has been edited 4 times, last edit by "Talonius" (Dec 9th 2012, 12:21am)


70

Tuesday, January 29th 2013, 4:17pm

Minor bug: heating cells resource cost is calculated incorrectly. It shows the same cost increase for 1 heating cell as 64.

skavier470

Lead Community Manager of HAYO Corp.

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71

Saturday, February 16th 2013, 4:56pm

talonius can you do me a favor and implement a feature to simulate already heaten up cooling cells?
that would be realy nice.
Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.

HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

72

Thursday, March 7th 2013, 8:58pm

Can you update the reactor to reflect the reduction in thorium multicell price? (Copper ingots instead of dense copper plates).

73

Wednesday, January 1st 2014, 9:26pm

ignore this

This post has been edited 1 times, last edit by "Two" (Jan 1st 2014, 9:31pm)


74

Thursday, January 23rd 2014, 6:04pm

Turns out my security settings are blocking V4 from running at all, even though I have Chrome set to allow all sites to run java. I even made an exception and it still won't allow me. Weird.

SirusKing

Nuclear Demolitionist

Posts: 3,585

Location: Selling IndustrialWow: You'll be saying Wow everytime you use this mod!

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75

Thursday, January 23rd 2014, 6:37pm

Turns out my security settings are blocking V4 from running at all, even though I have Chrome set to allow all sites to run java. I even made an exception and it still won't allow me. Weird.
1. There is a V4?
2. You and two, try not to necropost :p
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

76

Wednesday, July 20th 2016, 8:48pm

Talon Fire Reactor planner.

Is anyone able to host a verison of the reactor planner from TalonFire. The website is no longer active

Thanks

Chocohead

Drowning in mods.

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77

Wednesday, July 20th 2016, 8:50pm

It would make more sense to host the new one rather than keep one that doesn't fully work anymore: IC2 Experimental Reactor Planner open beta
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

78

Friday, August 26th 2016, 5:42pm

The Link No Longer Seems To Work, Can Someone Get Me A Working Link? Also, Does This Planner Work For IC2 Classic? As I Mostly Play That Version And I Would Like A :Reactor: Planner For It.

Chocohead

Drowning in mods.

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Posts: 5,982

Location: Badly generated chunks.

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79

Friday, August 26th 2016, 7:04pm

The Link No Longer Seems To Work, Can Someone Get Me A Working Link? Also, Does This Planner Work For IC2 Classic? As I Mostly Play That Version And I Would Like A :Reactor: Planner For It.
Don't think it's hosted online anywhere anymore, but there's always the jar you can run yourself. And yes it applies to IC2 classic too, although it doesn't have any of the new fuel rods or separate steam reactors.
Chocohead has attached the following file:
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Speiger

TMT & IC2 Classic Dev

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Posts: 997

Location: Germany

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80

Saturday, August 27th 2016, 6:36pm

The Link No Longer Seems To Work, Can Someone Get Me A Working Link? Also, Does This Planner Work For IC2 Classic? As I Mostly Play That Version And I Would Like A :Reactor: Planner For It.


Yes the planner is working for ic2classic. Like Chocohead said.
Only thing i have to mention: IC2 Classic also has also a intigrated reactor planner since 1.2.0.0 which also works through modpacks/mc versions (not bound to any mc version) but it is not as advanced as talons (so each has his ups/downs)

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