You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Sunday, October 7th 2012, 12:27pm

[1.3.2] Open Beta v1.107

Download: http://dl.dropbox.com/u/861751/IC2/1.107…1.107.46-lf.jar
Fixed API (from older build, nothing changed): http://dl.dropbox.com/u/861751/IC2/1.107…1.107.30-lf.zip
Requires latest Forge!
Requires latest Forge!
Requires latest Forge!

Post bugs and questions specific to this test build here. Please don't post them in the forums, helps us organize.

Changelog:

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
1.107:
- Added loot - check loot chests around the world for tier 1 loot
- Added cleaning recipes for painters (painter on a crafting grid)
- Added energy level tooltips to electric items if NotEnoughItems is installed
- Added ore dictionary versions of wood-based recipes, fixes issues with ExtraBiomesXL
- Fixed ghosts, for real
- Fixed zero fall damage with fall-absorbing armor
- Fixed depletion rate for multi Uranium Cells
- Potential fix for Nano Saber misbehavior
- Fixed Miners crashing if mining a cable
- Fixed Quantum Suit Helmets crashing when removing poison, Nightvision Goggles crashing when used and Terra Wart crashed when eaten
- Fixed Jetpacks, Quantum Suit Leggings and Quantum Suit Boots not receiving key updates
- Fixed climbing Scaffolds
- Fixed unstackable empty RE Batteries
- Fixed energy storage blocks not emitting redstone. May not work
- Fixed sided inventory for machines
- Fixed Pumps not handling stacked buckets
- Fixed Geothermal Generators being able to run with any BuildCraft liquid
- Fixed Miners placing items as invalid blocks when withdrawing pipes
- Fixed Scrap Boxes and Dynamite not working properly on dispensers
- Fixed Plantballs not being craftable with rubber leaves or saplings
- Fixed Dense Copper Plates not using copper from the ore dictionary
- Fixed drop chance for rubber saplings
- Fixed CF Sprayers creating ghost foam blocks
- Fixed charge level of the CF-pack upon crafting
- Fixed Mining Lasers working as furnace fuel
- Fixed Upgrades not appearing in the creative list
- Fixed empty Electric Jetpacks being given from creative mode
- Fixed parts of the network API not working
- Fixed "?" button crash while viewing a scrapbox recipe in NotEnoughItems
- Reduced EU per damage for the Nano Suit in an attempt to fix it being too weak
- Internal changes to the network code to hopefully fix random crashes while playing
- Wrenches defuse nukes, like the old days
- Improved shiftclicking behavior for machines
- Removed Treecapitator support for axes, under suspect that the new version does not respect the standard tool damaging hook. The author has been contacted

This post has been edited 7 times, last edit by "RichardG" (Nov 20th 2012, 9:52pm)


2

Sunday, October 7th 2012, 12:58pm

for one who dont know how to get latest forge:
http://files.minecraftforge.net/

for expected bugs related to "failed to read red text", it will throw nosuchfield errors on load.
Unsafe.putObject(42,Unsafe.staticFieldOffset(42.getDeclaredFields()[42]),43);

Kane Hart

Godcraft.Com Administrator

    Canada

Posts: 2,330

Location: Barrie, Ontario, Canada

  • Send private message

3

Sunday, October 7th 2012, 12:59pm

Going through the bugs now here is my detailed list:

https://docs.google.com/spreadsheet/ccc?…p2TldHd1E#gid=0
Check out Our Brand New GT New Horizons Server .:Here:.
Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

Equidox

IC² Fanatic!

  • "Equidox" is male
  • Germany

Posts: 50

Location: Germany

  • Send private message

4

Sunday, October 7th 2012, 1:14pm

Hey, just tested some of the listed stuff:





Forge .298







-Enet Ghosts = fixed, also the 30 seconds explosions

-CF-Sprayers fixed, crafting seems normal, normal foam usage while using

-Zero fall damage while wearing rubber/quantum boots

-full jetpacks from NEI/Creative menu

-Scrapboxes and dynamite get used/lit when fired from dispenser fixed. HAYO!

-Mininglaser is no longer a valid fuel (tested in normal and iron furnace as well as BC stirling engine)

-geogens dont accept liquids like applejuice/crushed ice

-NEI Energylevel on tools works fine.

awesome build RichardG :)

keep it up







edit* now testing on server

One thing i noticed with the build is that our server has now ~15% CPU usage with this build, one chunkloader is on the server. with v1.106 we have ~6% CPU usage. No idea why. just as a note :)

TrinityCraft Server, Whitelist.

Ic2/BC3/Forestry Railcraft/Logistics Pipes/Nuclear Control and more!

This post has been edited 2 times, last edit by "Equidox" (Oct 7th 2012, 1:27pm)


mistaqur

Author of NEIPlugins

  • "mistaqur" is male

Posts: 304

Location: Saint Petersburg

  • Send private message

5

Sunday, October 7th 2012, 3:29pm

This post has been edited 1 times, last edit by "mistaqur" (Oct 7th 2012, 6:40pm)


Sliderpro

Industrial maniac

  • "Sliderpro" is male
  • Russian Federation

Posts: 322

Location: Moscow

  • Send private message

6

Sunday, October 7th 2012, 3:56pm

Terraformer behaves really strange. I thought, that it would create blocks more-or-less randomly
Red waypoint is where terraformer is.
In 106 terraformer sometimes ignores random spaces

The other thing is, when I supplied it with 4x 512 EU\t - machine stopped working and I had to remove and to place it again.
Another stuff -
1st, black lines - what the heck with this pattern? isn't it random generating?
2nd, red - Is this range okay? I think, it is significantly larger, than it was..
edit: range isn't okay -
GENERALLY - terraformer behaves totally random.
SUGGESTION - give terraformer a gui, where working range and working height are configurable
Sliderpro has attached the following image:
  • 2012-10-07_06.42.43.png

This post has been edited 8 times, last edit by "Sliderpro" (Oct 7th 2012, 4:16pm)


7

Sunday, October 7th 2012, 4:57pm

Ok, it seems that i cant change any of ITEMS IDs. can anyone help me....

8

Sunday, October 7th 2012, 6:00pm

Is this thread just for new bugs introduced in v1.107 or should we also report bugs that still exist from v1.106?

9

Sunday, October 7th 2012, 7:01pm

How latest is latest? :P

I'm currently stuck on 263 due to mystcraft, is that useable?

Edit: Apparently not.

Caused by: java.lang.NoSuchMethodError: it.<init>(Lrj;III)V
at ic2.common.IC2Loot.<clinit>(IC2Loot.java:7)

This post has been edited 1 times, last edit by "bdew" (Oct 7th 2012, 7:06pm)


10

Sunday, October 7th 2012, 9:28pm

This thread is also for bugs that persist in 107.

I forgot to mention loot - look for T1 loot in the loot chests in the game.

Equidox

IC² Fanatic!

  • "Equidox" is male
  • Germany

Posts: 50

Location: Germany

  • Send private message

11

Sunday, October 7th 2012, 9:56pm

Found a treetap in the Bonus chest :D Generated 5 worlds and only 1 of them included IC2 items in the loot chest

TrinityCraft Server, Whitelist.

Ic2/BC3/Forestry Railcraft/Logistics Pipes/Nuclear Control and more!

12

Sunday, October 7th 2012, 10:14pm

Looks like IC2 achievements are still causing achievements to reset on next world load.

13

Sunday, October 7th 2012, 10:34pm

Fixed

14

Sunday, October 7th 2012, 11:25pm

IC2 loot in chests? I was just considering suggesting adding rubbertree saplings to loot. It could be very convenient, especially on Huge Biomes maps.

15

Monday, October 8th 2012, 1:41am

I'd like to report my Ghost E-Net is gone as well, I can break my machine supply cables and the MFE's energy stores start immediately decreasing from the Induc Furnace. Thanks for the updates guys, now I can go back to terraforming and mining without worring about server stop/starting everytime I move the cables.

16

Monday, October 8th 2012, 4:12am

thanks guys. i had been wondering why i was getting shocked by no existing wire and why my macerators exploded for no reason. gonna give 1.107 a try.

17

Monday, October 8th 2012, 6:56am

Ok. I know of 3 bugs that still persist.

1. No sounds except the "out of power" whoop sound.
2. Scaffolds aren't climbable.
3. Jetpacks & Quantum boots don't work in SMP (seems to be fixed using mistaqur's hotfix).

18

Monday, October 8th 2012, 8:27am

I can confirm that the redstone interaction of EU storage blocks is not working (ie. my MFSU is not emiting redstone signal when full as I configured it)

SteveofDoom

CEO of Fusion Power Engineering Industries®

  • "SteveofDoom" is male

Posts: 348

Location: Fusion Power Engineering Industries® Making Fusion™ Automation Chamber©

  • Send private message

19

Monday, October 8th 2012, 12:47pm

I can't now shift-click half-stacks of a material in the Induction furnace to split up into both slots, they go in the first slot :(
Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


Hint: Click the Automation Chamber text to see how it looks :D

Equidox

IC² Fanatic!

  • "Equidox" is male
  • Germany

Posts: 50

Location: Germany

  • Send private message

20

Monday, October 8th 2012, 1:44pm

RichardG can you include the quantum/jetpackfix/scaffold in 1.107 release? would be nice cause its annoying as hell to help all members to install the fix >_>

Anyway, tested around with the beta release, server works fine now, normal CPU usage, no idea why it was so high yesterday. no appearance of ghost-net , i just noticed one thing, i think the refill of the sprayer is still too low, in 1.97 i was able to refill the sprayer by surrounding it with 8 pellets in the crafting table, in 1.106/107 its only half full, yesterday it looked normally... maybe i was sleeping already xD

TrinityCraft Server, Whitelist.

Ic2/BC3/Forestry Railcraft/Logistics Pipes/Nuclear Control and more!

Counter:

Hits today: 562 | Hits yesterday: 54,477 | Hits record: 152,331 | Hits total: 63,693,187