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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1

Thursday, December 13th 2012, 1:11pm

[MC 1.4.5] IC² v1.111 SSP/SMP

The IC²-Developement team proudly presents:
Industrial Craft ²
Version 1.111 SSP/SMP


If you want to support IC²'s developement, or want to thank the team in a more materialistic way, feel free to drop us donations:


Return (String) System.getMostRecentPieceOfValuableInformation();
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.

It's up to you, it's MINEcraft after all.


How to install, how to report errors, how to NOT bug the IC² developers:

What do i need to install IndustrialCraft / Prerequisite ?
  1. LexManos'MCForge Client 6.4.1.428*

*This is the RECOMMENDED version. You may use different ones, but in that case bugs may occur.

How to install the Mod itself:
DOWNLOAD (mirror)
You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install Forge and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.

If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:

If you want to report Bugs; we got a Bug-Tracker for that purpouse.


If you got questions, considere browsing through the official IC wiki.
Note: It's the official wiki, nontheless coders of IC² are not actively updating it. Any information found/provided there can be incorrect or entirely false.

Or pay the Dev-Team's official YT-PR-Managers a visit:

Yes, you've heard right, now we got two specialists for promoting IC on the web. I'm sure you already heard of and watched
Direwolf20's Youtube Channel.


How to setup your own IC²-Server:
Well, with the new 1.3.2 netcode of Minecraft, you can use your client to easyly create LAN servers. For global servers, just proceed as usual, the IC-jar provided above can be installed on dedicated servers as well.

If you're looking for a server, check out the Server-Section of this forum.
Or just directly grab your reserverd slot on
Industrial Rage

If you want to setup an server but don't got the hardware, consider checking our official hosting service partnership:


IC² now provides are more or less well documented API.
If you're a modder yourself and want to create a mod implementing IC²s features, download THIS file, and add it's contents to your source-setup (MCP ned). By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode.
You can find some sort of more detailed doc at this site.

LAST BUT NOT LEAST, CREDITS
Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
As well, i would on this spot thank my developer team personally:
  • Player - Coder & Co-Leader of IC²
  • alexthesax - Coder
  • Drashian - Coder
  • elementalist - Coder
  • RichardG - Coder
  • Feanturi - Spriter
  • tahu44 - Modeller
  • Lurch1985 - Sound Artist
  • The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".
And our third party contributors:
  • silentdeth - For his BC3-Triggers code
  • ChickenBones, mistaqur - For their additions to the NEI submodule code



COPYRIGHT:
IMS-License 2.0 (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above).
Any sort of files associated with this content (= the Download) is intended to be used for it's actual purpouse (playing IndustrialCraft²).
Modifying any or all of the files of IC is permitted without limitations for private use only.
The publication of modified or genuine IC² source files is prohibited.
The publication of modified IC² files (in compiled format) can be permitted under conditions noted here.
Except for the author and associated websites, third party's may redistribute IC²'s original files (for example in form of 'ModPack's) under the conditions noted HERE
Any of the limitations above can be nullified by an explicite permission of the author.


Addendum I:
Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
-A link to this thread must be provided, clearly visible under/next-to the media element(s).
Greetz,
Alblaka

This post has been edited 3 times, last edit by "imer" (Dec 25th 2012, 2:01am) with the following reason: Fixed ic.net mirror


2

Thursday, December 13th 2012, 1:13pm

Changelog 1.106 > 1.107:

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
    - Added loot - check loot chests around the world for tier 1 loot
    - Added cleaning recipes for painters (painter on a crafting grid)
    - Added energy level tooltips to electric items if NotEnoughItems is installed
    - Added ore dictionary versions of wood-based recipes, fixes issues with ExtraBiomesXL
    - Fixed ghosts, for real
    - Fixed zero fall damage with fall-absorbing armor
    - Fixed depletion rate for multi Uranium Cells
    - Potential fix for Nano Saber misbehavior
    - Fixed Miners crashing if mining a cable
    - Fixed Quantum Suit Helmets crashing when removing poison, Nightvision Goggles crashing when used and Terra Wart crashed when eaten
    - Fixed Jetpacks, Quantum Suit Leggings and Quantum Suit Boots not receiving key updates
    - Fixed climbing Scaffolds
    - Fixed unstackable empty RE Batteries
    - Fixed energy storage blocks not emitting redstone. May not work
    - Fixed sided inventory for machines
    - Fixed Pumps not handling stacked buckets
    - Fixed Geothermal Generators being able to run with any BuildCraft liquid
    - Fixed Miners placing items as invalid blocks when withdrawing pipes
    - Fixed Scrap Boxes and Dynamite not working properly on dispensers
    - Fixed Plantballs not being craftable with rubber leaves or saplings
    - Fixed Dense Copper Plates not using copper from the ore dictionary
    - Fixed drop chance for rubber saplings
    - Fixed CF Sprayers creating ghost foam blocks
    - Fixed charge level of the CF-pack upon crafting
    - Fixed Mining Lasers working as furnace fuel
    - Fixed Upgrades not appearing in the creative list
    - Fixed empty Electric Jetpacks being given from creative mode
    - Fixed parts of the network API not working
    - Fixed "?" button crash while viewing a scrapbox recipe in NotEnoughItems
    - Reduced EU per damage for the Nano Suit in an attempt to fix it being too weak
    - Internal changes to the network code to hopefully fix random crashes while playing
    - Wrenches defuse nukes, like the old days
    - Improved shiftclicking behavior for machines
    - Removed Treecapitator support for axes, under suspect that the new version does not respect the standard tool damaging hook. The author has been contacted


Changelog 1.1.07 > 1.108:

Source code

1
2
3
4
5
6
7
8
9
10
11
    - Added a little halloween surprise! (NanoZombies)
    - Added Carrots and Potato crops
    - Added a scrapbox drop
    - Fixed Hazmat Suits never breaking
    - Fixed Luminators causing ghosts
    - Fixed rubber tapping and foam painting being invisible to other players
    - Fixed emerald ore not being recognized by Miners
    - Fixed Copper and Tin scrapbox drops for non-IC2 ore users
    - IC2 items have their own tab on the creative list
    - Quantum Helmets take 5 times as much to remove the Wither effect
    - Removed particles for the Hazmat Suit and Nightvision Goggles potion effects


Changelog 1.108 > 1.109:

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
    - Added config setting to adjust the ore generation rate
    - API: Added the ability to specify the resulting drop from a wrench operation
    - API: Added IEnergyStorage methods to set energy and allow for teleporter compatibility
    - API: Added experimental event-driven energy tile system
    - Removed CraftGuide submodule. Uristqwerty is willing to continue it
    - Fixed sounds
    - Fixed Rubber Boots potentially making the user invincible
    - Fixed electric armor absorbing void, poison, starving and other damage it should not absorb
    - Fixed Ore Dictionary usage
    - Rough fix to energy storage blocks not emitting redstone
    - Fixed Toolbox crashing, once again
    - Fixed placing levers on transformers and storage blocks
    - Fixed machine upgrades potentially causing bad stuff
    - Fixed block shearing with a Chainsaw not using your batpack
    - Fixed Electric Hoe and Nano Saber unable to mine blocks
    - Fixed drills unable to mine anvils
    - Fixed Pump crash
    - Fixed Mass Fabricator explosions potentially leaking out of blast-proof walls
    - Fixed Nano Sabers activating for 1 tick when depleted
    - Rough fix to a Mining Pipe duplication bug
    - Fixed placing torches and rails on top of Scaffolds
    - Fixed anvil repair for tools and armor. Repair bronze tools/armor with a Bronze Ingot and Composite Armor with an Advanced Alloy
    - Fixed scanner behavior with metadata ores
    - Fixed Nano Saber draining armor with PvP disabled
    - Fixed Plantball recipes
    - Fixed Lava Cell burn rate on generators
    - Fixed Epic Squeeze and Pink Blob achievements
    - Fixed energyGeneratorSolar value scaling for values over 100
    - EU reader reads input, output and gain instead of simply energy conducted
    - Quantum Helmet refills food from canned food in your inventory
    - Radiation poisoning can kill you
    - Canning bad foods results in bad stuff
    - Scaled Wither and Poison removal energy cost to the potion's level
    - Bronze and Uranium blocks can be used as beacon base
    - Items requiring water buckets or cells are now craftable using capsules and other containers registered with the Forge liquid API
Greetz,
Alblaka

3

Wednesday, December 19th 2012, 8:43am

Changelog 1.110 > 1.111

Source code

1
-Fixed plantball being uncraftable
Greetz,
Alblaka

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