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261

Friday, February 22nd 2013, 9:34pm

if i go and change the max protection on the armour shield from 6 to 25 (i have done that and increased energy consuption) it is still 6 when i have taken it upp to 25, it show 6 in the table when it should show 25. is it becouse 6 is the maximum?

262

Friday, February 22nd 2013, 9:59pm

if i go and change the max protection on the armour shield from 6 to 25 (i have done that and increased energy consuption) it is still 6 when i have taken it upp to 25, it show 6 in the table when it should show 25. is it becouse 6 is the maximum?
Don't worry it is 25. Its just a visual thing, you can ignore it. I think minecraft just cant show any more than a certain amount on the armor bar for an individual armor piece.

MachineMuse

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263

Saturday, February 23rd 2013, 12:24am

if i go and change the max protection on the armour shield from 6 to 25 (i have done that and increased energy consuption) it is still 6 when i have taken it upp to 25, it show 6 in the table when it should show 25. is it becouse 6 is the maximum?

correct, armor is capped at 6 per piece. citizenjoe you are wrong! lol

264

Saturday, February 23rd 2013, 1:14am

I can't seem to turn thermal expansion recipes off (gregtech recipes also work).

265

Saturday, February 23rd 2013, 2:59am

Interesting.

They show up in NEi and the crafting table, but I can't actually remove them from the crafting table.

MachineMuse

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266

Saturday, February 23rd 2013, 7:20am

Interesting.

They show up in NEi and the crafting table, but I can't actually remove them from the crafting table.

check your configs, they are probably different on your client

chaoschamp

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267

Saturday, February 23rd 2013, 1:11pm

.heres some module ideas

blast proof plating
quantum shielding
emp charge
player sensor
creeper
other texture and stuff modules

.heres some tool ideas

railgun
bass
culture
rocks!!!

268

Saturday, February 23rd 2013, 7:44pm

.heres some module ideas

.....

.heres some tool ideas

.....
Wat is reading OP. Too gud.
if i go and change the max protection on the armour shield from 6 to 25 (i have done that and increased energy consuption) it is still 6 when i have taken it upp to 25, it show 6 in the table when it should show 25. is it becouse 6 is the maximum?

correct, armor is capped at 6 per piece. citizenjoe you are wrong! lol
Erm... WTF was I smoking. Uhh... yeah, I think I was trying to say that the armor bar is capped at a certain amount. And I obviously didn't read what he wrote >.<

Like your new picture Muse :3

This post has been edited 1 times, last edit by "CitizenJoe" (Feb 23rd 2013, 7:50pm)


269

Sunday, February 24th 2013, 3:28am

May I simply say that I adore this mod? I love everything about it. Thank you for making it.

270

Sunday, February 24th 2013, 10:51am

Not Working :/

Hello I have been trying to get this mod working however a keep get this message when I load minecraft ;(
java.lang.RuntimeException: Invalid shaped ore recipe: true, W , OUO, W , W, 1xnull@0, O, 1xnull@1, U, null, 1xnull@11
at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:115)
at net.machinemuse.powersuits.common.RecipeManager.addRecipes(RecipeManager.java:841)
at net.machinemuse.powersuits.common.ModularPowersuits.postInit(ModularPowersuits.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:660)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 9a358b53 ----------
Dpes anyone else get this message? Can anyone help me?

MachineMuse

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271

Sunday, February 24th 2013, 12:31pm

Erm... WTF was I smoking. Uhh... yeah, I think I was trying to say that the armor bar is capped at a certain amount. And I obviously didn't read what he wrote >.<

Like your new picture Muse :3

lol, thanks! It was drawn by Cheapshot based on my previous avatar and some of the models we are putting together for the powersuit in 1.5.

With that, version 0.3.0-178 is now recommended!

Highlights:
Mode switching works properly now I think (without breaking Mystcraft and Logipipes)
Fixed all the bugs reported so far, with a couple minor exceptions (mostly rendering-related)
A WHOLE BUNCH of new modules, mostly done by other people
Better back-end API for people wanting to create their own modules (still needs work, but it's getting there)
Tool modules were made toggleable instead of 'modes'. Modes are: Plasma Cannon, Blink Drive, Crafting Grid.
For those who didn't get a chance to play with this when it was expermental: SHIFT+MOUSEHWEEL to change modes.
See the jenkins changelog for a detailed run-down of all the changes.

Things which are going to have to wait until 1.5:
Different 'tiers' (for IC2's energy system)
Custom models and animations

Enjoy~

This post has been edited 2 times, last edit by "MachineMuse" (Feb 24th 2013, 5:02pm)


chaoschamp

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272

Sunday, February 24th 2013, 3:18pm

.heres some module ideas

.....

.heres some tool ideas

.....
Wat is reading OP. Too gud.
if i go and change the max protection on the armour shield from 6 to 25 (i have done that and increased energy consuption) it is still 6 when i have taken it upp to 25, it show 6 in the table when it should show 25. is it becouse 6 is the maximum?

correct, armor is capped at 6 per piece. citizenjoe you are wrong! lol
Erm... WTF was I smoking. Uhh... yeah, I think I was trying to say that the armor bar is capped at a certain amount. And I obviously didn't read what he wrote >.<
sos did not know they where already suggested

Like your new picture Muse :3

sos i did not know they where already suggested
bass
culture
rocks!!!

273

Monday, February 25th 2013, 10:24pm

The powerfist is incredibly energy hungry compared to IC2 power tools that do the same thing, even at minimum speed (which in turn is slower than IC2 power tools).

274

Tuesday, February 26th 2013, 1:51pm

The powerfist is incredibly energy hungry compared to IC2 power tools that do the same thing, even at minimum speed (which in turn is slower than IC2 power tools).
Well I think thats sort of the point. It does everything really well but uses more power. You can turn down the power consumption multipliers in the options if it really bothers you that much :P

SirusKing

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275

Tuesday, February 26th 2013, 3:52pm

May i suggest rethinking one or two of the Gregtech recipies, some things such as the power suit is nice, buts say the Ion thruster requires a fair bit of Iridium.

I think its actually cheaper to make a Gravisuit then the jetpack >.<
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

SirusKing

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276

Tuesday, February 26th 2013, 4:11pm

Kinda suprised that the IC2 Charge pads work on the power suit ;o
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

277

Tuesday, February 26th 2013, 9:42pm

The powerfist is incredibly energy hungry compared to IC2 power tools that do the same thing, even at minimum speed (which in turn is slower than IC2 power tools).
Well I think thats sort of the point. It does everything really well but uses more power. You can turn down the power consumption multipliers in the options if it really bothers you that much :P
Its a repalcement for two devices (drill and chainsaw) saving one inventory slot does not make up for such a massive change in consumption. The energy blast built in might be worth while, but well, gregtech recipes, a solid gold house would be cheaper.

278

Tuesday, February 26th 2013, 10:33pm

The powerfist is incredibly energy hungry compared to IC2 power tools that do the same thing, even at minimum speed (which in turn is slower than IC2 power tools).
Well I think thats sort of the point. It does everything really well but uses more power. You can turn down the power consumption multipliers in the options if it really bothers you that much :P
Its a repalcement for two devices (drill and chainsaw) saving one inventory slot does not make up for such a massive change in consumption. The energy blast built in might be worth while, but well, gregtech recipes, a solid gold house would be cheaper.

Please don't make the GregTech recipes cheaper D:
What you could do though is provide two sets of GregTech recipes, one easier, and one super hard :D
Official GregTech wiki guy for the official FTB wiki: http://ftb.gamepedia.com/GregTech
Unofficial GregTech IRC channel: irc.esper.net #GregTech


279

Tuesday, February 26th 2013, 10:57pm

I'm not suggesting making the gregtech stuff cheaper, (well, maybe a touch, the multiple iridium reflectors are a little over the top). Making shit expensive is much of the point of gregtech to me, I'd just like to get something impressive in return for my investment.

The thing won't power my mining laser :evil:

MachineMuse

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280

Wednesday, February 27th 2013, 12:53am

May i suggest rethinking one or two of the Gregtech recipies, some things such as the power suit is nice, buts say the Ion thruster requires a fair bit of Iridium.

I think its actually cheaper to make a Gravisuit then the jetpack >.<

Rules:
4) Don't post 'OP!' or ask for cheaper/more expensive recipes

The only exception to this was for the person who designed the Gregtech recipes, and that was not contested :P The mps jetpack is supposed to be very expensive, because it's more useful and achievable in the meantime with the intermediate parts.

Quoted from "Requia"

The powerfist is incredibly energy hungry compared to IC2 power tools that do the same thing, even at minimum speed (which in turn is slower than IC2 power tools).

True. I'll make the scaling more pronounced. (same top-end, cheaper low-end)

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